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C# UFile.MakeRelative方法代码示例

本文整理汇总了C#中SiliconStudio.Core.IO.UFile.MakeRelative方法的典型用法代码示例。如果您正苦于以下问题:C# UFile.MakeRelative方法的具体用法?C# UFile.MakeRelative怎么用?C# UFile.MakeRelative使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SiliconStudio.Core.IO.UFile的用法示例。


在下文中一共展示了UFile.MakeRelative方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddExitingProject

        /// <summary>
        /// Adds an exiting project to this package.
        /// </summary>
        /// <param name="pathToMsproj">The path to msproj.</param>
        /// <param name="logger">The logger.</param>
        public void AddExitingProject(UFile pathToMsproj, LoggerResult logger)
        {
            if (pathToMsproj == null) throw new ArgumentNullException("pathToMsproj");
            if (logger == null) throw new ArgumentNullException("logger");
            if (!pathToMsproj.IsAbsolute) throw new ArgumentException("Expecting relative path", "pathToMsproj");

            try
            {
                // Load a project without specifying a platform to make sure we get the correct platform type
                var msProject = VSProjectHelper.LoadProject(pathToMsproj, platform: "NoPlatform");

                var projectType = VSProjectHelper.GetProjectTypeFromProject(msProject);
                if (!projectType.HasValue)
                {
                    logger.Error("This project is not a project created with the editor");
                }
                else
                {
                    var platformType = VSProjectHelper.GetPlatformTypeFromProject(msProject) ?? PlatformType.Shared;

                    var projectReference = new ProjectReference()
                        {
                            Id = VSProjectHelper.GetProjectGuid(msProject),
                            Location = pathToMsproj.MakeRelative(RootDirectory),
                            Type = projectType.Value
                        };

                    // Add the ProjectReference only for the compatible profiles (same platform or no platform)
                    foreach (var profile in Profiles.Where(profile => platformType == profile.Platform))
                    {
                        profile.ProjectReferences.Add(projectReference);
                    }
                }
            }
            catch (Exception ex)
            {
                logger.Error("Unexpected exception while loading project [{0}]", ex, pathToMsproj);
            }
        }
开发者ID:ItayGal2,项目名称:paradox,代码行数:44,代码来源:Package.cs

示例2: TestMakeRelativeWithDrive

        public void TestMakeRelativeWithDrive()
        {
            UPath assetPath2 = null;
            UPath newAssetPath2 = null;
            var dir1 = new UDirectory("C:/a/b/c");

            // Test direct relative
            assetPath2 = new UFile("C:/a/b/c/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("test.txt", newAssetPath2.FullPath);

            // Test direct relative + subdir
            assetPath2 = new UFile("C:/a/b/c/test/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("test/test.txt", newAssetPath2.FullPath);

            // Test relative 1
            assetPath2 = new UFile("C:/a/b/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("../test.txt", newAssetPath2.FullPath);

            // Test relative 2
            assetPath2 = new UFile("C:/a/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("../../test.txt", newAssetPath2.FullPath);

            // Test relative 3
            assetPath2 = new UFile("C:/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("../../../test.txt", newAssetPath2.FullPath);

            // Test already relative
            assetPath2 = new UFile("../test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("../test.txt", newAssetPath2.FullPath);

            // Test no path in common
            assetPath2 = new UFile("E:/e/f/g/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("E:/e/f/g/test.txt", newAssetPath2.FullPath);

            // Test no root path single file
            assetPath2 = new UFile("E:/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("E:/test.txt", newAssetPath2.FullPath);
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:46,代码来源:TestUPathOld.cs

示例3: RunChangeWatcher

        /// <summary>
        /// This method is running in a separate thread and process file events received from <see cref="Core.IO.DirectoryWatcher"/>
        /// in order to generate the appropriate list of <see cref="AssetFileChangedEvent"/>.
        /// </summary>
        private void RunChangeWatcher()
        {
            // Only check every minute
            while (true)
            {
                if (threadWatcherEvent.WaitOne(TrackingSleepTime))
                    break;

                // Use a working copy in order to limit the locking
                fileEventsWorkingCopy.Clear();
                lock (fileEvents)
                {
                    fileEventsWorkingCopy.AddRange(fileEvents);
                    fileEvents.Clear();
                }

                if (fileEventsWorkingCopy.Count == 0 || isTrackingPaused)
                    continue;

                var assetEvents = new List<AssetFileChangedEvent>();

                // If this an asset belonging to a package
                lock (ThisLock)
                {
                    var packages = Packages;

                    // File event
                    foreach (var fileEvent in fileEventsWorkingCopy)
                    {
                        var file = new UFile(fileEvent.FullPath);

