本文整理汇总了C#中SharpDX.Toolkit.GameTime.Update方法的典型用法代码示例。如果您正苦于以下问题:C# GameTime.Update方法的具体用法?C# GameTime.Update怎么用?C# GameTime.Update使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SharpDX.Toolkit.GameTime
的用法示例。
在下文中一共展示了GameTime.Update方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawingSurfaceSIS
public DrawingSurfaceSIS(IRenderer renderer1, IRenderer renderer2)
{
gameTime = new GameTime();
totalGameTime = new TimeSpan();
timer = new TimerTick();
IsFixedTimeStep = true;
maximumElapsedTime = TimeSpan.FromMilliseconds(500.0);
TargetElapsedTime = TimeSpan.FromTicks(10000000 / 60); // target elapsed time is by default 60Hz
lastUpdateCount = new int[4];
nextLastUpdateCountIndex = 0;
// Calculate the updateCountAverageSlowLimit (assuming moving average is >=3 )
// Example for a moving average of 4:
// updateCountAverageSlowLimit = (2 * 2 + (4 - 2)) / 4 = 1.5f
const int BadUpdateCountTime = 2; // number of bad frame (a bad frame is a frame that has at least 2 updates)
var maxLastCount = 2 * Math.Min(BadUpdateCountTime, lastUpdateCount.Length);
updateCountAverageSlowLimit = (float)(maxLastCount + (lastUpdateCount.Length - maxLastCount)) / lastUpdateCount.Length;
timer.Reset();
gameTime.Update(totalGameTime, TimeSpan.Zero, false);
//gameTime.FrameCount = 0;
Init(renderer1, renderer2);
}