本文整理汇总了C#中Spine.Skeleton.FindSlotIndex方法的典型用法代码示例。如果您正苦于以下问题:C# Skeleton.FindSlotIndex方法的具体用法?C# Skeleton.FindSlotIndex怎么用?C# Skeleton.FindSlotIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Spine.Skeleton
的用法示例。
在下文中一共展示了Skeleton.FindSlotIndex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddBoundingBoxGameObject
public static PolygonCollider2D AddBoundingBoxGameObject (Skeleton skeleton, string skinName, string slotName, string attachmentName, Transform parent, bool isTrigger = true) {
Skin skin = string.IsNullOrEmpty(skinName) ? skeleton.data.defaultSkin : skeleton.data.FindSkin(skinName);
if (skin == null) {
Debug.LogError("Skin " + skinName + " not found!");
return null;
}
var attachment = skin.GetAttachment(skeleton.FindSlotIndex(slotName), attachmentName);
if (attachment == null) {
Debug.LogFormat("Attachment in slot '{0}' named '{1}' not found in skin '{2}'.", slotName, attachmentName, skin.name);
return null;
}
var box = attachment as BoundingBoxAttachment;
if (box != null) {
var slot = skeleton.FindSlot(slotName);
return AddBoundingBoxGameObject(box.Name, box, slot, parent, isTrigger);
} else {
Debug.LogFormat("Attachment '{0}' was not a Bounding Box.", attachmentName);
return null;
}
}