本文整理汇总了C#中SirenOfShame.Lib.Settings.PersonSetting.GetReputation方法的典型用法代码示例。如果您正苦于以下问题:C# PersonSetting.GetReputation方法的具体用法?C# PersonSetting.GetReputation怎么用?C# PersonSetting.GetReputation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SirenOfShame.Lib.Settings.PersonSetting
的用法示例。
在下文中一共展示了PersonSetting.GetReputation方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RefreshStats
public void RefreshStats(PersonSetting person)
{
_reputation.Text = person.GetReputation().ToString(CultureInfo.InvariantCulture);
_achievements.Text = person.Achievements.Count.ToString(CultureInfo.InvariantCulture);
_failPercent.Text = string.Format("{0:p1}", person.CurrentBuildRatio).Replace(" ", "");
_successfulBuildsInARow.Text = string.Format("{0}", person.CurrentSuccessInARow);
_fixedSomeoneElsesBuild.Text = string.Format("{0}", person.NumberOfTimesFixedSomeoneElsesBuild);
_totalBuilds.Text = string.Format("{0}", person.TotalBuilds);
}
示例2: InstanceUserDto
public InstanceUserDto(PersonSetting personSetting)
{
RawName = personSetting.RawName;
Reputation = personSetting.GetReputation();
DisplayName = personSetting.DisplayName;
Achievements = personSetting.Achievements.Select(i => new OfflineUserAchievementDto(i)).ToList();
AvatarId = personSetting.AvatarId;
Hidden = personSetting.Hidden;
FailPercent = (int)(personSetting.CurrentBuildRatio * 1000);
Csb = personSetting.CurrentSuccessInARow;
TotalBuilds = personSetting.TotalBuilds;
Fseb = personSetting.NumberOfTimesFixedSomeoneElsesBuild;
}
示例3: SetUser
private void SetUser(PersonSetting personSetting)
{
_userName.Text = personSetting.GetBothDisplayAndRawNames();
_reputation.Text = personSetting.GetReputation().ToString(CultureInfo.InvariantCulture);
_achievementCount.Text = personSetting.Achievements.Count.ToString(CultureInfo.InvariantCulture);
_achievementsText.Text = personSetting.Achievements.Count == 1 ? "Achievement" : "Achievements";
int achievementIndex = 0;
foreach (var achievementLookup in AchievementSetting.AchievementLookups)
{
bool hasUserAchieved = personSetting.Achievements.Any(i => i.AchievementId == (int) achievementLookup.Id);
var cloneFrom = hasUserAchieved ? _obtainedTemplate : _unobtainedTemplate;
Control control = flowLayoutPanel1.Controls[achievementIndex];
Debug.Assert(control != null);
control.BackColor = cloneFrom.BackColor;
control.ForeColor = cloneFrom.ForeColor;
achievementIndex++;
}
}