本文整理汇总了C#中SharpDX.XAudio2.XAudio2.CreateMasteringVoice方法的典型用法代码示例。如果您正苦于以下问题:C# XAudio2.CreateMasteringVoice方法的具体用法?C# XAudio2.CreateMasteringVoice怎么用?C# XAudio2.CreateMasteringVoice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SharpDX.XAudio2.XAudio2
的用法示例。
在下文中一共展示了XAudio2.CreateMasteringVoice方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MasteringVoice
/// <summary>
/// Creates and configures a mastering voice.
/// </summary>
/// <param name="device">an instance of <see cref = "SharpDX.XAudio2.XAudio2" /></param>
/// <param name="inputChannels">[in] Number of channels the mastering voice expects in its input audio. InputChannels must be less than or equal to XAUDIO2_MAX_AUDIO_CHANNELS. InputChannels can be set to XAUDIO2_DEFAULT_CHANNELS, with the default being determined by the current platform. Windows Attempts to detect the system speaker configuration setup. Xbox 360 Defaults to 5.1 surround. </param>
/// <param name="inputSampleRate">[in] Sample rate of the input audio data of the mastering voice. This rate must be a multiple of XAUDIO2_QUANTUM_DENOMINATOR. InputSampleRate must be between XAUDIO2_MIN_SAMPLE_RATE and XAUDIO2_MAX_SAMPLE_RATE. InputSampleRate can be set to XAUDIO2_DEFAULT_SAMPLERATE, with the default being determined by the current platform. Windows Windows XP defaults to 44100. Windows Vista and Windows 7 default to the setting specified in the Sound Control Panel. The default for this setting is 44100 (or 48000 if required by the driver). Xbox 360 Defaults to 48000. </param>
/// <param name="deviceId">[in] Index of the output device that will be sent input by the mastering voice. Specifying the default value of 0 causes XAudio2 to select the global default audio device. </param>
/// <unmanaged>HRESULT IXAudio2::CreateMasteringVoice([Out] IXAudio2MasteringVoice** ppMasteringVoice,[None] UINT32 InputChannels,[None] UINT32 InputSampleRate,[None] UINT32 Flags,[None] UINT32 DeviceIndex,[In, Optional] const XAUDIO2_EFFECT_CHAIN* pEffectChain)</unmanaged>
public MasteringVoice(XAudio2 device, int inputChannels = 2, int inputSampleRate = 44100)
: base(device)
{
if (device.Version == XAudio2Version.Version27)
{
device.CreateMasteringVoice27(this, inputChannels, inputSampleRate, 0, 0, null);
}
else
{
device.CreateMasteringVoice(this, inputChannels, inputSampleRate, 0, null, null, AudioStreamCategory.GameEffects);
}
}
示例2: MasteringVoice
public MasteringVoice(XAudio2 device, int inputChannels = 0, int inputSampleRate = 0, int deviceIndex = 0)
: base(IntPtr.Zero)
{
device.CreateMasteringVoice(this, inputChannels, inputSampleRate, 0, deviceIndex, null);
}