本文整理汇总了C#中SteamSDK.Lobby.GetLobbyData方法的典型用法代码示例。如果您正苦于以下问题:C# Lobby.GetLobbyData方法的具体用法?C# Lobby.GetLobbyData怎么用?C# Lobby.GetLobbyData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SteamSDK.Lobby
的用法示例。
在下文中一共展示了Lobby.GetLobbyData方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: JoinGame
public static void JoinGame(Lobby lobby, bool requestData = true)
{
// Data not received
if (requestData && String.IsNullOrEmpty(lobby.GetLobbyData(MyMultiplayer.AppVersionTag)))
{
var helper = new MyLobbyHelper(lobby);
helper.OnSuccess += (l) => JoinGame(l, false);
if (helper.RequestData())
return;
}
if (!JoinGameTest(lobby))
return;
if (MyMultiplayerLobby.GetLobbyScenario(lobby))
{
MyJoinGameHelper.JoinScenarioGame(lobby.LobbyId);
}
else if (MyFakes.ENABLE_BATTLE_SYSTEM && MyMultiplayerLobby.GetLobbyBattle(lobby))
{
bool canBeJoined = MyMultiplayerLobby.GetLobbyBattleCanBeJoined(lobby);
// Check also valid faction ids in battle lobby.
long faction1Id = MyMultiplayerLobby.GetLobbyBattleFaction1Id(lobby);
long faction2Id = MyMultiplayerLobby.GetLobbyBattleFaction2Id(lobby);
if (canBeJoined && faction1Id != 0 && faction2Id != 0)
MyJoinGameHelper.JoinBattleGame(lobby.LobbyId);
}
else
{
JoinGame(lobby.LobbyId);
}
}
示例2: JoinBattleGame
public static void JoinBattleGame(Lobby lobby, bool requestData = true)
{
// Data not received
if (requestData && String.IsNullOrEmpty(lobby.GetLobbyData(MyMultiplayer.AppVersionTag)))
{
var helper = new MyLobbyHelper(lobby);
helper.OnSuccess += (l) => JoinBattleGame(l, false);
if (helper.RequestData())
return;
}
if (!JoinGameTest(lobby))
return;
JoinBattleGame(lobby.LobbyId);
}
示例3: GetLobbyScenarioBriefing
public static string GetLobbyScenarioBriefing(Lobby lobby)
{
return lobby.GetLobbyData(MyMultiplayer.ScenarioBriefingTag);
}
示例4: GetLobbyMods
public static List<MyObjectBuilder_Checkpoint.ModItem> GetLobbyMods(Lobby lobby)
{
var modsCount = GetLobbyModCount(lobby);
var mods = new List<MyObjectBuilder_Checkpoint.ModItem>(modsCount);
for (int i = 0; i < modsCount; ++i)
{
string modInfo = lobby.GetLobbyData(MyMultiplayer.ModItemTag + i);
var index = modInfo.IndexOf("_");
if (index != -1)
{
ulong publishedFileId = 0;
ulong.TryParse(modInfo.Substring(0, index), out publishedFileId);
var name = modInfo.Substring(index + 1);
mods.Add(new MyObjectBuilder_Checkpoint.ModItem(name, publishedFileId, name));
}
else
{
MySandboxGame.Log.WriteLineAndConsole(string.Format("Failed to parse mod details from LobbyData. '{0}'", modInfo));
}
}
return mods;
}
示例5: GetDataHash
public static string GetDataHash(Lobby lobby)
{
return lobby.GetLobbyData(MyMultiplayer.DataHashTag);
}
示例6: GetLobbyAppVersion
public static int GetLobbyAppVersion(Lobby lobby)
{
int result;
return int.TryParse(lobby.GetLobbyData(MyMultiplayer.AppVersionTag), out result) ? result : 0;
}
示例7: GetLobbyHostName
public static string GetLobbyHostName(Lobby lobby)
{
return lobby.GetLobbyData(MyMultiplayer.HostNameTag);
}
示例8: GetLobbyWorldSize
public static ulong GetLobbyWorldSize(Lobby lobby)
{
var s = lobby.GetLobbyData(MyMultiplayer.WorldSizeTag);
if (!string.IsNullOrEmpty(s))
return Convert.ToUInt64(s);
return 0;
}
示例9: GetLobbyBool
public static bool GetLobbyBool(string key, Lobby lobby, bool defValue)
{
bool val;
if (bool.TryParse(lobby.GetLobbyData(key), out val))
return val;
else
return defValue;
}
示例10: GetLobbyULong
public static ulong GetLobbyULong(string key, Lobby lobby, ulong defValue)
{
ulong val;
if (ulong.TryParse(lobby.GetLobbyData(key), out val))
return val;
else
return defValue;
}
示例11: GetLobbyDateTime
public static DateTime GetLobbyDateTime(string key, Lobby lobby, DateTime defValue)
{
DateTime val;
if (DateTime.TryParse(lobby.GetLobbyData(key), CultureInfo.InvariantCulture, DateTimeStyles.None, out val))
return val;
else
return defValue;
}
示例12: GetLobbyInt
public static int GetLobbyInt(string key, Lobby lobby, int defValue)
{
int val;
if (int.TryParse(lobby.GetLobbyData(key), NumberStyles.Integer, CultureInfo.InvariantCulture, out val))
return val;
else
return defValue;
}
示例13: GetLobbyFloat
public static float GetLobbyFloat(string key, Lobby lobby, float defValue)
{
float val;
if (float.TryParse(lobby.GetLobbyData(key), NumberStyles.Float, CultureInfo.InvariantCulture, out val))
return val;
else
return defValue;
}
示例14: GetLobbyGameMode
public static MyGameModeEnum GetLobbyGameMode(Lobby lobby)
{
int val;
if (int.TryParse(lobby.GetLobbyData(MyMultiplayer.GameModeTag), out val))
return (MyGameModeEnum)val;
else
return MyGameModeEnum.Creative;
}