当前位置: 首页>>代码示例>>C#>>正文


C# ServerMessage.AppendBoolean方法代码示例

本文整理汇总了C#中Silverwave.Messages.ServerMessage.AppendBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendBoolean方法的具体用法?C# ServerMessage.AppendBoolean怎么用?C# ServerMessage.AppendBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Silverwave.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendBoolean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

        public void Serialize(ServerMessage Message)
        {
            Message.AppendString(this.Name);
            Message.AppendInt32(this.ItemId);
            Message.AppendInt32(this.X);
            Message.AppendInt32(this.Y);
            Message.AppendInt32(0); // Z
            Message.AppendInt32(1);
            Message.AppendInt32(this.Sprite);
            Message.AppendInt32(this.Rot);
            Message.AppendInt32(0);

            if (this.Name.Contains("background"))
            {
                Message.AppendBoolean(true);
                Message.AppendInt32(1);
                Message.AppendInt32(5);
                Message.AppendString("state");
                Message.AppendString("0");
                Message.AppendString("offsetZ");
                Message.AppendString("9920");
                Message.AppendString("offsetY");
                Message.AppendString("1520");
                Message.AppendString("imageUrl");
                Message.AppendString("http://localhost/c_images/DEV_tests/snst_bg_2_big.png");
                Message.AppendString("offsetX");
                Message.AppendString("-1070");
            }
            else
            {
                Message.AppendBoolean(false);
                Message.AppendInt32(0);
                Message.AppendString(this.Extradata);
            }
        }
开发者ID:BjkGkh,项目名称:07052014,代码行数:35,代码来源:SnowMap.cs

示例2: Compose

        internal static ServerMessage Compose(GameClient Session, Quest Quest)
        {
            //  518:S,I,I,I,I,B,S,S,I,S,I,I,I,S,S,B,B

            int AmountInCat = SilverwaveEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Quest.Category);
            int Number = Quest == null ? AmountInCat : Quest.Number;
            int UserProgress = Quest == null ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);
            ServerMessage Message = new ServerMessage(Outgoing.QuestCompletedCompser);
            Message.AppendString(Quest.Category);
            Message.AppendInt32(Number); // Quest progress in this cat
            Message.AppendInt32((Quest.Name.Contains("xmas2012")) ? 1 : AmountInCat); // Total quests in this cat
            Message.AppendInt32(Quest == null ? 3 : Quest.RewardType); // Reward type (1 = Snowflakes, 2 = Love hearts, 3 = Pixels, 4 = Seashells, everything else is pixels
            Message.AppendInt32(Quest == null ? 0 : Quest.Id); // Quest id
            Message.AppendBoolean(Quest == null ? false : Session.GetHabbo().CurrentQuestId == Quest.Id); // Quest started
            Message.AppendString(Quest == null ? string.Empty : Quest.ActionName);
            Message.AppendString(Quest == null ? string.Empty : Quest.DataBit);
            Message.AppendInt32(Quest == null ? 0 : Quest.Reward);
            Message.AppendString(Quest == null ? string.Empty : Quest.Name);
            Message.AppendInt32(UserProgress); // Current progress
            Message.AppendInt32(Quest == null ? 0 : Quest.GoalData); // Target progress
            Message.AppendInt32(Quest == null ? 0 : Quest.TimeUnlock); // "Next quest available countdown" in seconds
            Message.AppendString("");
            Message.AppendString("");
            Message.AppendBoolean(true); // ?
            Message.AppendBoolean(true); // Activate next quest..
            return Message;
        }
开发者ID:BjkGkh,项目名称:07052014,代码行数:27,代码来源:QuestCompletedComposer.cs

