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C# AnimationStateData.SetMix方法代码示例

本文整理汇总了C#中Spine.AnimationStateData.SetMix方法的典型用法代码示例。如果您正苦于以下问题:C# AnimationStateData.SetMix方法的具体用法?C# AnimationStateData.SetMix怎么用?C# AnimationStateData.SetMix使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Spine.AnimationStateData的用法示例。


在下文中一共展示了AnimationStateData.SetMix方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MakeSkeletonAndAnimationData

    /*
     */
    private void MakeSkeletonAndAnimationData()
    {
        if(sprites == null) {
            Debug.LogWarning("Sprite collection not set for skeleton data asset: " + name,this);
            return;
        }

        if(skeletonJSON == null) {
            Debug.LogWarning("Skeleton JSON file not set for skeleton data asset: " + name,this);
            return;
        }

        SkeletonJson json = new SkeletonJson(new tk2dSpineAttachmentLoader(sprites.spriteCollection));
        json.Scale = scale;

        try {
            skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
        } catch (Exception ex) {
            Debug.Log("Error reading skeleton JSON file for skeleton data asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace,this);
            return;
        }

        stateData = new AnimationStateData(skeletonData);
        for(int i = 0, n = fromAnimation.Length; i < n; i++) {
            if(fromAnimation[i].Length == 0 || toAnimation[i].Length == 0) continue;
            stateData.SetMix(fromAnimation[i],toAnimation[i],duration[i]);
        }
    }
开发者ID:anhuishuqi,项目名称:spine-runtimes,代码行数:30,代码来源:tk2dSpineSkeletonDataAsset.cs

示例2: SetFadingSettings

        /// <summary>
        /// Wendet alle zum Skeleton passenden AnimationMixes auf animationStateData an.
        /// </summary>
        public static void SetFadingSettings(AnimationStateData pAnimationStateData)
        {
            List<AnimationMix> AnimationFadingList;
            AnimationFadingList = AnimationFading[pAnimationStateData.SkeletonData.Name];

            foreach (AnimationMix animMix in AnimationFadingList)
            {
                pAnimationStateData.SetMix(animMix.From, animMix.To, animMix.Fading);
            }
        }
开发者ID:jrichter42,项目名称:DragonEngine,代码行数:13,代码来源:SpineSettings.cs

示例3: GetSkeletonData

    public SkeletonData GetSkeletonData(bool quiet)
    {
        if (atlasAsset == null) {
            if (!quiet)
                Debug.LogWarning("Atlas not set for skeleton data asset: " + name, this);
            Clear();
            return null;
        }

        if (skeletonJSON == null) {
            if (!quiet)
                Debug.LogWarning("Skeleton JSON file not set for skeleton data asset: " + name, this);
            Clear();
            return null;
        }

        Atlas atlas = atlasAsset.GetAtlas();
        if (atlas == null) {
            Clear();
            return null;
        }

        if (skeletonData != null)
            return skeletonData;

        SkeletonJson json = new SkeletonJson(atlas);
        json.Scale = scale;
        try {
            skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
        } catch (Exception) {
            if (!quiet)
                Debug.LogException(new Exception("Error reading skeleton JSON file for skeleton data asset: " + name), this);
            return null;
        }

        stateData = new AnimationStateData(skeletonData);
        for (int i = 0, n = fromAnimation.Length; i < n; i++)
            stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);

        return skeletonData;
    }
开发者ID:EOG,项目名称:spine-runtimes,代码行数:41,代码来源:SkeletonDataAsset.cs

示例4: GetSkeletonData

	public SkeletonData GetSkeletonData (bool quiet) {
		if (spriteCollection == null) {
			if (!quiet)
				Debug.LogError("Sprite collection not set for skeleton data asset: " + name, this);
			Reset();
			return null;
		}
		
		if (skeletonJSON == null) {
			if (!quiet)
				Debug.LogError("Skeleton JSON file not set for skeleton data asset: " + name, this);
			Reset();
			return null;
		}

		if (skeletonData != null)
			return skeletonData;

