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C# OperatingSystem.Load方法代码示例

本文整理汇总了C#中System.OperatingSystem.Load方法的典型用法代码示例。如果您正苦于以下问题:C# OperatingSystem.Load方法的具体用法?C# OperatingSystem.Load怎么用?C# OperatingSystem.Load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.OperatingSystem的用法示例。


在下文中一共展示了OperatingSystem.Load方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: mnuEditPaste_Click

        private void mnuEditPaste_Click(object sender, EventArgs e)
        {
            if (tabCharacterTabs.SelectedTab == tabStreetGear)
            {
                // Lifestyle Tab.
                if (tabStreetGearTabs.SelectedTab == tabLifestyle)
                {
                    // Paste Lifestyle.
                    Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                    XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/lifestyle");
                    if (objXmlNode != null)
                    {
                        objLifestyle.Load(objXmlNode, true);
                        // Reset the number of months back to 1 since 0 isn't valid in Create Mode.
                        objLifestyle.Months = 1;

                        _objCharacter.Lifestyles.Add(objLifestyle);

                        TreeNode objLifestyleNode = new TreeNode();
                        objLifestyleNode.Text = objLifestyle.DisplayName;
                        objLifestyleNode.Tag = objLifestyle.InternalId;
                        if (objLifestyle.Comforts != "")
                            objLifestyleNode.ContextMenuStrip = cmsAdvancedLifestyle;
                        else
                            objLifestyleNode.ContextMenuStrip = cmsLifestyleNotes;
                        if (objLifestyle.Notes != string.Empty)
                            objLifestyleNode.ForeColor = Color.SaddleBrown;
                        objLifestyleNode.ToolTipText = objLifestyle.Notes;
                        treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode);

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }
                }

                // Armor Tab.
                if (tabStreetGearTabs.SelectedTab == tabArmor)
                {
                    // Paste Armor.
                    Armor objArmor = new Armor(_objCharacter);
                    XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/armor");
                    if (objXmlNode != null)
                    {
                        objArmor.Load(objXmlNode, true);

                        _objCharacter.Armor.Add(objArmor);

                        _objFunctions.CreateArmorTreeNode(objArmor, treArmor, cmsArmor, cmsArmorMod, cmsArmorGear);

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }

                    // Paste Gear.
                    Gear objGear = new Gear(_objCharacter);
                    objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");

                    if (objXmlNode != null)
                    {
                        switch (objXmlNode["category"].InnerText)
                        {
                            case "Commlink":
                            case "Commlink Upgrade":
                                Commlink objCommlink = new Commlink(_objCharacter);
                                objCommlink.Load(objXmlNode, true);
                                objGear = objCommlink;
                                break;
                            case "Commlink Operating System":
                            case "Commlink Operating System Upgrade":
                                OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                                objOperatingSystem.Load(objXmlNode, true);
                                objGear = objOperatingSystem;
                                break;
                            default:
                                Gear objNewGear = new Gear(_objCharacter);
                                objNewGear.Load(objXmlNode, true);
                                objGear = objNewGear;
                                break;
                        }

                        foreach (Armor objCharacterArmor in _objCharacter.Armor)
                        {
                            if (objCharacterArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                            {
                                objCharacterArmor.Gears.Add(objGear);
                                TreeNode objNode = new TreeNode();
                                objNode.Text = objGear.DisplayName;
                                objNode.Tag = objGear.InternalId;
                                objNode.ContextMenuStrip = cmsArmorGear;

                                _objFunctions.BuildGearTree(objGear, objNode, cmsArmorGear);

                                treArmor.SelectedNode.Nodes.Add(objNode);
                                treArmor.SelectedNode.Expand();
                            }
                        }
//.........这里部分代码省略.........
开发者ID:janhelke,项目名称:chummer2,代码行数:101,代码来源:frmCreate.cs

