本文整理汇总了C#中SiliconStudio.TextureConverter.TexImage.Update方法的典型用法代码示例。如果您正苦于以下问题:C# TexImage.Update方法的具体用法?C# TexImage.Update怎么用?C# TexImage.Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SiliconStudio.TextureConverter.TexImage
的用法示例。
在下文中一共展示了TexImage.Update方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
/// <summary>
/// Updates a specific texture in the texture array with the given TexImage.
/// </summary>
/// <param name="array">The array.</param>
/// <param name="texture">The texture.</param>
/// <param name="indice">The indice.</param>
/// <exception cref="TextureToolsException">
/// The first given texture must be an array texture.
/// or
/// The given indice is out of range in the array texture.
/// </exception>
public void Update(TexImage array, TexImage texture, int indice)
{
texture.Update();
if (array.ArraySize == 1)
{
Log.Error("The first given texture must be an array texture.");
throw new TextureToolsException("The first given texture must be an array texture.");
}
if (array.ArraySize-1 < indice)
{
Log.Error("The given indice is out of range in the array texture.");
throw new TextureToolsException("The given indice is out of range in the array texture.");
}
CheckConformity(array, texture);
ExecuteRequest(array, new ArrayUpdateRequest(texture, indice));
}
示例2: Insert
/// <summary>
/// Inserts a texture into a texture array at a specified position.
/// </summary>
/// <param name="array">The array.</param>
/// <param name="texture">The texture to be added.</param>
/// <param name="indice">The indice.</param>
/// <exception cref="TextureToolsException">The given indice must be between 0 and the array size</exception>
public void Insert(TexImage array, TexImage texture, int indice)
{
texture.Update();
if (indice < 0 || indice > array.ArraySize)
{
Log.Error("The given indice must be between 0 and " + array.ArraySize);
throw new TextureToolsException("The given indice must be between 0 and " + array.ArraySize);
}
CheckConformity(array, texture);
ExecuteRequest(array, new ArrayInsertionRequest(texture, indice));
}