本文整理汇总了C#中Sinan.FrontServer.UserNote.GetBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# UserNote.GetBoolean方法的具体用法?C# UserNote.GetBoolean怎么用?C# UserNote.GetBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sinan.FrontServer.UserNote
的用法示例。
在下文中一共展示了UserNote.GetBoolean方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReplyApply
/// <summary>
/// 队长返回请求结果
/// </summary>
/// <param name="note"></param>
private void ReplyApply(UserNote note, PlayerTeam team)
{
bool reply = note.GetBoolean(0);
string memberID = note.GetString(1);
int check = note.GetInt32(2);
PlayerBusiness member;
if (note.Player.Scene.TryGetPlayer(memberID, out member))
{
if (member.GetHashCode() == check)
{
if (reply)
{
if (team.TryAddMember(member))
{
var members = team.AllPlayerDetail;
member.Call(TeamCommand.IntoTeamR, true, new object[] { team, members });
note.Player.CallAllExcludeOne(member, TeamCommand.NewMemberR, team.TeamID, new PlayerDetail(member));
return;
}
}
else //不同意
{
//对方拒绝了你的入队请求
member.Call(TeamCommand.IntoTeamR, false, TipManager.GetMessage(ClientReturn.ReplyApply1));
}
}
}
}
示例2: Stocking
/// <summary>
/// 放养
/// </summary>
/// <param name="note"></param>
public void Stocking(UserNote note)
{
//宠物
string id = note.GetString(0);
bool isStocking = note.GetBoolean(1);
if (note.Player.SceneID != SceneHome.DefaultID)
{
//不能在【{0}】场景{1}
string str = string.Format(TipManager.GetMessage(PetsReturn.NoSceneID), note.Player.Scene.Name);
note.Call(PetsCommand.StockingR, false, isStocking, str);
return;
}
#region 家园驯化完成的宠物直接放养
if (note.GetInt32(2) == 1)
{
PlayerEx home = note.Player.Home;
Variant pk = home.Value["PetKeep"] as Variant;
if (pk.GetIntOrDefault("PetsWild") != -1)
{
note.Call(PetsCommand.StockingR, false, isStocking, TipManager.GetMessage(PetsReturn.NoExists));
//还不能放养
return;
}
if (pk.GetStringOrDefault("ID") != id)
{
note.Call(PetsCommand.StockingR, false, isStocking, TipManager.GetMessage(PetsReturn.NoExists));
return;
}
Pet px = PetAccess.Instance.FindOneById(id);
PlayerEx b2 = note.Player.B2;
IList c2 = b2.Value.GetValue<IList>("C");
Variant v2 = null;
foreach (Variant v in c2)
{
if (v.GetStringOrDefault("E") == string.Empty)
{
v2 = v;
break;
}
}
if (v2 == null)
{
note.Call(PetsCommand.StockingR, false, isStocking, TipManager.GetMessage(PetsReturn.PetBurdenB2));
return;
}
v2["E"] = px.ID;
v2["G"] = px.Value.GetStringOrDefault("PetsID");
v2["S"] = px.Value.GetIntOrDefault("Sort");
v2["H"] = px.Value.GetIntOrDefault("IsBinding");
v2["A"] = 1;
v2["D"] = 0;
v2["R"] = px.Value.GetIntOrDefault("PetsRank");
v2["I"] = 0;
pk["ID"] = string.Empty;
pk["PetID"] = string.Empty;
pk["StartTime"] = string.Empty;
pk["EndTime"] = string.Empty;
pk["PetsWild"] = 0;
pk["PetName"] = string.Empty;
pk["PetsRank"] = 0;
v2["T"] = PetAccess.Instance.CreateAward(note.Player.Level, id, note.PlayerID, note.Player.Pet);
home.Save();
b2.Save();
note.Call(PetsCommand.StockingR, true, isStocking, PetAccess.Instance.GetPetModel(v2));
Variant mn = new Variant();
mn.Add("B2", note.Player.B2);
note.Call(BurdenCommand.BurdenListR, mn);
return;
}
#endregion
#region 家园与宠物背包宠物交换
//宠物所在位置
PlayerEx burden0 = isStocking ? note.Player.B3 : note.Player.B2;
//放入位置
PlayerEx burden1 = isStocking ? note.Player.B2 : note.Player.B3;
IList c0 = burden0.Value.GetValue<IList>("C");
Variant v0 = null;
foreach (Variant v in c0)
{
if (v.GetStringOrDefault("E") == id)
{
v0 = v;
break;
}
}
if (v0 == null)
{
note.Call(PetsCommand.StockingR, false, isStocking, TipManager.GetMessage(PetsReturn.NoExists));
return;
//.........这里部分代码省略.........