示例3: SerializeWall

        internal void SerializeWall(ServerMessage Message, Boolean Inventory)
        {
            Message.AppendInt32(Id);
            Message.AppendString(mBaseItem.Type.ToString().ToUpper());
            Message.AppendInt32(Id);
            Message.AppendInt32(GetBaseItem().SpriteId);

            if (GetBaseItem().Name.Contains("a2"))
            {
                Message.AppendInt32(3);
            }
            else if (GetBaseItem().Name.Contains("wallpaper"))
            {
                Message.AppendInt32(2);
            }
            else if (GetBaseItem().Name.Contains("landscape"))
            {
                Message.AppendInt32(4);
            }
            else
            {
                Message.AppendInt32(1);
            }
            Message.AppendInt32(0);
            Message.AppendString(ExtraData);
            Message.AppendBoolean(GetBaseItem().AllowRecycle);
            Message.AppendBoolean(GetBaseItem().AllowTrade);
            Message.AppendBoolean(GetBaseItem().AllowInventoryStack);
            Message.AppendBoolean(false);
            Message.AppendInt32(-1);
            Message.AppendBoolean(true);
            Message.AppendInt32(-1);
        }
开发者ID:BjkGkh,项目名称:07052014,代码行数:33,代码来源:UserItem.cs

示例4: Compose

        internal static ServerMessage Compose(GameClient Session, List<Achievement> Achievements)
        {
            ServerMessage Message = new ServerMessage(Outgoing.AchievementList);
            Message.AppendInt32(Achievements.Count);
            foreach (Achievement Achievement in Achievements)
            {
                UserAchievement UserData = Session.GetHabbo().GetAchievementData(Achievement.GroupName);
                int TargetLevel = (UserData != null ? UserData.Level + 1 : 1);
                int TotalLevels = Achievement.Levels.Count;

                if (TargetLevel > TotalLevels)
                {
                    TargetLevel = TotalLevels;
                }
                AchievementLevel TargetLevelData = Achievement.Levels[TargetLevel];
                Message.AppendInt32(Achievement.Id);                                                           // Unknown (ID?)
                Message.AppendInt32(TargetLevel);                                                   // Target level
                Message.AppendString(Achievement.GroupName + TargetLevel);                 // Target name/desc/badge
                Message.AppendInt32(TargetLevelData.RewardPixels);
                Message.AppendInt32(TargetLevelData.Requirement);                                   // Progress req/target
                Message.AppendInt32(TargetLevelData.RewardPoints);
                Message.AppendInt32(0); // Type of reward
                Message.AppendInt32(UserData != null ? UserData.Progress : 0);                      // Current progress
                Message.AppendBoolean(UserData != null ? (UserData.Level >= TotalLevels) : false);  // Set 100% completed(??)
                Message.AppendString(Achievement.Category);                                // Category
                Message.AppendString(String.Empty);
                Message.AppendInt32(TotalLevels);                                                   // Total amount of levels
                Message.AppendInt32(0);
            }
            Message.AppendString("");
            return Message;
        }
开发者ID:BjkGkh,项目名称:07052014,代码行数:32,代码来源:AchievementListComposer.cs

示例5: Searialize

        internal void Searialize(ServerMessage reply)
        {
            reply.AppendInt32(userID);
            reply.AppendString(username);
            reply.AppendString(motto);

            bool Online = (SilverwaveEnvironment.GetGame().GetClientManager().GetClient(userID) != null);

            reply.AppendBoolean(Online);

            reply.AppendBoolean(false);

            reply.AppendString(string.Empty);
            reply.AppendInt32(0);
            reply.AppendString(look);
            reply.AppendString(last_online);
        }
开发者ID:BjkGkh,项目名称:Custom-R2,代码行数:17,代码来源:SearchResult.cs

示例6: Compose

        internal static ServerMessage Compose(Achievement Achievement, int Level, int PointReward, int PixelReward)
        {
            //2210:I,I,I,S,I,I,I,I,I,S,S,B

