本文整理汇总了C#中Soomla.Levelup.Level类的典型用法代码示例。如果您正苦于以下问题:C# Level类的具体用法?C# Level怎么用?C# Level使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Level类属于Soomla.Levelup命名空间,在下文中一共展示了Level类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: _setFastestDurationMillis
protected override void _setFastestDurationMillis(Level level, long duration) {
AndroidJNI.PushLocalFrame(100);
using(AndroidJavaClass jniLevelStorage = new AndroidJavaClass("com.soomla.levelup.data.LevelStorage")) {
jniLevelStorage.CallStatic("setFastestDurationMillis", level.ID, duration);
}
AndroidJNI.PopLocalFrame(IntPtr.Zero);
}
示例2: _getFastestDurationMillis
protected override long _getFastestDurationMillis(Level level) {
long duration = 0;
AndroidJNI.PushLocalFrame(100);
using(AndroidJavaClass jniLevelStorage = new AndroidJavaClass("com.soomla.levelup.data.LevelStorage")) {
duration = jniLevelStorage.CallStatic<long>("getFastestDurationMillis", level.ID);
}
AndroidJNI.PopLocalFrame(IntPtr.Zero);
return duration;
}
示例3: _getSlowestDurationMillis
/// <summary>
/// Retrieves the slowest duration for the given level.
/// </summary>
/// <returns>The slowest duration of the given <c>Level</c>.</returns>
/// <param name="level"><c>Level</c> to get slowest duration.</param>
protected virtual long _getSlowestDurationMillis(Level level)
{
string key = keySlowestDuration (level.ID);
string val = KeyValueStorage.GetValue (key);
return (string.IsNullOrEmpty(val)) ? 0 : long.Parse (val);
}
示例4: onLevelEnded
public void onLevelEnded(Level level)
{
onEventFired (level, System.Reflection.MethodBase.GetCurrentMethod ().Name);
}
示例5: _decTimesStarted
protected override int _decTimesStarted(Level level) {
int timesStarted = 0;
AndroidJNI.PushLocalFrame(100);
using(AndroidJavaClass jniLevelStorage = new AndroidJavaClass("com.soomla.levelup.data.LevelStorage")) {
timesStarted = jniLevelStorage.CallStatic<int>("decTimesStarted", level.ID);
}
AndroidJNI.PopLocalFrame(IntPtr.Zero);
return timesStarted;
}
示例6: _decTimesPlayed
protected override int _decTimesPlayed(Level level) {
return levelStorage_DecTimesPlayed(level.ID);
}
示例7: _getFastestDurationMillis
protected override long _getFastestDurationMillis(Level level) {
return levelStorage_GetFastestDurationMillis(level.ID);
}
示例8: GetTimesPlayed
public static int GetTimesPlayed(Level level) {
return instance._getTimesPlayed (level);
}
示例9: GetTimesCompleted
public static int GetTimesCompleted(Level level) {
return instance._getTimesCompleted (level);
}
示例10: DecTimesCompleted
public static int DecTimesCompleted(Level level){
return instance._decTimesCompleted (level);
}
示例11: _setSlowestDurationMillis
/** Unity-Editor Functions **/
/// <summary>
/// Sets the slowest (given) duration for the given level.
/// </summary>
/// <param name="level"><c>Level</c> to set slowest duration.</param>
/// <param name="duration">Duration to set.</param>
protected virtual void _setSlowestDurationMillis(Level level, long duration)
{
string key = keySlowestDuration (level.ID);
string val = duration.ToString ();
KeyValueStorage.SetValue (key, val);
}
示例12: _incTimesStarted
/// <summary>
/// Increases by 1 the number of times the given <c>Level</c> has been started.
/// </summary>
/// <returns>The number of times started after increasing.</returns>
/// <param name="level"><c>Level</c> to increase its times started.</param>
protected virtual int _incTimesStarted(Level level)
{
int started = _getTimesStarted(level);
if (started < 0) { /* can't be negative */
started = 0;
}
string startedStr = (started + 1).ToString();
string key = keyTimesStarted(level.ID);
KeyValueStorage.SetValue (key, startedStr);
// Notify level has started
LevelUpEvents.OnLevelStarted (level);
return started + 1;
}
示例13: _incTimesPlayed
/// <summary>
/// Increases by 1 the number of times the given <c>Level</c> has been played.
/// </summary>
/// <returns>The number of times played after increasing.</returns>
/// <param name="level"><c>Level</c> to increase its times played.</param>
protected virtual int _incTimesPlayed(Level level)
{
int played = _getTimesPlayed(level);
if (played < 0) { /* can't be negative */
played = 0;
}
string playedStr = (played + 1).ToString();
string key = keyTimesPlayed(level.ID);
KeyValueStorage.SetValue (key, playedStr);
// Notify level has ended
LevelUpEvents.OnLevelEnded (level);
return played + 1;
}
示例14: _incTimesCompleted
/// <summary>
/// Increases by 1 the number of times the given <c>Level</c> has been played.
/// </summary>
/// <returns>The number of times played after increasing.</returns>
/// <param name="level"><c>Level</c> to increase its times played.</param>
protected virtual int _incTimesCompleted(Level level)
{
int completed = _getTimesCompleted(level);
if (completed < 0) { /* can't be negative */
completed = 0;
}
string completedStr = (completed + 1).ToString();
string key = keyTimesCompleted(level.ID);
KeyValueStorage.SetValue (key, completedStr);
return completed + 1;
}
示例15: _getTimesStarted
/// <summary>
/// Retrieves the number of times this <c>Level</c> has been started.
/// </summary>
/// <returns>The number of times started.</returns>
/// <param name="level"><c>Level</c> whose times started is to be retrieved.</param>
protected virtual int _getTimesStarted(Level level)
{
string key = keyTimesStarted(level.ID);
string val = KeyValueStorage.GetValue (key);
int started = 0;
if (!string.IsNullOrEmpty(val)) {
started = int.Parse(val);
}
return started;
}