示例3: FriendsBack
/// <summary>
/// 得到申请回应
/// </summary>
/// <param name="note"></param>
public static void FriendsBack(UserNote note)
{
string id = note.GetString(0);
bool isagree = note.GetBoolean(1);
PlayerBusiness pb = PlayersProxy.FindPlayerByID(id);
if (!isagree)
{
pb.Call(SocialCommand.FriendsBackR, false, string.Format(TipManager.GetMessage(SocialReturn.FriendsBack1), note.Player.Name));
//"【" + note.Player.Name + "】拒绝加你为好友", "");
return;
}
if (!CheckFriends(note.Player, pb, SocialCommand.FriendsBackR, 1))
return;
Variant v = new Variant();
v.Add("PlayerID", pb.ID);
v.Add("Created", DateTime.UtcNow);
PlayerEx social = note.Player.Social;
IList enemy = social.Value.GetValue<IList>("Friends");
int m = 0;
int n = 0;
if (enemy != null)
{
enemy.Add(v);
m = enemy.Count;
}
else
{
social.Value["Friends"] = new List<Variant>() { v };
m = 1;
}
Variant tmp = new Variant();
tmp.Add("PlayerID", note.PlayerID);
tmp.Add("Created", DateTime.UtcNow);
PlayerEx social1 = pb.Social;
IList enemy1 = social1.Value.GetValue<IList>("Friends");
if (enemy1 != null)
{
enemy1.Add(tmp);
n = enemy1.Count;
}
else
{
social1.Value["Friends"] = new List<Variant>() { tmp };
n = 1;
}
social.Save();
social1.Save();
//"【" + note.Player.Name + "】与你成为好友,愿你们友谊在石器宝贝中长存"
pb.Call(SocialCommand.FriendsBackR, true, string.Format(TipManager.GetMessage(SocialReturn.FriendsBack2), note.Player.Name), string.Empty);
//"【" + user.Name + "】与你成为好友,愿你们友谊在石器宝贝中长存"
note.Call(SocialCommand.FriendsBackR, true, string.Format(TipManager.GetMessage(SocialReturn.FriendsBack3), pb.Name), string.Empty);
note.Player.FinishNote(FinishCommand.Friends, m);
pb.FinishNote(FinishCommand.Friends, n);
}
示例4: MasterApply
/// <summary>
/// 拜师或收徒
/// </summary>
/// <param name="note"></param>
public static void MasterApply(UserNote note)
{
//true拜师,false表示收徒
bool IsMaster = note.GetBoolean(0);
string name = note.GetString(1);
if (note.Player.Name == name)
{
note.Call(SocialCommand.MasterApplyR, false, IsMaster, TipManager.GetMessage(SocialReturn.NoSelf));
return;
}
PlayerBusiness masterBase = PlayersProxy.FindPlayerByName(name);
if (masterBase == null)
{
note.Call(SocialCommand.MasterApplyR, false, IsMaster, TipManager.GetMessage(SocialReturn.UserInfoError));
return;
}
if (!masterBase.Online)
{
//判断被申请者是否在线,如果不在线不能成功
note.Call(SocialCommand.MasterApplyR, false, IsMaster, TipManager.GetMessage(SocialReturn.NoOnLine));
return;
}
if (MasterList.ContainsKey(note.PlayerID))
{
List<Variant> list = MasterList[note.PlayerID];
int Number = 0;
for (int i = 0; i < list.Count; i++)
{
Variant k = list[i];
DateTime EndDate;
if (!DateTime.TryParse(k.GetStringOrDefault("EndDate"), out EndDate))
continue;
if (EndDate < DateTime.UtcNow)
{
//过期
list.Remove(k);
}
else if (k.GetBooleanOrDefault("IsMaster") == IsMaster)
{
if (k.GetStringOrDefault("PlayerID") == masterBase.ID)
{
note.Call(SocialCommand.MasterApplyR, false, IsMaster, TipManager.GetMessage(IsMaster ? SocialReturn.IsMaster : SocialReturn.IsApprentice));
return;
}
Number += 1;
}
}
if (Number >= 10)
{
note.Call(SocialCommand.MasterApplyR, false, IsMaster, TipManager.GetMessage(SocialReturn.AppNumber));
return;
}
}
//师傅信息
PlayerEx MasterSocial = IsMaster ? masterBase.Social : note.Player.Social;
//徒弟信息
PlayerEx AppSocial = IsMaster ? note.Player.Social : masterBase.Social;
if (MasterSocial == null || AppSocial == null)
{
note.Call(SocialCommand.MasterApplyR, false, IsMaster, TipManager.GetMessage(SocialReturn.UserInfoError));
return;
}
int MasterLevel = 0;//师傅等级
int AppLevel = 0;//徒弟等级
if (IsMaster)
{
MasterLevel = masterBase.Level;
AppLevel = note.Player.Level;
}
else
{
MasterLevel = note.Player.Level;
AppLevel = masterBase.Level;
}
if (AppLevel > 39)
{
//徒弟必须小于或等于39级
note.Call(SocialCommand.MasterApplyR, false, IsMaster, TipManager.GetMessage(SocialReturn.MasterNoLevel));
return;
}
if (MasterLevel < 40)
{
//师傅发须大于39级
note.Call(SocialCommand.MasterApplyR, false, IsMaster, TipManager.GetMessage(SocialReturn.MasterLevelGap));
return;
}
//.........这里部分代码省略.........
