本文整理汇总了C#中SharpDX.Direct3D9.Font.OnLostDevice方法的典型用法代码示例。如果您正苦于以下问题:C# Font.OnLostDevice方法的具体用法?C# Font.OnLostDevice怎么用?C# Font.OnLostDevice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SharpDX.Direct3D9.Font
的用法示例。
在下文中一共展示了Font.OnLostDevice方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Load
/// <summary>
/// Loads this instance.
/// </summary>
public void Load()
{
Font = new Font(
Drawing.Direct3DDevice,
new FontDescription
{
FaceName = "Tahoma",
Height = 30,
OutputPrecision = FontPrecision.Default,
Quality = FontQuality.Default
});
GameObject.OnCreate += this.OnGameObjectCreate;
GameObject.OnDelete += this.OnGameObjectDelete;
Drawing.OnEndScene += this.OnDrawingEndScene;
Drawing.OnPreReset += args => { Font.OnLostDevice(); };
Drawing.OnPostReset += args => { Font.OnResetDevice(); };
}
示例2: Load
/// <summary>
/// Loads this instance.
/// </summary>
public void Load()
{
Font = new Font(
Drawing.Direct3DDevice,
new FontDescription
{
FaceName = "Tahoma",
Height = getSliderItem("FontSize"),
OutputPrecision = FontPrecision.Default,
Quality = FontQuality.Default
});
Drawing.OnEndScene += this.Drawing_OnEndScene;
Drawing.OnPreReset += args => { Font.OnLostDevice(); };
Drawing.OnPostReset += args => { Font.OnResetDevice(); };
}