本文整理汇总了C#中System.Result.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Result.ToString方法的具体用法?C# Result.ToString怎么用?C# Result.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Result
的用法示例。
在下文中一共展示了Result.ToString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: KeyRatios
public void KeyRatios()
{
// for calculation check see : https://docs.google.com/spreadsheets/d/1vYEfSleUjF4It_sB-obzRsosTXHEWrdFbhbHDNlNOCM/edit?usp=sharing
rt = new Results();
// get some trades
List<Trade> fills = new List<Trade>(new Trade[] {
// go long
new TradeImpl(sym,p,s), // 100 @ $100
// increase bet
new TradeImpl(sym,p+inc,s*2),// 300 @ $100.066666
// take some profits
new TradeImpl(sym,p+inc*2,s*-1), // 200 @ 100.0666 (profit = 100 * (100.20 - 100.0666) = 13.34) / maxMIU(= 300*100.06666) = .04% ret
// go flat (round turn)
new TradeImpl(sym,p+inc*2,s*-2), // 0 @ 0
// go short
new TradeImpl(sym,p,s*-2), // -200 @ 100
// decrease bet
new TradeImpl(sym,p,s), // -100 @100
// exit (round turn)
new TradeImpl(sym,p+inc,s), // 0 @ 0 (gross profit = -0.10*100 = -$10)
// do another entry
new TradeImpl(sym,p,s)
});
// compute results
rt = Results.ResultsFromTradeList(fills, g.d);
// check ratios
#if DEBUG
g.d(rt.ToString());
#endif
Assert.AreEqual(-16.413m,rt.SharpeRatio, "bad sharpe ratio");
Assert.AreEqual(-26.909m, rt.SortinoRatio, "bad sortino ratio");
}
示例2: GetBullsAndCowsMatchesFourCowsTest
public void GetBullsAndCowsMatchesFourCowsTest()
{
GameNumber theNumber = new GameNumber(3, 0, 6, 8);
PlayerGuess playerGuess = new PlayerGuess(8, 6, 0, 3);
Result expected = new Result(0, 4);
Result result = GuessChecker.GetBullsAndCowsMatches(playerGuess, theNumber);
Assert.AreEqual(expected.ToString(), result.ToString());
}
示例3: GetBullsAndCowsMatchesOneBullTest
public void GetBullsAndCowsMatchesOneBullTest()
{
GameNumber theNumber = new GameNumber(1, 2, 6, 8);
PlayerGuess playerGuess = new PlayerGuess(4, 2, 9, 3);
Result expected = new Result(1, 0);
Result result = GuessChecker.GetBullsAndCowsMatches(playerGuess, theNumber);
Assert.AreEqual(expected.ToString(), result.ToString());
}
示例4: Setup
// 점수, 승패를 전달해주세요.
public void Setup(int[] prevScores, int[] scores, Result result) {
Debug.Log("GameWinner:" + result.ToString() + "[" + scores[0] + " - " + scores[1] + "]");
m_result = result;
//득점 표시 설정.
string[] names = { "Score0", "Score1" };
for(int i=0; i < names.Length; ++i){
Transform scoreTransform = transform.FindChild( names[i] );
Score s = scoreTransform.GetComponent<Score>();
s.Setup( prevScores[i], scores[i]);
}
//승패 연출.
