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C# ShaderResourceView.ResourceAs方法代码示例

本文整理汇总了C#中SharpDX.Direct3D11.ShaderResourceView.ResourceAs方法的典型用法代码示例。如果您正苦于以下问题:C# ShaderResourceView.ResourceAs方法的具体用法?C# ShaderResourceView.ResourceAs怎么用?C# ShaderResourceView.ResourceAs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharpDX.Direct3D11.ShaderResourceView的用法示例。


在下文中一共展示了ShaderResourceView.ResourceAs方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BeginBatch

        public void BeginBatch(ShaderResourceView texSRV)
        {
            Debug.Assert(_initialized);

            _batchTexSRV = texSRV;

            var tex = _batchTexSRV.ResourceAs<Texture2D>();
            {
                var texDesc = tex.Description;
                _texWidth = texDesc.Width;
                _texHeight = texDesc.Height;
            }
            _spriteList.Clear();
        }
开发者ID:nefarius,项目名称:Direct3DHook,代码行数:14,代码来源:DXSprite.cs

示例2: CopyUAVToSRV

        private void CopyUAVToSRV(ShaderResourceView srv, UnorderedAccessView uav)
        {
            var device = this.DeviceManager.Direct3DDevice;

            using (var t = srv.ResourceAs<Texture2D>())
            {
                using (var t2 = uav.ResourceAs<Texture2D>())
                {
                    // Copy the texture for the resource to the typeless texture
                    device.ImmediateContext.CopyResource(t, t2);
                }
            }
        }
开发者ID:QamarWaqar,项目名称:Direct3D-Rendering-Cookbook,代码行数:13,代码来源:ImageProcessingCS.cs

示例3: CopySRVToNewR32_UInt_UAV

        private UnorderedAccessView CopySRVToNewR32_UInt_UAV(ShaderResourceView srv)
        {
            UnorderedAccessView uav;
            var device = this.DeviceManager.Direct3DDevice;

            using (var t = srv.ResourceAs<Texture2D>())
            {
                // Resize the sourceTexture resource so that it is the correct size
                var desc = t.Description;
                desc.BindFlags = BindFlags.ShaderResource | BindFlags.UnorderedAccess;
                desc.Format = Format.R8G8B8A8_Typeless;
                using (var t2 = ToDispose(new Texture2D(device, desc)))
                {

                    uav = ToDispose(new UnorderedAccessView(device, t2, new UnorderedAccessViewDescription
                    {
                        Format = Format.R32_UInt,
                        Dimension = UnorderedAccessViewDimension.Texture2D
                    }));

                    // Copy the texture for the resource to the typeless texture
                    device.ImmediateContext.CopyResource(t, t2);
                }
            }

            return uav;
        }
开发者ID:QamarWaqar,项目名称:Direct3D-Rendering-Cookbook,代码行数:27,代码来源:ImageProcessingCS.cs

示例4: CopyR32_UInt_UAVToExistingSRV

        private void CopyR32_UInt_UAVToExistingSRV(UnorderedAccessView uav, ShaderResourceView srv)
        {
            var device = this.DeviceManager.Direct3DDevice;

            int width, height;

            using (var t = uav.ResourceAs<Texture2D>())
            {
                width = t.Description.Width;
                height = t.Description.Height;

                if (t.Description.Format != Format.R32_UInt)
                    throw new ArgumentException("The provided UAV does not use the format R32_Uint", "uav");

                using (var t2 = srv.ResourceAs<Texture2D>())
                {
                    if (t2.Description.Format != Format.R8G8B8A8_Typeless)
                        throw new ArgumentException("Currently only supporting R8G8B8A8_Typeless SRVs", "srv");

                    this.DeviceManager.Direct3DDevice.ImmediateContext.CopyResource(t, t2);
                }
            }
        }
开发者ID:QamarWaqar,项目名称:Direct3D-Rendering-Cookbook,代码行数:23,代码来源:ImageProcessingCS.cs

示例5: CheckSRVWidthHeight

 private void CheckSRVWidthHeight(ShaderResourceView srv, out int width, out int height)
 {
     using (var t = srv.ResourceAs<Texture2D>())
     {
         width = t.Description.Width;
         height = t.Description.Height;
     }
 }
开发者ID:QamarWaqar,项目名称:Direct3D-Rendering-Cookbook,代码行数:8,代码来源:ImageProcessingCS.cs


注:本文中的SharpDX.Direct3D11.ShaderResourceView.ResourceAs方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。