            ServerMessage Message = new ServerMessage(Outgoing.UnlockAchievement);
            Message.AppendInt32(Achievement.Id);                                           // Achievement ID
            Message.AppendInt32(Level);                                                     // Achieved level
            Message.AppendInt32(144);                                                         // Unknown. Random useless number.
            Message.AppendString(Achievement.GroupName + Level);                   // Achieved name
            Message.AppendInt32(PointReward);                                               // Point reward
            Message.AppendInt32(PixelReward);                                               // Pixel reward
            Message.AppendInt32(0);                                                         // Unknown.
            Message.AppendInt32(10);                                                         // Unknown.
            Message.AppendInt32(21);                                                         // Unknown. (Extra reward?)
            Message.AppendString(Level > 1 ? Achievement.GroupName + (Level - 1) : string.Empty);
            Message.AppendString(Achievement.Category);
            Message.AppendBoolean(true);
            return Message;
        }
开发者ID:BjkGkh,项目名称:Custom-R2,代码行数:19,代码来源:AchievementUnlockedComposer.cs

示例7: Compose

        internal static ServerMessage Compose(Achievement Achievement, int TargetLevel, AchievementLevel TargetLevelData,
            int TotalLevels, UserAchievement UserData)
        {
            //I,I,S,I,I,I,I,I,B,S,S,I,I

            ServerMessage Message = new ServerMessage(Outgoing.AchievementProgress);
            Message.AppendInt32(Achievement.Id);                                               // Unknown (ID?)
            Message.AppendInt32(TargetLevel);                                                   // Target level
            Message.AppendString(Achievement.GroupName + TargetLevel);                 // Target name/desc/badge
            Message.AppendInt32(TargetLevelData.Requirement);                                   // Progress req/target
            Message.AppendInt32(TargetLevelData.Requirement);                                   // Reward in Pixels
            Message.AppendInt32(TargetLevelData.RewardPixels);                                  // Reward Ach Score
            Message.AppendInt32(0); // ?
            Message.AppendInt32(UserData != null ? UserData.Progress : 0);                      // Current progress
            Message.AppendBoolean(UserData != null ? (UserData.Level >= TotalLevels) : false);  // Set 100% completed(??)
            Message.AppendString(Achievement.Category);                               // Category
            Message.AppendString(String.Empty);
            Message.AppendInt32(TotalLevels);                                                   // Total amount of levels
            Message.AppendInt32(0);
            return Message;
        }
开发者ID:BjkGkh,项目名称:07052014,代码行数:21,代码来源:AchievementProgressComposer.cs

示例8: Compose

        internal static ServerMessage Compose(GameClient Session, List<Quest> Quests, bool Send)
        {
            Dictionary<string, int> UserQuestGoals = new Dictionary<string, int>();
            Dictionary<string, Quest> UserQuests = new Dictionary<string, Quest>();

            foreach (Quest Quest in Quests)
            {
                if (Quest.Category.Contains("xmas2012"))
                    continue;
                if (!UserQuestGoals.ContainsKey(Quest.Category))
                {
                    UserQuestGoals.Add(Quest.Category, 1);
                    UserQuests.Add(Quest.Category, null);
                }

                if (Quest.Number >= UserQuestGoals[Quest.Category])
                {
                    int UserProgress = Session.GetHabbo().GetQuestProgress(Quest.Id);

                    if (Session.GetHabbo().CurrentQuestId != Quest.Id && UserProgress >= Quest.GoalData)
                    {
                        UserQuestGoals[Quest.Category] = Quest.Number + 1;
                    }
                }
            }

            foreach (Quest Quest in Quests)
            {
                foreach (KeyValuePair<string, int> Goal in UserQuestGoals)
                {
                    if (Quest.Category.Contains("xmas2012"))
                        continue;
                    if (Quest.Category == Goal.Key && Quest.Number == Goal.Value)
                    {
                        UserQuests[Goal.Key] = Quest;
                        break;
                    }
                }
            }

            ServerMessage Message = new ServerMessage(Outgoing.QuestListComposer);
            Message.AppendInt32(UserQuests.Count);