                        // When the session is being saved, we should not process events are they are false-positive alerts
                        // So we just skip the file
                        if (assetsBeingSaved.Contains(file.FullPath))
                        {
                            continue;
                        }

                        // 1) Check if this is related to imported assets
                        // Asset imports are handled slightly differently as we need to compute the
                        // hash of the source file
                        if (mapInputDependencyToAssets.ContainsKey(file.FullPath))
                        {
                            // Prepare the hash of the import file in advance for later re-import
                            FileVersionManager.Instance.ComputeFileHashAsync(file.FullPath, SourceImportFileHashCallback, tokenSourceForImportHash.Token);
                            continue;
                        }

                        // 2) else check that the file is a supported extension
                        if (!AssetRegistry.IsAssetFileExtension(file.GetFileExtension()))
                        {
                            continue;
                        }

                        // Find the parent package of the file that has been updated
                        UDirectory parentPackagePath = null;
                        Package parentPackage = null;
                        foreach (var package in packages)
                        {
                            var rootDirectory = package.RootDirectory;
                            if (rootDirectory == null)
                                continue;

                            if (rootDirectory.Contains(file) && (parentPackagePath == null || parentPackagePath.FullPath.Length < rootDirectory.FullPath.Length))
                            {
                                parentPackagePath = rootDirectory;
                                parentPackage = package;
                            }
                        }

                        // If we found a parent package, create an associated asset event
                        if (parentPackage != null)
                        {
                            var relativeLocation = file.MakeRelative(parentPackagePath);

                            var item = parentPackage.Assets.Find(relativeLocation);
                            AssetFileChangedEvent evt = null;
                            switch (fileEvent.ChangeType)
                            {
                                case FileEventChangeType.Created:
                                    evt = new AssetFileChangedEvent(parentPackage, AssetFileChangedType.Added, relativeLocation);
                                    break;
                                case FileEventChangeType.Deleted:
                                    evt = new AssetFileChangedEvent(parentPackage, AssetFileChangedType.Deleted, relativeLocation);
                                    break;
                                case FileEventChangeType.Changed:
                                    evt = new AssetFileChangedEvent(parentPackage, AssetFileChangedType.Updated, relativeLocation);
                                    break;
                            }
                            if (evt != null)
                            {
                                if (item != null)
                                {
                                    evt.AssetId = item.Id;
                                }
                                assetEvents.Add(evt);
//.........这里部分代码省略.........
开发者ID:robterrell,项目名称:paradox,代码行数:101,代码来源:AssetDependencyManager.cs

示例4: TestMakeRelative

        public void TestMakeRelative()
        {
            UPath assetPath2 = null;
            UPath newAssetPath2 = null;
            var dir1 = new UDirectory("/a/b/c");

            var assetDir2 = new UDirectory("/a/b/c");
            newAssetPath2 = dir1.MakeRelative(assetDir2);
            Assert.AreEqual(".", newAssetPath2.FullPath);

            var assetDir3 = new UDirectory("/a/b");
            newAssetPath2 = dir1.MakeRelative(assetDir3);
            Assert.AreEqual("c", newAssetPath2.FullPath);

            var assetDir4 = new UDirectory("/a/b/c/d");
            newAssetPath2 = dir1.MakeRelative(assetDir4);
            Assert.AreEqual("..", newAssetPath2.FullPath);

            // Test direct relative
            assetPath2 = new UFile("/a/b/c/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("test.txt", newAssetPath2.FullPath);

            // Test direct relative + subdir
            assetPath2 = new UFile("/a/b/c/test/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("test/test.txt", newAssetPath2.FullPath);

            // Test relative 1
            assetPath2 = new UFile("/a/b/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("../test.txt", newAssetPath2.FullPath);

            // Test relative 2
            assetPath2 = new UFile("/a/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("../../test.txt", newAssetPath2.FullPath);

            // Test relative 3
            assetPath2 = new UFile("/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("../../../test.txt", newAssetPath2.FullPath);

            // Test already relative
            assetPath2 = new UFile("../test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("../test.txt", newAssetPath2.FullPath);

            // Test only root path in common
            assetPath2 = new UFile("/e/f/g/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("../../../e/f/g/test.txt", newAssetPath2.FullPath);

            // Test only root path in common with single file
            assetPath2 = new UFile("/test.txt");
            newAssetPath2 = assetPath2.MakeRelative(dir1);
            Assert.AreEqual("../../../test.txt", newAssetPath2.FullPath);
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:58,代码来源:TestUPathOld.cs


注:本文中的SiliconStudio.Core.IO.UFile.MakeRelative方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。