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C# Sessions.Session类代码示例

本文整理汇总了C#中Snowlight.Game.Sessions.Session的典型用法代码示例。如果您正苦于以下问题:C# Session类的具体用法?C# Session怎么用?C# Session使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Session类属于Snowlight.Game.Sessions命名空间,在下文中一共展示了Session类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CleanBadges

        public static void CleanBadges(uint Rank, Session Session)
        {
            Boolean changed = false;

            foreach (String badge in mRightsBages.Values)
            {
                if (mRightsBages.ContainsValue(badge) && !mRightsBages.ContainsKey(Rank) || mRightsBages[Rank] != badge)
                {
                    Session.BadgeCache.RemoveBadge(badge);
                    changed = true;
                }

                if (mRightsBages.ContainsKey(Rank) && mRightsBages[Rank] == badge && !Session.BadgeCache.ContainsCode(badge))
                {
                    Session.BadgeCache.AddBadge(badge);
                    changed = true;
                }
            }

            if (changed)
            {
                using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                {
                    Session.BadgeCache.ReloadCache(MySqlClient, Session.AchievementCache);
                }
            }
        }
开发者ID:DaimOwns,项目名称:Snowlight,代码行数:27,代码来源:RightsManager.cs

示例2: Compose

        public static ServerMessage Compose(Session Session, Dictionary<int, CatalogPage> Pages)
        {
            ServerMessage Message = new ServerMessage(OpcodesOut.CATALOG_INDEX);
            SerializePage(Message, Pages[-1], CalcTreeSize(Session, Pages, -1));

            foreach (CatalogPage Page in Pages.Values)
            {
                if (Page.ParentId != -1 || (Page.RequiredRight.Length > 0 && !Session.HasRight(Page.RequiredRight)))
                {
                    continue;
                }

                SerializePage(Message, Page, CalcTreeSize(Session, Pages, Page.Id));

                foreach (CatalogPage ChildPage in Pages.Values)
                {
                    if (ChildPage.ParentId != Page.Id || (ChildPage.RequiredRight.Length > 0 && !Session.HasRight(ChildPage.RequiredRight)))
                    {
                        continue;
                    }

                    SerializePage(Message, ChildPage, 0);
                }
            }

            return Message;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:27,代码来源:CatalogIndexComposer.cs

示例3: AlertRoom

        private static void AlertRoom(Session Session, ClientMessage Message)
        {
            if (!Session.HasRight("moderation_tool"))
            {
                return;
            }

            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                Session.SendData(NotificationMessageComposer.Compose("Could not send room alert."));
                return;
            }

            int Unknown1 = Message.PopWiredInt32();
            int AlertMode = Message.PopWiredInt32();
            string AlertMessage = Message.PopString();
            bool IsCaution = AlertMode != 3;

            Instance.SendModerationAlert(AlertMessage, IsCaution);

            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
            {
                ModerationLogs.LogModerationAction(MySqlClient, Session, "Sent room " + (IsCaution ? "caution" : "message"),
                    "Room " + Instance.Info.Name + " (ID " + Instance.RoomId + "): '" + AlertMessage + "'");
            }
        }
开发者ID:fuding,项目名称:Snowlight,代码行数:28,代码来源:ModerationHandler.cs

示例4: SubmitAnswer

        private static void SubmitAnswer(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                return;
            }

            RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

            if (Actor == null)
            {
                return;
            }

            int AnswerId = Message.PopWiredInt32();

            lock (mInfobusQuestions)
            {
                if (mInfobusQuestions.ContainsKey(Instance.RoomId))
                {
                    mInfobusQuestions[Instance.RoomId].SubmitAnswer(Actor.Id, AnswerId);
                }
            }
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:26,代码来源:InfobusManager.cs

示例5: BanUser

        private static void BanUser(Session Session, ClientMessage Message)
        {
            if (!Session.HasRight("moderation_tool"))
            {
                return;
            }

            uint UserId = Message.PopWiredUInt32();
            string MessageText = Message.PopString();
            double Length = (Message.PopWiredInt32() * 3600);