            // Active ones first
            foreach (KeyValuePair<string, Quest> UserQuest in UserQuests)
            {
                if (UserQuest.Value == null)
                {
                    continue;
                }

                SerializeQuest(Message, Session, UserQuest.Value, UserQuest.Key);
            }

            // Dead ones last
            foreach (KeyValuePair<string, Quest> UserQuest in UserQuests)
            {
                if (UserQuest.Value != null)
                {
                    continue;
                }

                SerializeQuest(Message, Session, UserQuest.Value, UserQuest.Key);
            }

            Message.AppendBoolean(Send);
            return Message;
        }
开发者ID:BjkGkh,项目名称:07052014,代码行数:68,代码来源:QuestListComposer.cs

示例9: RoomFloorAndWallComposer

 internal ServerMessage RoomFloorAndWallComposer(Room room)
 {
     //Habbo owner = SilverwaveEnvironment.getHabboForId((uint)room.OwnerId);
     //if (owner.GetSubscriptionManager().HasSubscription)
     {
         ServerMessage m = new ServerMessage(Outgoing.RoomFloorAndWallComposer);
         m.AppendBoolean(room.Hidewall == 1);
         m.AppendInt32(room.WallThickness);
         m.AppendInt32(room.FloorThickness);
         return m;
     }
 }
开发者ID:BjkGkh,项目名称:Custom-R2,代码行数:12,代码来源:Rooms.cs

示例10: AllowAllRide

        internal void AllowAllRide()
        {
            Room Room = SilverwaveEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);

            uint PetID = Request.PopWiredUInt();
            RoomUser Pet = Room.GetRoomUserManager().GetPet(PetID);

            if (Pet.PetData.AnyoneCanRide == 1)
            {
                using (IQueryAdapter dbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
                    dbClient.runFastQuery("UPDATE bots_petdata SET anyone_ride=0 WHERE id=" + PetID + " LIMIT 1");
                Pet.PetData.AnyoneCanRide = 0;
            }
            else
            {
                using (IQueryAdapter dbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
                    dbClient.runFastQuery("UPDATE bots_petdata SET anyone_ride=1 WHERE id=" + PetID + " LIMIT 1");
                Pet.PetData.AnyoneCanRide = 1;
            }

            ServerMessage Nfo = new ServerMessage(Outgoing.PetInformation);
            Nfo.AppendInt32(Pet.PetData.PetId);
            Nfo.AppendString(Pet.PetData.Name);
            Nfo.AppendInt32(Pet.PetData.Level);
            Nfo.AppendInt32(20);
            Nfo.AppendInt32(Pet.PetData.experience);
            Nfo.AppendInt32(Pet.PetData.experienceGoal);
            Nfo.AppendInt32(Pet.PetData.Energy);
            Nfo.AppendInt32(100);
            Nfo.AppendInt32(Pet.PetData.Nutrition);
            Nfo.AppendInt32(150);
            //Nfo.AppendString(Color.ToLower());
            Nfo.AppendInt32(Pet.PetData.Respect);
            Nfo.AppendInt32(Pet.PetData.OwnerId);
            Nfo.AppendInt32(Pet.PetData.Age);
            Nfo.AppendString(Pet.PetData.OwnerName);
            Nfo.AppendInt32(1);

            Nfo.AppendBoolean(Pet.PetData.HaveSaddle);

