本文整理汇总了C#中SiliconStudio.Assets.AssetMigrationContext类的典型用法代码示例。如果您正苦于以下问题:C# AssetMigrationContext类的具体用法?C# AssetMigrationContext怎么用?C# AssetMigrationContext使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AssetMigrationContext类属于SiliconStudio.Assets命名空间,在下文中一共展示了AssetMigrationContext类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Upgrade
public void Upgrade(AssetMigrationContext context, string dependencyName, PackageVersion currentVersion, PackageVersion targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
{
dynamic asset = new DynamicYamlMapping(yamlAssetNode);
// upgrade the asset
UpgradeAsset(context, currentVersion, targetVersion, asset, assetFile);
SetSerializableVersion(asset, dependencyName, targetVersion);
// upgrade its base
var baseBranch = asset[Asset.BaseProperty];
if (baseBranch != null)
{
UpgradeBase(context, dependencyName, currentVersion, targetVersion, baseBranch, assetFile);
}
// upgrade base parts
var basePartsBranch = asset[Asset.BasePartsProperty] as DynamicYamlArray;
if (basePartsBranch != null)
{
foreach (dynamic assetBase in basePartsBranch)
{
UpgradeBase(context, dependencyName, currentVersion, targetVersion, assetBase, assetFile);
}
}
}
示例2: Upgrade
public void Upgrade(AssetMigrationContext context, string dependencyName, PackageVersion currentVersion, PackageVersion targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
{
dynamic asset = new DynamicYamlMapping(yamlAssetNode);
// upgrade the asset
var baseBranch = asset[Asset.BaseProperty];
var basePartsBranch = asset[Asset.BasePartsProperty] as DynamicYamlArray;
// Detect in what kind of override context we are
var overrideHint = (baseBranch != null || (basePartsBranch != null && basePartsBranch.Node.Children.Count > 0))
? OverrideUpgraderHint.Derived
: OverrideUpgraderHint.Unknown;
// Upgrade the asset
UpgradeAsset(context, currentVersion, targetVersion, asset, assetFile, overrideHint);
SetSerializableVersion(asset, dependencyName, targetVersion);
// Upgrade its base
if (baseBranch != null)
{
UpgradeBase(context, dependencyName, currentVersion, targetVersion, baseBranch, assetFile);
}
// Upgrade base parts
if (basePartsBranch != null)
{
foreach (dynamic assetBase in basePartsBranch)
{
UpgradeBase(context, dependencyName, currentVersion, targetVersion, assetBase, assetFile);
}
}
}
示例3: Test
public void Test()
{
var logger = new LoggerResult();
var context = new AssetMigrationContext(null, logger);
var files = Directory.EnumerateFiles(@"..\..\samples", "*.xkscene", SearchOption.AllDirectories);
foreach (var sceneFile in files)
{
logger.HasErrors = false;
logger.Clear();
Console.WriteLine($"Checking file {sceneFile}");
var file = new PackageLoadingAssetFile(sceneFile, null);
var needMigration = AssetMigration.MigrateAssetIfNeeded(context, file, "Xenko");
foreach (var message in logger.Messages)
{
Console.WriteLine(message);
}
Assert.False(logger.HasErrors);
if (needMigration)
{
var result = Encoding.UTF8.GetString(file.AssetContent);
Console.WriteLine(result);
// We cannot load the Package here, as the package can use code/scripts that are only available when you actually compile project assmeblies
}
}
}
示例4: UpgradeAsset
protected override void UpgradeAsset(AssetMigrationContext context, int currentVersion, int targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
{
if (asset.Source != null)
asset.Source = DynamicYamlEmpty.Default;
if (asset.SourceHash != null)
asset.SourceHash = DynamicYamlEmpty.Default;
}
示例5: UpgradeAsset
protected override void UpgradeAsset(AssetMigrationContext context, int currentVersion, int targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
{
// Introduction of MaterialInstance
var material = asset.Type.Material;
if (material != null)
{
asset.Type.MaterialInstance = new YamlMappingNode();
asset.Type.MaterialInstance.Material = material;
asset.Type.Material = DynamicYamlEmpty.Default;
}
var type = asset.Type.Node as YamlMappingNode;
if (type != null && type.Tag == "!CubeProceduralModel")
{
// Size changed from scalar to vector3
var size = asset.Type.Size as DynamicYamlScalar;
if (size != null)
{
var vecSize = new YamlMappingNode
{
{ new YamlScalarNode("X"), new YamlScalarNode(size.Node.Value) },
{ new YamlScalarNode("Y"), new YamlScalarNode(size.Node.Value) },
{ new YamlScalarNode("Z"), new YamlScalarNode(size.Node.Value) }
};
vecSize.Style = YamlStyle.Flow;
asset.Type.Size = vecSize;
}
}
}
示例6: UpgradeBase
private void UpgradeBase(AssetMigrationContext context, string dependencyName, PackageVersion currentVersion, PackageVersion targetVersion, dynamic assetBase, PackageLoadingAssetFile assetFile)
{
var baseAsset = assetBase[nameof(AssetBase.Asset)];
if (baseAsset != null)
{
UpgradeAsset(context, currentVersion, targetVersion, baseAsset, assetFile);
SetSerializableVersion(baseAsset, dependencyName, targetVersion);
}
}
示例7: Upgrade
public void Upgrade(AssetMigrationContext context, int currentVersion, int targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