示例2: RefreshPasteStatus

        /// <summary>
        /// Enable/Disable the Paste Menu and ToolStrip items as appropriate.
        /// </summary>
        private void RefreshPasteStatus()
        {
            bool blnPasteEnabled = false;
            bool blnCopyEnabled = false;

            if (tabCharacterTabs.SelectedTab == tabStreetGear)
            {
                // Lifestyle Tab.
                if (tabStreetGearTabs.SelectedTab == tabLifestyle)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Lifestyle)
                        blnPasteEnabled = true;

                    try
                    {
                        foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles)
                        {
                            if (objLifestyle.InternalId == treLifestyles.SelectedNode.Tag.ToString())
                            {
                                blnCopyEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                }

                // Armor Tab.
                if (tabStreetGearTabs.SelectedTab == tabArmor)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Armor)
                        blnPasteEnabled = true;
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                    {
                        // Gear can only be pasted into Armor, not Armor Mods.
                        try
                        {
                            foreach (Armor objArmor in _objCharacter.Armor)
                            {
                                if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                                {
                                    blnPasteEnabled = true;
                                    break;
                                }
                            }
                        }
                        catch
                        {
                        }
                    }

                    try
                    {
                        foreach (Armor objArmor in _objCharacter.Armor)
                        {
                            if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                            {
                                blnCopyEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                    try
                    {
                        Gear objGear = (Gear)_objFunctions.FindEquipment(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor, typeof(Gear));
                        if (objGear != null)
                            blnCopyEnabled = true;
                    }
                    catch
                    {
                    }
                }

                // Weapons Tab.
                if (tabStreetGearTabs.SelectedTab == tabWeapons)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Weapon)
                        blnPasteEnabled = true;
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                    {
                        // Check if the copied Gear can be pasted into the selected Weapon Accessory.
                        Gear objGear = new Gear(_objCharacter);
                        XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");
                        if (objXmlNode != null)
                        {
                            switch (objXmlNode["category"].InnerText)
                            {
                                case "Commlink":
                                case "Commlink Upgrade":
                                    Commlink objCommlink = new Commlink(_objCharacter);
                                    objCommlink.Load(objXmlNode, true);
                                    objGear = objCommlink;
//.........这里部分代码省略.........
开发者ID:janhelke,项目名称:chummer2,代码行数:101,代码来源:frmCreate.cs

示例3: Load

        /// <summary>
        /// Load the Character from an XML file.
        /// </summary>
        public bool Load()
        {
            XmlDocument objXmlDocument = new XmlDocument();
            objXmlDocument.Load(_strFileName);

            XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
            XmlNodeList objXmlNodeList;

            try
            {
                _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
            }
            catch
            {
                _blnIgnoreRules = false;
            }
            try
            {
                _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
            }
            catch
            {
            }

            ResetCharacter();

            // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
            try
            {
                if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR4")
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR5"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return false;
                }
            }
            catch
            {
            }

            // Get the name of the settings file in use if possible.
            try
            {
                _strSettingsFileName = objXmlCharacter["settings"].InnerText;
            }
            catch
            {
            }

            // Load the character's settings file.
            if (!_objOptions.Load(_strSettingsFileName))
                return false;

            try
            {
                _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
                // fix to work around a mistake made when saving decimal values in previous versions.
                if (_decEssenceAtSpecialStart > EssenceMaximum)
                    _decEssenceAtSpecialStart /= 10;
            }
            catch
            {
            }

            // Metatype information.
            _strMetatype = objXmlCharacter["metatype"].InnerText;
            try
            {
                _strMovement = objXmlCharacter["movement"].InnerText;
            }
            catch
            {
            }
            _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
            _strMetavariant = objXmlCharacter["metavariant"].InnerText;
            try
            {
                _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
            }
            catch
            {
            }

            // General character information.
            _strName = objXmlCharacter["name"].InnerText;
            try
            {
                _strMugshot = objXmlCharacter["mugshot"].InnerText;
            }
            catch
            {
//.........这里部分代码省略.........
开发者ID:Nebual,项目名称:chummer,代码行数:101,代码来源:clsCharacter.cs


注:本文中的System.OperatingSystem.Load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。