示例5: MasterBack
/// <summary>
/// 拜师或收徒回复
/// </summary>
/// <param name="note"></param>
public static void MasterBack(UserNote note)
{
//true表示拜师,false表示收徒
bool IsMaster = note.GetBoolean(0);
string[] strs = note.GetString(1).Split(',');
string plasyerid = strs[0];
PlayerBusiness OnLineBusiness = PlayersProxy.FindPlayerByID(plasyerid);
if (OnLineBusiness == null || (!OnLineBusiness.Online))
{
//判断被申请者是否在线,如果不在线不能成功
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.NoOnLine));
return;
}
//师傅信息
PlayerEx MasterSocial = IsMaster ? note.Player.Social : OnLineBusiness.Social;
//徒弟信息
PlayerEx AppSocial = IsMaster ? OnLineBusiness.Social : note.Player.Social;
if (MasterSocial == null || AppSocial == null)
{
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.UserInfoError));
return;
}
int MasterLevel = 0;//师傅等级
int AppLevel = 0;//徒弟等级
if (IsMaster)
{
MasterLevel = note.Player.Level;
AppLevel = OnLineBusiness.Level;
}
else
{
MasterLevel = OnLineBusiness.Level;
AppLevel = note.Player.Level;
}
if (AppLevel > 39)
{
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.MasterNoLevel));
return;
}
if (MasterLevel < 40)
{
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.MasterLevelGap));
return;
}
Variant MasterMentor = MasterSocial.Value.GetValueOrDefault<Variant>("Mentor"); ;
Variant AppMentor = AppSocial.Value.GetValueOrDefault<Variant>("Mentor");
if (FreezeDate(MasterMentor))
{
//师傅正处在冷冻期
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.MasterApply3));
return;
}
if (FreezeDate(AppMentor))
{
//徒弟正处在冷冻期
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.MasterApply4));
return;
}
//判断师傅中是否已经是仇人,师傅和徒弟
if (SocialBusiness.IsLet(MasterSocial, AppSocial.PlayerID, new List<string> { "Enemy" }))
{
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.Enemy));
return;
}
if (SocialBusiness.IsLet(MasterSocial, AppSocial.PlayerID, new List<string> { "Master" }))
{
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.Master));
return;
}
if (SocialBusiness.IsLet(MasterSocial, AppSocial.PlayerID, new List<string> { "Apprentice" }))
{
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.Apprentice));
return;
}
if (SocialBusiness.IsLet(AppSocial, MasterSocial.PlayerID, new List<string> { "Enemy" }))
{
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.Enemy));
return;
}
if (SocialBusiness.IsLet(AppSocial, MasterSocial.PlayerID, new List<string> { "Master" }))
{
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.Master));
return;
}
if (SocialBusiness.IsLet(AppSocial, MasterSocial.PlayerID, new List<string> { "Apprentice" }))
{
note.Call(SocialCommand.MasterBackR, false, IsMaster, TipManager.GetMessage(SocialReturn.Apprentice));
//.........这里部分代码省略.........
