本文整理汇总了C#中SharpDX.Direct3D9.Texture.FromFile方法的典型用法代码示例。如果您正苦于以下问题:C# Texture.FromFile方法的具体用法?C# Texture.FromFile怎么用?C# Texture.FromFile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SharpDX.Direct3D9.Texture
的用法示例。
在下文中一共展示了Texture.FromFile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Poll
public Poll(Device device, float height)
{
_height = height;
Texture = Texture ?? Texture.FromFile(device, "Assets/Textures/poll.png");
TextureTop = TextureTop ?? Texture.FromFile(device, "Assets/Textures/poll_top.png");
_topFlagLocation = new Vector3(-0.5f, 0.25f + (height / 2 - 1.5f), 0);
_flag = Add(new Sprite(device, "flag", 1));
_flag.Translate(_topFlagLocation);
Add(new GameObject
{
new MeshRenderer
{
Mesh = new TexturedCube(device, 0.5f, 0.5f, 0.5f, DefaultUV, DefaultUV, DefaultUV, DefaultUV, DefaultUV, DefaultUV),
Material = new TextureMaterial(TextureTop, false)
}
}).Translate(0, 0.25f + (height / 2 - 0.5f), 0);
Add(new GameObject
{
new MeshRenderer
{
Mesh = new TexturedCube(device, 0.2f, height - 0.5f, 0.2f, DefaultUV, DefaultUV, DefaultUV, DefaultUV, DefaultUV, DefaultUV),
Material = new TextureMaterial(Texture, false)
}
}).Translate(0, -0.25f, 0);
Add(new Trigger(SlideDown, 0.5f, height, 0.5f, Vector3.Zero));
}