            Nfo.AppendBoolean(SilverwaveEnvironment.GetGame().GetRoomManager().GetRoom(Pet.PetData.RoomId).GetRoomUserManager().GetRoomUserByVirtualId(Pet.PetData.VirtualId).RidingHorse);
            Nfo.AppendInt32(0);
            Nfo.AppendInt32(Pet.PetData.AnyoneCanRide); // Anyone can ride horse
            Nfo.AppendInt32(0);
            Nfo.AppendInt32(0);
            Nfo.AppendInt32(0);
            Nfo.AppendInt32(0);
            Nfo.AppendInt32(0);
            Nfo.AppendInt32(0);
            Nfo.AppendString("");
            Nfo.AppendBoolean(false);
            Nfo.AppendInt32(-1);
            Nfo.AppendInt32(-1);
            Nfo.AppendInt32(-1);
            Nfo.AppendBoolean(false);
            Room.SendMessage(Nfo);
        }
开发者ID:BjkGkh,项目名称:Custom-R2,代码行数:57,代码来源:Rooms.cs

示例11: AddSaddle


//.........这里部分代码省略.........

            Room.GetRoomItemHandler().RemoveFurniture(Session, Item.Id, false);

            if (Item.GetBaseItem().Name.Contains("horse_hairdye"))
            {
                string HairType = Item.GetBaseItem().Name.Split('_')[2];
                int HairDye = 48;
                HairDye = HairDye + int.Parse(HairType);
                PetUser.PetData.HairDye = HairDye;

                using (IQueryAdapter dbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
                {
                    dbClient.runFastQuery("UPDATE bots_petdata SET hairdye = '" + PetUser.PetData.HairDye + "' WHERE id = " + PetUser.PetData.PetId);
                }
            }
            else if (Item.GetBaseItem().Name.Contains("horse_dye"))
            {
                string Race = Item.GetBaseItem().Name.Split('_')[2];
                int Parse = int.Parse(Race);
                int RaceLast = 2 + (Parse * 4) - 4;
                if (Parse == 13)
                    RaceLast = 61;
                else if (Parse == 14)
                    RaceLast = 65;
                else if (Parse == 15)
                    RaceLast = 69;
                else if (Parse == 16)
                    RaceLast = 73;
                PetUser.PetData.Race = RaceLast.ToString();

                using (IQueryAdapter dbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
                {
                    dbClient.runFastQuery("UPDATE bots_petdata SET race = '" + PetUser.PetData.Race + "' WHERE id = " + PetUser.PetData.PetId);
                    dbClient.runFastQuery("DELETE FROM items WHERE id=" + Item.Id + " LIMIT 1");
                }
            }
            else if (Item.GetBaseItem().Name.Contains("horse_hairstyle"))
            {
                string HairType = Item.GetBaseItem().Name.Split('_')[2];
                int Parse = 100;
                Parse = Parse + int.Parse(HairType);
                PetUser.PetData.PetHair = Parse;

                using (IQueryAdapter dbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
                {
                    dbClient.runFastQuery("UPDATE bots_petdata SET pethair = '" + PetUser.PetData.PetHair + "' WHERE id = " + PetUser.PetData.PetId);
                    dbClient.runFastQuery("DELETE FROM items WHERE id=" + Item.Id + " LIMIT 1");
                }
            }
            else if (Item.GetBaseItem().Name.Contains("saddle"))
            {
                PetUser.PetData.HaveSaddle = true;

                using (IQueryAdapter dbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
                {
                    dbClient.runFastQuery("UPDATE bots_petdata SET have_saddle = 1 WHERE id = " + PetUser.PetData.PetId);
                    dbClient.runFastQuery("DELETE FROM items WHERE id=" + Item.Id + " LIMIT 1");
                }
            }

            ServerMessage Message = new ServerMessage(Outgoing.PlaceBot);
            Message.AppendInt32(1);
            PetUser.Serialize(Message, false);
            Room.SendMessage(Message);