if(m_result == Result.Win){
m_winLose = Instantiate(m_winPrefab) as GameObject;
m_winLose.transform.parent = transform;
}
else if(m_result == Result.Lose){
m_winLose = Instantiate(m_losePrefab) as GameObject;
m_winLose.transform.parent = transform;
}
}
示例5: AddDefaultOrdered
public bool AddDefaultOrdered (Result r, Fingerprint fp, IWarningLogger logger)
{
if (r == null)
throw new ArgumentNullException ();
if (default_ordered_id < 0) {
logger.Error (2037, "Trying to add a dependency to the default " +
"ordered argument, but no default ordered argument is defined",
r.ToString ());
return true;
}
return AddNamed (default_ordered_id, r, fp, -1, logger);
}
示例6: Add
public bool Add (Result r, Fingerprint fp, IWarningLogger logger)
{
if (r == null)
throw new ArgumentNullException ();
Type t = r.GetType ();
List<int> possible_args = new List<int> ();
Type best_match = typeof (Result);
for (int i = 0; i < args.Length; i++) {
Type atype = args[i].Type;
// Cannot add an unnamed arg to an ordered arg
if ((args[i].Flags & ArgFlags.Ordered) != 0)
continue;
// Prune out the egregiously wrong arguments (not even a superclass of the result)
if (! TypeIs (t, atype))
continue;
// Prune out those that have been bettered
if (! TypeIs (atype, best_match))
continue;
// If we've narrowed the type further, we don't want any of the
// previous vaguer matches.
if (atype.IsSubclassOf (best_match)) {
possible_args.Clear ();
best_match = atype;
}
possible_args.Add (i);
}
//Console.WriteLine ("Finished with {0} possible arguments", possible_args.Count);
if (possible_args.Count == 1) {
args[possible_args[0]].AddResult (r, fp, -1);
return false;
}
if (possible_args.Count > 0) {
// Several possible choices. Check for a default
foreach (int aid in possible_args) {
if ((args[aid].Flags & ArgFlags.Default) != 0) {
args[aid].AddResult (r, fp, -1);
return false;
}
}
// No dice. Ambiguity not tolerated. Ah, computers.
StringBuilder sb = new StringBuilder ();
sb.AppendFormat ("Ambiguous dependency of type {0} could " +
"be one of these arguments:", t);
foreach (int aid in possible_args)
sb.AppendFormat (" {0}", args[aid].Name);
logger.Error (2035, sb.ToString (), r.ToString ());
return true;
}
// Maybe this is a composite result, and it has a default?
// We recurse here, so we tunnel through the composites
// sequentially. It's correct to check at every step, rather
// than calling FindCompatible, since we don't know what
// type we're looking for.
if (r is CompositeResult) {
CompositeResult cr = (CompositeResult) r;
if (cr.HasDefault) {
// See note above about losing FP info in composite results.
// this case happens when we are guessing the arg; te
//logger.Warning (9999, "LOSING FINGERPRINT INFO in AC (2)", r.ToString ());
if (Add (cr.Default, null, logger) == false)
return false;
// if that didn't work, continue
// and give a warning about the container
// Result, not the default.
}
}
// Bummer.
string s = String.Format ("Dependency {0} of type {1} isn't compatible " +
"with any defined arguments.", r, t);
logger.Error (2034, s, null);
return true;
}
示例7: CreateStream
internal void CreateStream(Sound sound, string filePath, Modes mode)
{
if (sound != null)
{
currentResult = Result.Ok;
IntPtr soundHandle = new IntPtr();
try
{
currentResult = NativeMethods.FMOD_System_CreateStream(handle, filePath, mode, 0, ref soundHandle);
}
catch (System.Runtime.InteropServices.ExternalException)
{
currentResult = Result.InvalidParameterError;
}
if (currentResult == Result.Ok)
{
sound.Handle = soundHandle;
sound.SoundSystem = this;
}
else throw new ApplicationException("could not create stream: " + currentResult.ToString());
}
else throw new ArgumentNullException("sound");
}
示例8: OnMultiplayerHost
private static void OnMultiplayerHost(Result hostResult, MyMultiplayerBase multiplayer)
{
if (hostResult == Result.OK)
{
Static.StartServer(multiplayer);
}
else
{
var notification = new MyHudNotification(MyCommonTexts.MultiplayerErrorStartingServer, 10000, MyFontEnum.Red);
notification.SetTextFormatArguments(hostResult.ToString());
MyHud.Notifications.Add(notification);
}
}
示例9: Translate
/// <summary>
/// Translates the given result value.
