本文整理汇总了C#中SharpDX.Direct3D11.UnorderedAccessView.ResourceAs方法的典型用法代码示例。如果您正苦于以下问题:C# UnorderedAccessView.ResourceAs方法的具体用法?C# UnorderedAccessView.ResourceAs怎么用?C# UnorderedAccessView.ResourceAs使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SharpDX.Direct3D11.UnorderedAccessView
的用法示例。
在下文中一共展示了UnorderedAccessView.ResourceAs方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CopyUAVToSRV
private void CopyUAVToSRV(ShaderResourceView srv, UnorderedAccessView uav)
{
var device = this.DeviceManager.Direct3DDevice;
using (var t = srv.ResourceAs<Texture2D>())
{
using (var t2 = uav.ResourceAs<Texture2D>())
{
// Copy the texture for the resource to the typeless texture
device.ImmediateContext.CopyResource(t, t2);
}
}
}
示例2: CopyR32_UInt_UAVToExistingSRV
private void CopyR32_UInt_UAVToExistingSRV(UnorderedAccessView uav, ShaderResourceView srv)
{
var device = this.DeviceManager.Direct3DDevice;
int width, height;
using (var t = uav.ResourceAs<Texture2D>())
{
width = t.Description.Width;
height = t.Description.Height;
if (t.Description.Format != Format.R32_UInt)
throw new ArgumentException("The provided UAV does not use the format R32_Uint", "uav");
using (var t2 = srv.ResourceAs<Texture2D>())
{
if (t2.Description.Format != Format.R8G8B8A8_Typeless)
throw new ArgumentException("Currently only supporting R8G8B8A8_Typeless SRVs", "srv");
this.DeviceManager.Direct3DDevice.ImmediateContext.CopyResource(t, t2);
}
}
}