            ServerMessage AddToPet = new ServerMessage(Outgoing.PetData);
            AddToPet.AppendInt32(PetUser.PetData.VirtualId);
            AddToPet.AppendInt32(PetUser.PetData.PetId);
            AddToPet.AppendInt32(PetUser.PetData.Type);
            AddToPet.AppendInt32(int.Parse(PetUser.PetData.Race));
            AddToPet.AppendString(PetUser.PetData.Color.ToLower());
            if (PetUser.PetData.HaveSaddle)
            {
                AddToPet.AppendInt32(2);
                AddToPet.AppendInt32(3);
                AddToPet.AppendInt32(4);
                AddToPet.AppendInt32(9);
                AddToPet.AppendInt32(0);
                AddToPet.AppendInt32(3);
                AddToPet.AppendInt32(PetUser.PetData.PetHair);
                AddToPet.AppendInt32(PetUser.PetData.HairDye);
                AddToPet.AppendInt32(3);
                AddToPet.AppendInt32(PetUser.PetData.PetHair);
                AddToPet.AppendInt32(PetUser.PetData.HairDye);
            }
            else
            {
                AddToPet.AppendInt32(1);
                AddToPet.AppendInt32(2);
                AddToPet.AppendInt32(2);
                AddToPet.AppendInt32(PetUser.PetData.PetHair);
                AddToPet.AppendInt32(PetUser.PetData.HairDye);
                AddToPet.AppendInt32(3);
                AddToPet.AppendInt32(PetUser.PetData.PetHair);
                AddToPet.AppendInt32(PetUser.PetData.HairDye);
            }
            AddToPet.AppendBoolean(PetUser.PetData.HaveSaddle);
            AddToPet.AppendBoolean(PetUser.RidingHorse);
            Room.SendMessage(AddToPet);
        }
开发者ID:BjkGkh,项目名称:Custom-R2,代码行数:101,代码来源:Rooms.cs

示例12: tryLogin

        internal bool tryLogin(string AuthTicket)
        {
            try
            {
                string ip = GetConnection().getIp();
                byte errorCode = 0;
                UserData userData = UserDataFactory.GetUserData(AuthTicket, ip, out errorCode);
                if (errorCode == 1)
                {
                    SendNotifWithScroll(LanguageLocale.GetValue("login.invalidsso"));
                    return false;
                }
                else if (errorCode == 2)
                {
                    SendNotifWithScroll(LanguageLocale.GetValue("login.loggedin"));
                    return false;
                }

                SilverwaveEnvironment.GetGame().GetClientManager().RegisterClient(this, userData.userID, userData.user.Username);
                this.Habbo = userData.user;
                this.Habbo.SSOTicket = AuthTicket;
                userData.user.LoadData(userData);

                string banReason = SilverwaveEnvironment.GetGame().GetBanManager().GetBanReason(userData.user.Username, ip, MachineId);
                if (!string.IsNullOrEmpty(banReason) || userData.user.Username == null)
                {
                    SendNotifWithScroll(banReason);
                    Logging.WriteLine("Banned access from " + MachineId, ConsoleColor.Red);
                    using (IQueryAdapter dbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
                    {
                        dbClient.setQuery("SELECT ip_last FROM users WHERE id=" + this.GetHabbo().Id + " LIMIT 1");
                        string IP = dbClient.getString();
                        dbClient.setQuery("SELECT COUNT(0) FROM bans_access WHERE user_id=" + this.Habbo.Id + " LIMIT 1");
                        int Count = dbClient.getInteger();
                        if (Count > 0)
                        {
                            dbClient.runFastQuery("UPDATE bans_access SET attempts = attempts + 1, ip='" + IP + "' WHERE user_id=" + this.GetHabbo().Id + " LIMIT 1");
                        }
                        else
                        {
                            dbClient.runFastQuery("INSERT INTO bans_access (user_id, ip) VALUES (" + this.GetHabbo().Id + ", '" + IP + "')");
                        }
                    }
                    return false;
                }

                userData.user.Init(this, userData);

                QueuedServerMessage response = new QueuedServerMessage(Connection);

