本文整理汇总了C#中SteamKit2.KeyValue.SaveToFile方法的典型用法代码示例。如果您正苦于以下问题:C# KeyValue.SaveToFile方法的具体用法?C# KeyValue.SaveToFile怎么用?C# KeyValue.SaveToFile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SteamKit2.KeyValue
的用法示例。
在下文中一共展示了KeyValue.SaveToFile方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: KeyValueBinarySerialization_LoadAsBinaryPreservesBuggyBehavior
public void KeyValueBinarySerialization_LoadAsBinaryPreservesBuggyBehavior()
{
var kv = new KeyValue( "MessageObject" );
kv.Children.Add( new KeyValue( "key", "value" ) );
KeyValue deserializedKv;
var temporaryFile = Path.GetTempFileName();
try
{
kv.SaveToFile( temporaryFile, asBinary: true );
deserializedKv = KeyValue.LoadAsBinary( temporaryFile );
}
finally
{
File.Delete( temporaryFile );
}
Assert.Null( deserializedKv.Name );
Assert.Equal(1, deserializedKv.Children.Count );
var actualKv = deserializedKv.Children[ 0 ];
Assert.Equal( kv.Name, actualKv.Name );
Assert.Equal( kv.Children.Count, actualKv.Children.Count );
for ( int i = 0; i < kv.Children.Count; i++ )
{
var originalChild = kv.Children[ i ];
var deserializedChild = actualKv.Children[ i ];
Assert.Equal( originalChild.Name, deserializedChild.Name );
Assert.Equal( originalChild.Value, deserializedChild.Value );
}
}
示例2: KeyValueBinarySerializationIsSymmetric
public void KeyValueBinarySerializationIsSymmetric()
{
var kv = new KeyValue( "MessageObject" );
kv.Children.Add( new KeyValue( "key", "value" ) );
KeyValue deserializedKv;
var temporaryFile = Path.GetTempFileName();
try
{
kv.SaveToFile( temporaryFile, asBinary: true );
var loaded = KeyValue.TryLoadAsBinary( temporaryFile, out deserializedKv );
Assert.True( loaded );
}
finally
{
File.Delete( temporaryFile );
}
Assert.Equal( kv.Name, deserializedKv.Name );
Assert.Equal( kv.Children.Count, deserializedKv.Children.Count );
for ( int i = 0; i < kv.Children.Count; i++ )
{
var originalChild = kv.Children[ i ];
var deserializedChild = deserializedKv.Children[ i ];
Assert.Equal( originalChild.Name, deserializedChild.Name );
Assert.Equal( originalChild.Value, deserializedChild.Value );
}
}
示例3: KeyValuesSavesTextToFile
public void KeyValuesSavesTextToFile()
{
var expected = "\"RootNode\"\n{\n\t\"key1\"\t\t\"value1\"\n\t\"key2\"\n\t{\n\t\t\"ChildKey\"\t\t\"ChildValue\"\n\t}\n}\n";
var kv = new KeyValue( "RootNode" )
{
Children =
{
new KeyValue( "key1", "value1" ),
new KeyValue( "key2" )
{
Children =
{
new KeyValue( "ChildKey", "ChildValue" )
}
}
}
};
string text;
var temporaryFile = Path.GetTempFileName();
try
{
kv.SaveToFile( temporaryFile, asBinary: false );
text = File.ReadAllText( temporaryFile );
}
finally
{
File.Delete( temporaryFile );
}
Assert.Equal( expected, text );
}
示例4: KeyValuesWritesBinary
public void KeyValuesWritesBinary()
{
var expectedHexValue = "00525000017374617475730023444F54415F52505F424F54505241435449434500016E756D5F706172616D730030000" +
"17761746368696E675F736572766572005B413A313A323130383933353136393A353431325D00017761746368696E675F66726F6D5F73" +
"6572766572005B413A313A3836343436383939343A353431325D000808";
var kv = new KeyValue( "RP" );
kv.Children.Add( new KeyValue( "status", "#DOTA_RP_BOTPRACTICE" ) );
kv.Children.Add( new KeyValue( "num_params", "0" ) );
kv.Children.Add( new KeyValue( "watching_server", "[A:1:2108935169:5412]" ) );
kv.Children.Add( new KeyValue( "watching_from_server", "[A:1:864468994:5412]" ) );
string tempFileName = null;
try
{
tempFileName = Path.GetTempFileName();