            Session TargetSession = SessionManager.GetSessionByCharacterId(UserId);

            if (TargetSession == null || TargetSession.HasRight("moderation_tool"))
            {
                Session.SendData(NotificationMessageComposer.Compose("This user is not online or you do not have permission to ban them.\nPlease use housekeeping to ban users that are offline."));
                return;
            }

            SessionManager.StopSession(TargetSession.Id);

            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
            {
                ModerationBanManager.BanUser(MySqlClient, UserId, MessageText, Session.CharacterId, Length);
                ModerationLogs.LogModerationAction(MySqlClient, Session, "Banned user",
                    "User '" + TargetSession.CharacterInfo.Username + "' (ID " + TargetSession.CharacterId + ") for " +
                    Length + " hours: '" + MessageText + "'");
            }
        }
开发者ID:fuding,项目名称:Snowlight,代码行数:29,代码来源:ModerationHandler.cs

示例6: HandleExchangeRedemption

        private static bool HandleExchangeRedemption(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
        {
            switch (Event)
            {
                case ItemEventType.Interact:

                    int ItemValue = 0;
                    int.TryParse(Item.Flags, out ItemValue);

                    using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                    {
                        if (ItemValue != 0)
                        {
                            Session.CharacterInfo.UpdateCreditsBalance(MySqlClient, ItemValue);
                            Session.SendData(CreditsBalanceComposer.Compose(Session.CharacterInfo.CreditsBalance));
                        }

                        Item.RemovePermanently(MySqlClient);
                    }

                    Instance.TakeItem(Item.Id);
                    Instance.RegenerateRelativeHeightmap();
                    break;
            }

            return true;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:27,代码来源:ExchangeHandler.cs

示例7: Compose

        public static ServerMessage Compose(Session Session, ReadOnlyCollection<Achievement> Achievements)
        {
            ServerMessage Message = new ServerMessage(OpcodesOut.ACHIEVEMENTS_LIST);
            Message.AppendInt32(Achievements.Count);

            foreach (Achievement Achievement in Achievements)
            {
                UserAchievement UserData = Session.AchievementCache.GetAchievementData(Achievement.GroupName);
                int TargetLevel = (UserData != null ? UserData.Level + 1 : 1);
                int TotalLevels = Achievement.Levels.Count;

                if (TargetLevel > TotalLevels)
                {
                    TargetLevel = TotalLevels;
                }

                AchievementLevel TargetLevelData = Achievement.Levels[TargetLevel];

                Message.AppendUInt32(Achievement.Id);                                                           // Unknown (ID?)
                Message.AppendInt32(TargetLevel);                                                   // Target level
                Message.AppendStringWithBreak(Achievement.GroupName + TargetLevel);                 // Target name/desc/badge
                Message.AppendInt32(TargetLevelData.Requirement);                                   // Progress req/target
                Message.AppendInt32(TargetLevelData.PixelReward);                                   // Pixel reward
                Message.AppendInt32(TargetLevelData.PointsReward);                                  // Unknown(??)
                Message.AppendInt32(UserData != null ? UserData.Progress : 0);                      // Current progress
                Message.AppendBoolean(UserData != null ? (UserData.Level >= TotalLevels) : false);  // Set 100% completed(??)
                Message.AppendStringWithBreak(Achievement.Category);                                // Category
                Message.AppendInt32(TotalLevels);                                                   // Total amount of levels
            }

            return Message;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:32,代码来源:AchievementListComposer.cs

示例8: DeleteSticky

        private static void DeleteSticky(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null || !Instance.CheckUserRights(Session, true))
            {
                return;
            }

            Item Item = Instance.GetItem(Message.PopWiredUInt32());

            if (Item == null || Item.Definition.Behavior != ItemBehavior.StickyNote)
            {
                return;
            }

            if (Instance.TakeItem(Item.Id))
            {
                Instance.RegenerateRelativeHeightmap();

                using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                {
                    Item.RemovePermanently(MySqlClient);
                }
            }
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:26,代码来源:RoomItemHandler.cs