                ServerMessage UniqueId = new ServerMessage(Outgoing.UniqueID);
                UniqueId.AppendString(this.MachineId);
                response.appendResponse(UniqueId);

                response.appendResponse(new AuthenticationOKComposer());

                if (this.Habbo != null)
                {

                    ServerMessage HomeRoom1 = new ServerMessage(Outgoing.HomeRoom);
                    HomeRoom1.AppendInt32(this.Habbo.HomeRoom); // first home
                    HomeRoom1.AppendInt32(this.Habbo.HomeRoom); // current home
                    response.appendResponse(HomeRoom1);
                }


                ServerMessage MiniMail = new ServerMessage(Outgoing.SerializeMiniMailCount);
                MiniMail.AppendInt32(0);
                response.appendResponse(MiniMail);


                ServerMessage FavouriteRooms = new ServerMessage(Outgoing.FavouriteRooms);
                FavouriteRooms.AppendInt32(30); // max rooms
                FavouriteRooms.AppendInt32(userData.user.FavoriteRooms.Count);
                foreach (uint Id in userData.user.FavoriteRooms.ToArray())
                {
                    FavouriteRooms.AppendInt32(Id);
                }
                response.appendResponse(FavouriteRooms);

                if (this.GetHabbo().GetAvatarEffectsInventoryComponent() != null)
                    SendMessage(this.GetHabbo().GetAvatarEffectsInventoryComponent().Serialize());

                response.appendResponse(new UserRightsComposer((this.Habbo == null) ? 1 : this.Habbo.Rank));

                ServerMessage bools1 = new ServerMessage(Outgoing.bools1);
                bools1.AppendBoolean(true);
                bools1.AppendBoolean(false);
                response.appendResponse(bools1);

                ServerMessage StartConsole = new ServerMessage(Outgoing.EnableConsole);
                StartConsole.AppendBoolean(true);
                response.appendResponse(StartConsole);

                //PixelManager.GivePixels(this, 0);

                ServerMessage mClient = new ServerMessage(Outgoing.ActivityPoints);
                mClient.AppendInt32(11); // ?
                mClient.AppendInt32(0);
                mClient.AppendInt32(Habbo.ActivityPoints);
//.........这里部分代码省略.........
开发者ID:BjkGkh,项目名称:Jamal2.5,代码行数:101,代码来源:GameClient.cs

示例13: SerializeRoomData

        internal void SerializeRoomData(ServerMessage Response, bool FromView, GameClient Session, bool SendRoom = false)
        {
            Room Room = SilverwaveEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);

            if (Room == null || !Room.CheckRights(Session, true))
            {
                return;
            }

            Response.Init(Outgoing.RoomData);
            Response.AppendBoolean(true);
            Response.AppendInt32(Id);
            Response.AppendString(Name);
            Response.AppendBoolean(Type == "private");
            Response.AppendInt32(OwnerId);
            Response.AppendString(Owner);
            Response.AppendInt32(State);
            Response.AppendInt32(UsersNow);
            Response.AppendInt32(UsersMax);
            Response.AppendString(Description);
            Response.AppendInt32(0); //unused, let be 0
            Response.AppendInt32(2);
            Response.AppendInt32(Score);
            Response.AppendInt32(0); // visible for rank > x
            Response.AppendInt32(Category);
            if (GroupId > 0)
            {
                Response.AppendInt32(Group.Id);
                Response.AppendString(Group.Name);
                Response.AppendString(Group.Badge);
                Response.AppendString("");
            }
            else
            {
                Response.AppendInt32(0);
                Response.AppendString("");
                Response.AppendString("");
                Response.AppendString("");
            }
            Response.AppendInt32(TagCount);
            foreach (string Tag in Tags.ToArray())
            {
                Response.AppendString(Tag);
            }
            //GUESTROOM THUMBNAIL^?  disabled
            Response.AppendInt32(0); //
            Response.AppendInt32(0); //
            Response.AppendInt32(0);
            //Response.AppendInt32(0);
            //GUESROOM THUBNAILS ^
            Response.AppendBoolean(AllowPets == 1);
            Response.AppendBoolean(AllowPetsEating == 1);
            Response.AppendString("");  // EVENT related stuff
            Response.AppendString("");  // EVENT related stuff
            Response.AppendInt32(0); // EVENT Time Left, in seconds
            Response.AppendBoolean(FromView); //staff moderation locking the room ?
            Response.AppendBoolean(false);
            Response.AppendBoolean(false);
            Response.AppendBoolean(false);
            Console.WriteLine(WhoCanBan + WhoCanKick + WhoCanMute + ChatType + ChatBalloon);
            Response.AppendInt32(WhoCanMute); // who can mute
            Response.AppendInt32(WhoCanKick); // who can kick
            Response.AppendInt32(WhoCanBan); // who can ban
            Response.AppendBoolean(Room.CheckRights(Session, true));
            Response.AppendInt32(ChatType);  //ChatMode, ChatSize, ChatSpeed, HearingDistance, ExtraFlood is the order.
            Response.AppendInt32(ChatBalloon);
            Response.AppendInt32(ChatSpeed);
            Response.AppendInt32(ChatMaxDistance);
            Response.AppendInt32(ChatFloodProtection);

