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C# Device.QueryInterfaceOrNull方法代码示例

本文整理汇总了C#中SharpDX.Direct3D11.Device.QueryInterfaceOrNull方法的典型用法代码示例。如果您正苦于以下问题:C# Device.QueryInterfaceOrNull方法的具体用法?C# Device.QueryInterfaceOrNull怎么用?C# Device.QueryInterfaceOrNull使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharpDX.Direct3D11.Device的用法示例。


在下文中一共展示了Device.QueryInterfaceOrNull方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        static void Main()
        {
            #region Direct3D Initialization
            // Create the window to render to
            Form1 form = new Form1();
            form.Text = "D3DRendering - Initialize D3D 11.1";
            form.Width = 640;
            form.Height = 480;

            // Create the device and swapchain
            Device1 device;
            SwapChain1 swapChain;

            // First create a regular D3D11 device
            using (
                var device11 = new Device(
                    SharpDX.Direct3D.DriverType.Hardware,
                    DeviceCreationFlags.None,
                    new [] {
                        SharpDX.Direct3D.FeatureLevel.Level_11_1,
                        SharpDX.Direct3D.FeatureLevel.Level_11_0,
                    }))
            {
                // Query device for the Device1 interface (ID3D11Device1)
                device = device11.QueryInterfaceOrNull<Device1>();

                if (device == null)
                    throw new NotSupportedException("SharpDX.Direct3D11.Device1 is not supported");
            }

            // Rather than create a new DXGI Factory we should reuse
            // the one that has been used internally to create the device
            using (var dxgi = device.QueryInterface<SharpDX.DXGI.Device2>())
            using (var adapter = dxgi.Adapter)
            using (var factory = adapter.GetParent<Factory2>())
            {
                var desc1 = new SwapChainDescription1()
                {
                    Width = form.ClientSize.Width,
                    Height = form.ClientSize.Height,
                    Format = Format.R8G8B8A8_UNorm,
                    Stereo = false,
                    SampleDescription = new SampleDescription(1, 0),
                    Usage = Usage.BackBuffer | Usage.RenderTargetOutput,
                    BufferCount = 1,
                    Scaling = Scaling.Stretch,
                    SwapEffect = SwapEffect.Discard,
                };

                swapChain = new SwapChain1(factory,
                    device,
                    form.Handle,
                    ref desc1,
                    new SwapChainFullScreenDescription()
                    {
                        RefreshRate = new Rational(60, 1),
                        Scaling = DisplayModeScaling.Centered,
                        Windowed = true
                    },
                    // Restrict output to specific Output (monitor)
                    null);
            }

            // Create references to backBuffer and renderTargetView
            var backBuffer = Texture2D.FromSwapChain<Texture2D>(swapChain, 0);
            var renderTargetView = new RenderTargetView(device, backBuffer);

            #endregion

            #region Render loop

            // Create Clock and FPS counters
            var clock = new System.Diagnostics.Stopwatch();
            var clockFrequency = (double)System.Diagnostics.Stopwatch.Frequency;
            clock.Start();
            var deltaTime = 0.0;
            var fpsTimer = new System.Diagnostics.Stopwatch();
            fpsTimer.Start();
            var fps = 0.0;
            int fpsFrames = 0;

            // Create and run the render loop
            RenderLoop.Run(form, () =>
            {
                // Time in seconds
                var totalSeconds = clock.ElapsedTicks / clockFrequency;

                #region FPS and title update
                fpsFrames++;
                if (fpsTimer.ElapsedMilliseconds > 1000)
                {
                    fps = 1000.0 * fpsFrames / fpsTimer.ElapsedMilliseconds;

                    // Update window title with FPS once every second
                    form.Text = string.Format("D3DRendering D3D11.1 - FPS: {0:F2} ({1:F2}ms/frame)", fps, (float)fpsTimer.ElapsedMilliseconds / fpsFrames);

                    // Restart the FPS counter
                    fpsTimer.Reset();
                    fpsTimer.Start();
                    fpsFrames = 0;
//.........这里部分代码省略.........
开发者ID:QamarWaqar,项目名称:Direct3D-Rendering-Cookbook,代码行数:101,代码来源:Program.cs


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