		SkeletonJson json = new SkeletonJson(new SpriteCollectionAttachmentLoader(spriteCollection));
		json.Scale = 1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale;
		try {
			skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
		} catch (Exception ex) {
			if (!quiet)
				Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
			return null;
		}

		stateData = new AnimationStateData(skeletonData);
		stateData.DefaultMix = defaultMix;
		for (int i = 0, n = fromAnimation.Length; i < n; i++) {
			if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0) continue;
			stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
		}

		return skeletonData;
	}
开发者ID:Badazdz,项目名称:spine-runtimes,代码行数:37,代码来源:SkeletonDataAsset.cs

示例5: LoadContent

        protected override void LoadContent()
        {
            skeletonRenderer = new SkeletonRenderer(GraphicsDevice);

            String name = "spineboy"; // "goblins";

            Atlas atlas = new Atlas("data/" + name + ".atlas", new XnaTextureLoader(GraphicsDevice));
            SkeletonJson json = new SkeletonJson(atlas);
            skeleton = new Skeleton(json.ReadSkeletonData("data/" + name + ".json"));
            if (name == "goblins") skeleton.SetSkin("goblingirl");
            skeleton.SetSlotsToSetupPose(); // Without this the skin attachments won't be attached. See SetSkin.

            // Define mixing between animations.
            AnimationStateData stateData = new AnimationStateData(skeleton.Data);
            if (name == "spineboy") {
                stateData.SetMix("walk", "jump", 0.2f);
                stateData.SetMix("jump", "walk", 0.4f);
            }

            state = new AnimationState(stateData);

            if (true) {
                // Event handling for all animations.
                state.Start += new EventHandler(Start);
                state.End += new EventHandler(End);
                state.Complete += new EventHandler<CompleteArgs>(Complete);
                state.Event += new EventHandler<EventTriggeredArgs>(Event);

                state.SetAnimation("drawOrder", true);
            } else {
                state.SetAnimation("walk", false);
                QueueEntry entry = state.AddAnimation("jump", false);
                entry.End += new EventHandler(End); // Event handling for queued animations.
                state.AddAnimation("walk", true);
            }

            skeleton.X = 320;
            skeleton.Y = 440;
            skeleton.UpdateWorldTransform();

            headSlot = skeleton.FindSlot("head");
        }
开发者ID:jaimeBokoko,项目名称:spine-runtimes,代码行数:42,代码来源:ExampleGame.cs

示例6: LoadContent

        protected override void LoadContent()
        {
            skeletonRenderer = new SkeletonRenderer(GraphicsDevice);

            String name = "spineboy"; // "goblins";

            Atlas atlas = new Atlas("data/" + name + ".atlas", new XnaTextureLoader(GraphicsDevice));
            SkeletonJson json = new SkeletonJson(atlas);
            skeleton = new Skeleton(json.ReadSkeletonData("data/" + name + ".json"));
            if (name == "goblins") skeleton.SetSkin("goblingirl");
            skeleton.SetSlotsToBindPose(); // Without this the skin attachments won't be attached. See SetSkin.

            // Define mixing between animations.
            AnimationStateData stateData = new AnimationStateData(skeleton.Data);
            if (name == "spineboy") {
                stateData.SetMix("walk", "jump", 0.2f);
                stateData.SetMix("jump", "walk", 0.4f);
            }

            state = new AnimationState(stateData);
            state.SetAnimation("walk", false);
            state.AddAnimation("jump", false);
            state.AddAnimation("walk", true);

            skeleton.RootBone.X = 320;
            skeleton.RootBone.Y = 440;
            skeleton.UpdateWorldTransform();
        }
开发者ID:CalPeterWu,项目名称:spine-runtimes,代码行数:28,代码来源:ExampleGame.cs