            if (SendRoom)
            {
                if (SilverwaveEnvironment.GetGame().GetRoomManager().GetRoom(Id) != null)
                    SilverwaveEnvironment.GetGame().GetRoomManager().GetRoom(Id).SendMessage(Response);
            }
            else
                Session.SendMessage(Response);
        }
开发者ID:BjkGkh,项目名称:07052014,代码行数:78,代码来源:RoomData.cs

示例14: SerializeSearchResults

        internal ServerMessage SerializeSearchResults(string SearchQuery)
        {
            DataTable Data = new DataTable();

            using (IQueryAdapter dbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
            {
                if (SearchQuery.Length > 0)
                {
                    if (SearchQuery.ToLower().StartsWith("owner:"))
                    {
                        dbClient.setQuery("SELECT * FROM rooms WHERE owner = @query AND roomtype = 'private' ORDER BY users_now DESC LIMIT 50");
                        dbClient.addParameter("query", SearchQuery.Remove(0, 6));
                    }
                    else
                    {
                        dbClient.setQuery("SELECT * FROM rooms WHERE caption LIKE @query OR owner LIKE @query AND roomtype = 'private' ORDER BY users_now DESC LIMIT 50");
                        dbClient.addParameter("query", "%" + SearchQuery + "%");
                    }
                    Data = dbClient.getTable();
                }
            }

            List<RoomData> Results = new List<RoomData>();

            if (Data != null)
            {
                foreach (DataRow Row in Data.Rows)
                {
                    RoomData RData = SilverwaveEnvironment.GetGame().GetRoomManager().FetchRoomData(Convert.ToUInt32(Row["id"]), Row);
                    Results.Add(RData);
                }
            }

            ServerMessage Message = new ServerMessage(Outgoing.NavigatorPacket);
            Message.AppendInt32(8);
            Message.AppendString(SearchQuery);
            Message.AppendInt32(Results.Count);

            foreach (RoomData Room in Results)
            {
                Room.Serialize(Message, false);
            }
            Message.AppendBoolean(false);
            return Message;
        }
开发者ID:BjkGkh,项目名称:Custom-R2,代码行数:45,代码来源:Navigator.cs

示例15: SerializeRecentRooms

        internal ServerMessage SerializeRecentRooms(GameClient Session)
        {
            ServerMessage Rooms = new ServerMessage(Outgoing.NavigatorPacket);
                Rooms.AppendInt32(7);
                Rooms.AppendString("");
                //Rooms.AppendInt32(ValidRecentRooms.Count);
                Rooms.AppendInt32(0);
                Rooms.AppendBoolean(false);

                return Rooms;
        }
开发者ID:BjkGkh,项目名称:Custom-R2,代码行数:11,代码来源:Navigator.cs


注:本文中的Silverwave.Messages.ServerMessage.AppendBoolean方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。