示例6: AuctionBuyList
/// <summary>
/// 购买列表
/// </summary>
/// <param name="note"></param>
public static void AuctionBuyList(UserNote note)
{
string soleid = note.PlayerID + string.Empty + note.Name;
if (!m_dic.TryAdd(soleid, soleid))
return;
try
{
int pageSize = note.GetInt32(0);
int pageIndex = note.GetInt32(1);
string goodsType = note.GetString(2);
bool isName = note.GetBoolean(3);
string npcid = note.GetString(4);//NPC
if (!note.Player.EffectActive(npcid, ""))
return;
int total = 0;
int currIndex = 0;
List<Auction> list = AuctionAccess.Instance.AuctionBuyList(note.PlayerID, goodsType, isName, pageSize, pageIndex, out total, out currIndex);
List<Variant> msg = new List<Variant>();
if (list != null)
{
foreach (Auction a in list)
{
Variant v = new Variant();
v.Add("ID", a.ID);
v.Add("Name", a.Name);
foreach (var k in a.Value)
{
v.Add(k.Key, k.Value);
}
msg.Add(v);
}
}
note.Call(AuctionCommand.AuctionBuyListR, total, currIndex, msg);
}
finally
{
m_dic.TryRemove(soleid, out soleid);
}
}
示例7: MountsSkillChange
/// <summary>
/// 坐骑技能更换
/// </summary>
/// <param name="note"></param>
public static void MountsSkillChange(UserNote note)
{
string oldid = note.GetString(0);
string newid = note.GetString(1);
bool ischange = note.GetBoolean(2);
Mounts m = note.Player.Mounts;
if (m == null)
{
//没有坐骑
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts2));
return;
}
Variant mv = m.Value;
if (mv == null)
{
//被更换的技能不存在
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts3));
return;
}
Variant skill = mv.GetVariantOrDefault("Skill");
if (skill == null)
{
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts3));
return;
}
Variant o = skill.GetVariantOrDefault(oldid);
if (o == null)
{
//被更换的技能不存在
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts3));
return;
}
if (skill.ContainsKey(newid))
{
//你想更换的技能已经存在
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts4));
return;
}
GameConfig gc = GameConfigAccess.Instance.FindOneById(m.MountsID);
if (gc == null)
{
//坐骑配置问题
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts5));
return;
}
Variant v = gc.Value;
if (v == null)
{
//坐骑配置问题
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts5));
return;
}
Variant skills = v.GetVariantOrDefault("Skills");
if (skills == null)
{
//技能不存在
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts6));
return;
}
int level = 0;//新技能等级
if (!skills.TryGetValueT(newid, out level))
{
//技能不存在
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts6));
return;
}
//选择的新技能类型
GameConfig gck = GameConfigAccess.Instance.FindOneById(newid);
if (gck == null)
{
//技能配置有问题
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts7));
return;
}
if (!gck.Value.ContainsKey(level.ToString()))
{
//坐骑技能等级配置有问题
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts8));
return;
}
if (gck.SubType != "MountAddition")
{
//坐骑类型不正确
note.Call(MountsCommand.MountsSkillChangeR, false, TipManager.GetMessage(MountsReturn.Mounts9));
return;
}
int score = v.GetIntOrDefault("ChangeScore");
if (score < 0)
//.........这里部分代码省略.........
示例8: ReplyInvite
/// <summary>
/// 玩家回复是否同意
/// </summary>
/// <param name="note"></param>
private void ReplyInvite(UserNote note)
{
string teamID = note.GetString(0);
bool a = note.GetBoolean(1);
if (!a) return;
PlayerTeam team;
if (m_teams.TryGetValue(teamID, out team))
{
if (!team.Available)
{
//队伍已满
note.Call(TeamCommand.IntoTeamR, false, TipManager.GetMessage(ClientReturn.TeamsMediator2));
return;
}
PlayerBusiness member = note.Player;
if (team.TryAddMember(member))
{
var members = team.AllPlayerDetail;
note.Call(TeamCommand.IntoTeamR, true, new object[] { team, members });
member.CallAllExcludeOne(member, TeamCommand.NewMemberR, teamID, new PlayerDetail(member));
}
}
}
示例9: FightReplyCC
/// <summary>
/// 回复切磋
/// </summary>
/// <param name="note"></param>
protected void FightReplyCC(UserNote note)
{
PlayerBusiness player = note.Player;
if (player.AState == ActionState.Fight || player.TeamJob == TeamJob.Member)
{
return;
}
string pkID = note.GetString(1);
PlayerBusiness b;
if (m_players.TryGetValue(pkID, out b))
{
bool a = note.GetBoolean(0);
if (!a)
{
//不同意切磋
b.Call(FightCommand.FightReplyCCR, false, note.PlayerID);
return;
}
player.FightTime = DateTime.UtcNow;
UserNote note2 = new UserNote(note, FightCommand.IntoBattlePK, new object[] { FightType.CC, b });
Notifier.Instance.Publish(note2);
}
}
示例10: AutoFight
private void AutoFight(UserNote note)
{
PlayerBusiness player = note.Player;
bool auto = note.GetBoolean(0);
int count = 0;
if (auto)
{
count = player.StartAutoFight();
}
else
{
player.EndAutoFight();
}
FightObject[] team;
FightObject f = m_teamA.FirstOrDefault(x => x.ID == player.ID);
if (f != null)
{
team = m_teamA;
}
else
{
f = m_teamB.FirstOrDefault(x => x.ID == player.ID);
team = m_teamB;
}
if (f != null)
{
var buffer = AmfCodec.Encode(FightCommand.AutoFightR, new object[] { player.ID, count });
foreach (var p in team)
{
if (p.FType == FighterType.Player)
{
p.Player.Call(buffer);
}
}
}
}