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C# RenderContext.GetCameraFromSlot方法代码示例

本文整理汇总了C#中SiliconStudio.Xenko.Rendering.RenderContext.GetCameraFromSlot方法的典型用法代码示例。如果您正苦于以下问题:C# RenderContext.GetCameraFromSlot方法的具体用法?C# RenderContext.GetCameraFromSlot怎么用?C# RenderContext.GetCameraFromSlot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SiliconStudio.Xenko.Rendering.RenderContext的用法示例。


在下文中一共展示了RenderContext.GetCameraFromSlot方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawCore

        protected override void DrawCore(RenderContext context, RenderFrame output)
        {
            // Early exit if some properties are null
            if (Mode == null)
            {
                return;
            }

            // Gets the current camera state from the slot
            var camera = context.GetCameraFromSlot(Camera);

            // Draw this camera.
            using (context.PushTagAndRestore(Current, this))
            using (context.PushTagAndRestore(CameraComponentRenderer.Current, camera))
            {
                // Run all pre-renderers
                foreach (var renderer in PreRenderers)
                {
                    renderer.Draw(context);
                }

                // Draw the scene based on its drawing mode (e.g. implementation forward or deferred... etc.)
                Mode.Draw(context);

                // Run all post-renderers
                foreach (var renderer in PostRenderers)
                {
                    renderer.Draw(context);
                }
            }
        }
开发者ID:subajat1,项目名称:xenko,代码行数:31,代码来源:SceneCameraRenderer.cs

示例2: Collect

        public override void Collect(RenderContext context)
        {
            base.Collect(context);

            // Early exit if some properties are null
            if (Mode == null)
            {
                return;
            }

            // Gets the current camera state from the slot
            var camera = context.GetCameraFromSlot(Camera);

            //TODO camera can be null but we still push it as null... review me please.
            //TODO this is needed or if we have no camera we don't render anything e.g. UI only

            // Draw this camera.
            using (context.PushTagAndRestore(Current, this))
            using (context.PushTagAndRestore(CameraComponentRendererExtensions.Current, camera))
            {
                Mode.Collect(context);
            }
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:23,代码来源:SceneCameraRenderer.cs


注:本文中的SiliconStudio.Xenko.Rendering.RenderContext.GetCameraFromSlot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。