/// </summary>
/// <param name="result"></param>
/// <returns></returns>
public string Translate(Result result)
{
return Translate("!Result." + result.ToString());
}
示例10: ToString_Always_ShouldReturnMessage
public void ToString_Always_ShouldReturnMessage()
{
// Arrange
var result = new Result
{
Message = "the message"
};
// Act
var toStringResult = result.ToString();
// Assert
Assert.AreEqual(result.Message, toStringResult);
}
示例11: OnJoinBattle
public static void OnJoinBattle(MyGuiScreenProgress progress, Result joinResult, LobbyEnterInfo enterInfo, MyMultiplayerBase multiplayer)
{
MyLog.Default.WriteLine(String.Format("Battle lobby join response: {0}, enter state: {1}", joinResult.ToString(), enterInfo.EnterState));
bool battleCanBeJoined = multiplayer != null && multiplayer.BattleCanBeJoined;
if (joinResult == Result.OK && enterInfo.EnterState == LobbyEnterResponseEnum.Success && battleCanBeJoined && multiplayer.GetOwner() != MySteam.UserId)
{
// Create session with empty world
Debug.Assert(MySession.Static == null);
MySession.CreateWithEmptyWorld(multiplayer);
MySession.Static.Settings.Battle = true;
progress.CloseScreen();
MyLog.Default.WriteLine("Battle lobby joined");
if (MyPerGameSettings.GUI.BattleLobbyClientScreen != null)
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.BattleLobbyClientScreen));
else
Debug.Fail("No battle lobby client screen");
}
else
{
string status = "ServerHasLeft";
if (joinResult != Result.OK)
{
status = joinResult.ToString();
}
else if (enterInfo.EnterState != LobbyEnterResponseEnum.Success)
{
status = enterInfo.EnterState.ToString();
}
else if (!battleCanBeJoined)
{
status = "Started battle cannot be joined";
}
OnJoinBattleFailed(progress, multiplayer, status);
}
}
示例12: SetResult
internal void SetResult(int column, int row, Result result)
{
IsPlaying = true;
if (Result.MISSION_COMPLETED == result && TotalShips == 0)
{
IsWin = true;
IsPlaying = false;
IsHit = true;
return;
}
column--;
row--;
TotalFires++;
if (result == Result.HIT || result == Result.MISSION_COMPLETED)
{
TotalShips--;
IsHit = true;
if (result == Result.MISSION_COMPLETED)
IsPlaying = false;
}
else
{
IsHit = false;
}
Board[column, row] = result.ToString();
}
示例13: Visit
public override void Visit(Result result)
{
WriteLine(result.ToString());
}
示例14: SetDefault
public bool SetDefault (int aid, Result r, IWarningLogger logger)
{
if (aid < 0 || aid >= args.Length) {
string s = String.Format ("Trying to set default {0} of nonexistant " +
"argument ID {1}.", r, aid);
logger.Error (2042, s, r.ToString ());
return true;
}
args[aid].SetDefault (r);
return false;
}
示例15: OnJoin
public static void OnJoin(MyGuiScreenProgress progress, Result joinResult, LobbyEnterInfo enterInfo, MyMultiplayerBase multiplayer)
{
// HACK: To hide multiplayer from ME
//if (!MySandboxGame.Services.SteamService.IsActive || MySandboxGame.Services.SteamService.AppId * 2 == 667900)
// return;
MyLog.Default.WriteLine(String.Format("Lobby join response: {0}, enter state: {1}", joinResult.ToString(), enterInfo.EnterState));
if (joinResult == Result.OK && enterInfo.EnterState == LobbyEnterResponseEnum.Success && multiplayer.GetOwner() != Sync.MyId)
{
DownloadWorld(progress, multiplayer);
}
else
{
string status = "ServerHasLeft";
if (joinResult != Result.OK)
{
status = joinResult.ToString();
}
else if (enterInfo.EnterState != LobbyEnterResponseEnum.Success)
{
status = enterInfo.EnterState.ToString();
}
OnJoinFailed(progress, multiplayer, status);
}
}