示例7: LoadContent

		protected override void LoadContent () {
			skeletonRenderer = new SkeletonMeshRenderer(GraphicsDevice);
			skeletonRenderer.PremultipliedAlpha = true;

			// String name = "spineboy";
			// String name = "goblins-mesh";
			String name = "raptor";
			bool binaryData = true;

			Atlas atlas = new Atlas(assetsFolder + name + ".atlas", new XnaTextureLoader(GraphicsDevice));

			float scale = 1;
			if (name == "spineboy") scale = 0.6f;
			if (name == "raptor") scale = 0.5f;

			SkeletonData skeletonData;
			if (binaryData) {
				SkeletonBinary binary = new SkeletonBinary(atlas);
				binary.Scale = scale;
				skeletonData = binary.ReadSkeletonData(assetsFolder + name + ".skel");
			} else {
				SkeletonJson json = new SkeletonJson(atlas);
				json.Scale = scale;
				skeletonData = json.ReadSkeletonData(assetsFolder + name + ".json");
			}
			skeleton = new Skeleton(skeletonData);
			if (name == "goblins-mesh") skeleton.SetSkin("goblin");

			// Define mixing between animations.
			AnimationStateData stateData = new AnimationStateData(skeleton.Data);
			state = new AnimationState(stateData);

			if (name == "spineboy") {
				stateData.SetMix("run", "jump", 0.2f);
				stateData.SetMix("jump", "run", 0.4f);

				// Event handling for all animations.
				state.Start += Start;
				state.End += End;
				state.Complete += Complete;
				state.Event += Event;

				state.SetAnimation(0, "test", false);
				TrackEntry entry = state.AddAnimation(0, "jump", false, 0);
				entry.End += End; // Event handling for queued animations.
				state.AddAnimation(0, "run", true, 0);
			} else if (name == "raptor") {
				state.SetAnimation(0, "walk", true);
				state.SetAnimation(1, "empty", false);
				state.AddAnimation(1, "gungrab", false, 2);
			} else {
				state.SetAnimation(0, "walk", true);
			}

			skeleton.X = 400;
			skeleton.Y = 590;
			skeleton.UpdateWorldTransform();

			headSlot = skeleton.FindSlot("head");
		}
开发者ID:Lucius0,项目名称:spine-runtimes,代码行数:60,代码来源:ExampleGame.cs

示例8: GetSkeletonData

    public SkeletonData GetSkeletonData(bool quiet)
    {
        if (atlasAsset == null) {
            if (!quiet)
                Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
            Clear();
            return null;
        }

        if (skeletonJSON == null) {
            if (!quiet)
                Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
            Clear();
            return null;
        }

        Atlas atlas = atlasAsset.GetAtlas();
        if (atlas == null) {
            Clear();
            return null;
        }

        if (skeletonData != null)
            return skeletonData;

        SkeletonJson json = new SkeletonJson(atlas);
        json.Scale = scale;
        try {
            skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
        } catch (Exception ex) {
            if (!quiet)
                Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
            return null;
        }

        stateData = new AnimationStateData(skeletonData);
        for (int i = 0, n = fromAnimation.Length; i < n; i++) {
            if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0) continue;
            stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
        }

        return skeletonData;
    }
开发者ID:justinwyer,项目名称:spine-runtimes,代码行数:43,代码来源:SkeletonDataAsset.cs

示例9: SetSkeletonData

    public void SetSkeletonData(SkeletonData data)
    {
        this.skeletonData = data;

        stateData = new AnimationStateData(skeletonData);
        stateData.DefaultMix = defaultMix;
        for (int i = 0, n = fromAnimation.Length; i < n; i++)
        {
            if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0) continue;
            stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
        }

    }
开发者ID:GraphicGame,项目名称:CSLightStudio,代码行数:13,代码来源:SkeletonDataAsset.cs


注:本文中的Spine.AnimationStateData.SetMix方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。