{
dynamic asset = new DynamicYamlMapping(yamlAssetNode);
var baseBranch = asset["~Base"];
if (baseBranch != null)
asset["~Base"] = DynamicYamlEmpty.Default;
SetSerializableVersion(asset, targetVersion);
}
示例8: Upgrade
public void Upgrade(AssetMigrationContext context, string dependencyName, PackageVersion currentVersion, PackageVersion targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
{
dynamic asset = new DynamicYamlMapping(yamlAssetNode);
var baseBranch = asset[Asset.BaseProperty];
if (baseBranch != null)
asset[BaseProperty] = DynamicYamlEmpty.Default;
AssetUpgraderBase.SetSerializableVersion(asset, dependencyName, targetVersion);
}
示例9: UpgradeAsset
protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile, OverrideUpgraderHint overrideHint)
{
var hierarchy = asset.Hierarchy;
var entities = (DynamicYamlArray)hierarchy.Entities;
foreach (dynamic entity in entities)
{
var components = entity.Components;
var modelComponent = components["ModelComponent.Key"];
if (modelComponent != null)
modelComponent.RemoveChild("DrawOrder");
}
}
示例10: UpgradeAsset
protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
{
var hierarchy = asset.Hierarchy;
var entities = (DynamicYamlArray)hierarchy.Entities;
foreach (dynamic entity in entities)
{
var components = entity.Components;
var spriteComponent = components["SpriteComponent.Key"];
if (spriteComponent != null)
spriteComponent.RemoveChild("ExtrusionMethod");
}
}
示例11: UpgradeAsset
protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile,
OverrideUpgraderHint overrideHint)
{
if (asset.IsDynamic != null)
{
var isDynamic = (bool)asset.IsDynamic;
// There is also SDF type, but old assets don't have it yet
asset.AddChild("FontType", isDynamic ? "Dynamic" : "Static");
asset.RemoveChild("IsDynamic");
}
}
示例12: UpgradeAsset
protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
{
foreach (var modelMaterial in asset.Materials)
{
var material = modelMaterial.Material;
if (material != null)
{
modelMaterial.MaterialInstance = new YamlMappingNode();
modelMaterial.MaterialInstance.Material = material;
modelMaterial.Material = DynamicYamlEmpty.Default;
}
}
}
示例13: Upgrade
public void Upgrade(AssetMigrationContext context, int currentVersion, int targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
{
dynamic asset = new DynamicYamlMapping(yamlAssetNode);
// upgrade the asset
UpgradeAsset(context, currentVersion, targetVersion, asset, assetFile);
SetSerializableVersion(asset, targetVersion);
// upgrade its base
var baseBranch = asset["~Base"];
if (baseBranch != null)
{
var baseAsset = baseBranch["Asset"];
if (baseAsset != null)
UpgradeAsset(context, currentVersion, targetVersion, baseAsset, assetFile);
SetSerializableVersion(baseAsset, targetVersion);
}
}
示例14: UpgradeAsset
protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
{
if (asset.ColliderShapes == null)
return;
foreach (var colliderShape in asset.ColliderShapes)
{
if (colliderShape.Node.Tag == "!Box2DColliderShapeDesc")
{
var size = 2f * DynamicYamlExtensions.ConvertTo<Vector2>(colliderShape.HalfExtent);
colliderShape.Size = DynamicYamlExtensions.ConvertFrom(size);
colliderShape.HalfExtent = DynamicYamlEmpty.Default;
}
if (colliderShape.Node.Tag == "!BoxColliderShapeDesc")
{
var size = 2f * DynamicYamlExtensions.ConvertTo<Vector3>(colliderShape.HalfExtents);
colliderShape.Size = DynamicYamlExtensions.ConvertFrom(size);
colliderShape.HalfExtents = DynamicYamlEmpty.Default;
}
if (colliderShape.Node.Tag == "!CapsuleColliderShapeDesc" || colliderShape.Node.Tag == "!CylinderColliderShapeDesc")
{
var upVector = DynamicYamlExtensions.ConvertTo<Vector3>(colliderShape.UpAxis);
if (upVector == Vector3.UnitX)
colliderShape.Orientation = ShapeOrientation.UpX;
if (upVector == Vector3.UnitZ)
colliderShape.Orientation = ShapeOrientation.UpZ;
colliderShape.UpAxis = DynamicYamlEmpty.Default;
}
if (colliderShape.Node.Tag == "!CapsuleColliderShapeDesc" && colliderShape.Height != null)
{
colliderShape.Length = 2f * (float)colliderShape.Height;
colliderShape.Height = DynamicYamlEmpty.Default;
}
if (colliderShape.Node.Tag == "!CylinderColliderShapeDesc")
{
colliderShape.Radius = (float)colliderShape.HalfExtents.X;
colliderShape.Height = 2f * (float)colliderShape.HalfExtents.Y;
colliderShape.HalfExtents = DynamicYamlEmpty.Default;
}
}
}
示例15: UpgradeAsset
protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile,
OverrideUpgraderHint overrideHint)
{
var hierarchy = asset.Hierarchy;
var entities = hierarchy.Entities;
foreach (var entityAndDesign in entities)
{
var entity = entityAndDesign.Entity;
foreach (var component in entity.Components)
{
var componentTag = component.Node.Tag;
if (componentTag != "!SpriteComponent")
continue;
var provider = component.SpriteProvider;
if (provider == null || provider.Node.Tag != "!SpriteFromSheet")
continue;
component.TransferChild("CurrentFrame", provider, "CurrentFrame");
}
}
}