本文整理汇总了C#中SirenOfShame.Test.Unit.Watcher.RulesEngineWrapper.InvokeServerUnavailable方法的典型用法代码示例。如果您正苦于以下问题:C# RulesEngineWrapper.InvokeServerUnavailable方法的具体用法?C# RulesEngineWrapper.InvokeServerUnavailable怎么用?C# RulesEngineWrapper.InvokeServerUnavailable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SirenOfShame.Test.Unit.Watcher.RulesEngineWrapper
的用法示例。
在下文中一共展示了RulesEngineWrapper.InvokeServerUnavailable方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ServerUnavailableThenAvailableThenUnavailable_TwoUnavailableTrayNotificationSent
public void ServerUnavailableThenAvailableThenUnavailable_TwoUnavailableTrayNotificationSent()
{
var rulesEngine = new RulesEngineWrapper();
rulesEngine.InvokeServerUnavailable(new ServerUnavailableException("The network is down."));
rulesEngine.InvokeStatusChecked(new BuildStatus[] { });
rulesEngine.InvokeServerUnavailable(new ServerUnavailableException("The network is down."));
Assert.AreEqual(3, rulesEngine.TrayNotificationEvents.Count);
Assert.AreEqual(2,
rulesEngine.TrayNotificationEvents.Where(tn => tn.Title == "Build Server Unavailable").Count
());
}
示例2: InitialServerUnavailable_DisconnectedTrayNotificationSent
public void InitialServerUnavailable_DisconnectedTrayNotificationSent()
{
var rulesEngine = new RulesEngineWrapper();
rulesEngine.InvokeServerUnavailable(new ServerUnavailableException("The network is down."));
Assert.AreEqual(1, rulesEngine.TrayNotificationEvents.Count);
var trayNotification = rulesEngine.TrayNotificationEvents[0];
Assert.AreEqual("Build Server Unavailable", trayNotification.Title);
Assert.AreEqual("The connection will be restored when possible.", trayNotification.TipText);
Assert.AreEqual(ToolTipIcon.Error, trayNotification.TipIcon);
}
示例3: ServerUnavailableThenBecomesAvailable_ReconnectedTrayNotificationSent
public void ServerUnavailableThenBecomesAvailable_ReconnectedTrayNotificationSent()
{
var rulesEngine = new RulesEngineWrapper();
rulesEngine.InvokeServerUnavailable(new ServerUnavailableException("The network is down."));
rulesEngine.InvokeStatusChecked(new BuildStatus[] { });
Assert.AreEqual(2, rulesEngine.TrayNotificationEvents.Count);
var trayNotification = rulesEngine.TrayNotificationEvents[1];
Assert.AreEqual("Reconnected", trayNotification.Title);
Assert.AreEqual("Reconnected to server.", trayNotification.TipText);
Assert.AreEqual(ToolTipIcon.Info, trayNotification.TipIcon);
}
示例4: ServerUnavailableTwice_OnlyOneTrayNotificationSent
public void ServerUnavailableTwice_OnlyOneTrayNotificationSent()
{
var rulesEngine = new RulesEngineWrapper();
rulesEngine.InvokeServerUnavailable(new ServerUnavailableException("The network is down."));
rulesEngine.InvokeServerUnavailable(new ServerUnavailableException("The network is down."));
Assert.AreEqual(1, rulesEngine.TrayNotificationEvents.Count);
}
示例5: ServerUnavailableThenAvailableTwice_OnlyOneReconnectedTrayNotification
public void ServerUnavailableThenAvailableTwice_OnlyOneReconnectedTrayNotification()
{
var rulesEngine = new RulesEngineWrapper();
rulesEngine.InvokeServerUnavailable(new ServerUnavailableException("The network is down."));
rulesEngine.InvokeStatusChecked(new BuildStatus[] { });
rulesEngine.InvokeStatusChecked(new BuildStatus[] { });
Assert.AreEqual(2, rulesEngine.TrayNotificationEvents.Count);
}