kv.SaveToFile( tempFileName, asBinary: true );
var binaryValue = File.ReadAllBytes( tempFileName );
var hexValue = BitConverter.ToString( binaryValue ).Replace( "-", "" );
Assert.Equal( expectedHexValue, hexValue );
}
finally
{
if ( tempFileName != null && File.Exists( tempFileName ) )
{
File.Delete( tempFileName );
}
}
}
示例5: DownloadAndInstall
public void DownloadAndInstall(int revision, HashWebClient.RemoteFileInfo archiveInfo, bool steamBeta,
string steamBuild, UpdatesView view)
{
if (steamBeta)
{
const int appId = 33930;
string gameName = "Arma 2: Operation Arrowhead Beta";
DirectoryInfo armaPath = null;
try
{
armaPath = new DirectoryInfo(CalculatedGameSettings.Current.Arma2OAPath);
}
catch (ArgumentException aex)
{
bool overridenPath = string.IsNullOrWhiteSpace(UserSettings.Current.GameOptions.Arma2OADirectoryOverride);
Execute.OnUiThreadSync(() =>
{
var popup = new InfoPopup("Invalid path", MainWindow.GetWindow(view));
popup.Headline.Content = "Game could not be found";
popup.SetMessage(overridenPath
? "Invalid game override path, please enter a new game path or remove it"
: "Game could not located via the registry, please enter an override path");
popup.Show();
}, null, DispatcherPriority.Input);
return;
}
for (armaPath = armaPath.Parent; armaPath != null; armaPath = armaPath.Parent)
{
if (armaPath.Name.Equals("steamapps", StringComparison.OrdinalIgnoreCase))
{
string manifestName = "appmanifest_" + appId.ToString() + ".acf";
string fullManifestPath = Path.Combine(armaPath.FullName, manifestName);
if (File.Exists(fullManifestPath))
{
// Kill Steam so we can edit the game configuration.
Process[] processes = Process.GetProcessesByName("Steam");
foreach (Process process in processes)
{
// #YOLO
try
{
process.Kill();
process.WaitForExit();
}
catch
{
MessageBox.Show("Unable to shut down steam to start patching.",
"Patch error", MessageBoxButton.OK, MessageBoxImage.Exclamation);
return;
}
}
var acfKeys = new KeyValue();
var reader = new StreamReader(fullManifestPath);
var acfReader = new KVTextReader(acfKeys, reader.BaseStream);
reader.Close();
KeyValue currentBuild = acfKeys.Children.FirstOrDefault(k => k.Name == "buildid");
if (!String.IsNullOrEmpty(currentBuild.Value))
{
if (Equals(currentBuild.Value, steamBuild))
{
Execute.OnUiThreadSync(() =>
{
var popup = new InfoPopup("User intervention required", MainWindow.GetWindow(view));
popup.Headline.Content = "Game update using Steam";
popup.SetMessage(gameName + " might be corrupted.\n" +
"Please validate your client files manually.\n" +
"Or by clicking on the following link:");
popup.SetLink("steam://validate/" + appId.ToString() + "/", "Update " + gameName);
popup.Closed += (sender, args) => view.CheckForUpdates();
popup.Show();
}, null, DispatcherPriority.Input);
}
else
{
KeyValue gameState = acfKeys.Children.FirstOrDefault(k => k.Name == "StateFlags");
if (!String.IsNullOrEmpty(gameState.Value))
{
currentBuild.Value = steamBuild;
gameState.Value = "2";
acfKeys.SaveToFile(fullManifestPath, false);
Thread.Sleep(1000);
Execute.OnUiThreadSync(() =>
{
var popup = new InfoPopup("User intervention required", MainWindow.GetWindow(view));
popup.Headline.Content = "Game update using Steam";
popup.SetMessage(gameName + " branch switched to BETA.\n" +
"Please restart Steam to download update.");
popup.Closed += (sender, args) => view.CheckForUpdates();
popup.Show();
}, null, DispatcherPriority.Input);
}
//.........这里部分代码省略.........