示例9: ApplyEffect

        private static void ApplyEffect(Session Session, ClientMessage Message)
        {
            int EffectSpriteId = Message.PopWiredInt32();

            if (EffectSpriteId < 0)
            {
                EffectSpriteId = 0;
            }

            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                return;
            }

            RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

            if (Actor == null || (EffectSpriteId != 0 && !Session.AvatarEffectCache.HasEffect(EffectSpriteId, true)))
            {
                return;
            }

            Actor.ApplyEffect(EffectSpriteId);
            Session.CurrentEffect = EffectSpriteId;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:26,代码来源:Inventory.cs

示例10: OnSessionLatencyTest

        private static void OnSessionLatencyTest(Session Session, ClientMessage Message)
        {
            // Sesion timer sends a number to the server and expects it right back.
            // Maybe something to do with latency testing... or a keepalive?
            // Seems like a waste of bandwith since we're using pinging

            Session.SendData(LatencyTestResponseComposer.Compose(Message.PopWiredInt32()));
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:8,代码来源:Global.cs

示例11: InitCrypto

        private static void InitCrypto(Session Session, ClientMessage Message)
        {
            if (Session.Authenticated)
            {
                return;
            }

            Session.SendData(SessionParamsComposer.Compose());
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:9,代码来源:Handshake.cs

示例12: SsoLogin

        private static void SsoLogin(Session Session, ClientMessage Message)
        {
            if (Session.Authenticated)
            {
                return;
            }

            string Ticket = UserInputFilter.FilterString(Message.PopString());
            Session.TryAuthenticate(Ticket, Session.RemoteAddress.ToString());
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:10,代码来源:Handshake.cs

示例13: OnUserAgent

        private static void OnUserAgent(Session Session, ClientMessage Message)
        {
            string UserAgent = Message.PopString();

            if (UserAgent.Length > 2000)
            {
                UserAgent = UserAgent.Substring(0, 2000);
            }

            Session.UserAgent = UserAgent;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:11,代码来源:Global.cs

示例14: CheckUserRights

        public bool CheckUserRights(Session Session, bool RequireOwnership = false)
        {
            bool IsOwner = (Session.HasRight("room_rights_owner") || Session.CharacterId == Info.OwnerId);

            if (RequireOwnership)
            {
                return IsOwner;
            }

            return (IsOwner || Session.HasRight("room_rights") || mUsersWithRights.Contains(Session.CharacterId));
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:11,代码来源:Rights.cs

示例15: TradeComplete

        private static void TradeComplete(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                return;
            }

            Trade Trade = Instance.TradeManager.GetTradeForUser(Session.CharacterId);

            if (Trade == null)
            {
                return;
            }

            Session TargetSession = SessionManager.GetSessionByCharacterId(Trade.UserOne == Session.CharacterId ?
                Trade.UserTwo : Trade.UserOne);

            if (TargetSession == null || !Trade.AcceptTrade(Trade.UserOne == Session.CharacterId))
            {
                return;
            }

            if (Trade.TradeStage == TradeStage.Finalized)
            {
                Session User1 = (TargetSession.CharacterId == Trade.UserOne ? TargetSession : Session);
                Session User2 = (TargetSession.CharacterId == Trade.UserTwo ? TargetSession : Session);

                Trade.DeliverItems(User1, User2);

                Session.SendData(TradeFinalizedComposer.Compose());
                TargetSession.SendData(TradeFinalizedComposer.Compose());

                Instance.TradeManager.StopTradeForUser(Session.CharacterId);
                Instance.TradeManager.StopTradeForUser(TargetSession.CharacterId);

                RoomActor Actor1 = Instance.GetActorByReferenceId(Session.CharacterId);
                RoomActor Actor2 = Instance.GetActorByReferenceId(TargetSession.CharacterId);

                if (Actor1 != null)
                {
                    Actor1.RemoveStatus("trd");
                    Actor1.UpdateNeeded = true;
                }

                if (Actor2 != null)
                {
                    Actor2.RemoveStatus("trd");
                    Actor2.UpdateNeeded = true;
                }
            }
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:53,代码来源:TradeHandler.cs


注:本文中的Snowlight.Game.Sessions.Session类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。