本文整理汇总了C#中Server.Targeting.Target.Invoke方法的典型用法代码示例。如果您正苦于以下问题:C# Target.Invoke方法的具体用法?C# Target.Invoke怎么用?C# Target.Invoke使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Targeting.Target
的用法示例。
在下文中一共展示了Target.Invoke方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ProcessTarget
private void ProcessTarget( Target targ )
{
bool isDispel = ( targ is DispelSpell.InternalTarget );
bool isParalyze = ( targ is ParalyzeSpell.InternalTarget );
bool isTeleport = ( targ is TeleportSpell.InternalTarget );
bool teleportAway = false;
Mobile toTarget;
if ( isDispel )
{
toTarget = FindDispelTarget( false );
if ( !SmartAI && toTarget != null )
RunTo( toTarget );
else if ( toTarget != null && m_Mobile.InRange( toTarget, 10 ) )
RunFrom( toTarget );
}
else if ( SmartAI && (isParalyze || isTeleport) )
{
toTarget = FindDispelTarget( true );
if ( toTarget == null )
{
toTarget = m_Mobile.Combatant;
if ( toTarget != null )
RunTo( toTarget );
}
else if ( m_Mobile.InRange( toTarget, 10 ) )
{
RunFrom( toTarget );
teleportAway = true;
}
else
{
teleportAway = true;
}
}
else
{
toTarget = m_Mobile.Combatant;
if ( toTarget != null )
RunTo( toTarget );
}
if ( (targ.Flags & TargetFlags.Harmful) != 0 && toTarget != null )
{
if ( (targ.Range == -1 || m_Mobile.InRange( toTarget, targ.Range )) && m_Mobile.CanSee( toTarget ) && m_Mobile.InLOS( toTarget ) )
{
targ.Invoke( m_Mobile, toTarget );
}
else if ( isDispel )
{
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
}
}
else if ( (targ.Flags & TargetFlags.Beneficial) != 0 )
{
targ.Invoke( m_Mobile, m_Mobile );
}
else if ( isTeleport && toTarget != null )
{
Map map = m_Mobile.Map;
if ( map == null )
{
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
return;
}
int px, py;
if ( teleportAway )
{
int rx = m_Mobile.X - toTarget.X;
int ry = m_Mobile.Y - toTarget.Y;
double d = m_Mobile.GetDistanceToSqrt( toTarget );
px = toTarget.X + (int)(rx * (10 / d));
py = toTarget.Y + (int)(ry * (10 / d));
}
else
{
px = toTarget.X;
py = toTarget.Y;
}
for ( int i = 0; i < m_Offsets.Length; i += 2 )
{
int x = m_Offsets[i], y = m_Offsets[i + 1];
Point3D p = new Point3D( px + x, py + y, 0 );
LandTarget lt = new LandTarget( p, map );
if ( (targ.Range == -1 || m_Mobile.InRange( p, targ.Range )) && m_Mobile.InLOS( lt ) && map.CanSpawnMobile( px + x, py + y, lt.Z ) && !SpellHelper.CheckMulti( p, map ) )
{
//.........这里部分代码省略.........
示例2: ProcessTarget
private void ProcessTarget( Target targ, NeedDelegate[] func )
{
Mobile toHelp = Find( func );
if ( toHelp != null )
{
if ( targ.Range != -1 && !m_Mobile.InRange( toHelp, targ.Range ) )
{
DoMove( m_Mobile.GetDirectionTo( toHelp ) | Direction.Running );
}
else
{
targ.Invoke( m_Mobile, toHelp );
}
}
else
{
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
}
}
示例3: ProcessTarget
private void ProcessTarget( Target targ )
{
bool isDispel = ( targ is DispelSpell.InternalTarget );
bool isParalyze = ( targ is ParalyzeSpell.InternalTarget );
Mobile toTarget;
if ( isDispel )
{
toTarget = FindDispelTarget( false );
if ( !SmartAI && toTarget != null )
RunTo( toTarget );
else if ( toTarget != null && m_Mobile.InRange( toTarget, 8 ) )
RunFrom( toTarget );
}
else if ( SmartAI && isParalyze )
{
toTarget = FindDispelTarget( true );
if ( toTarget == null )
{
toTarget = m_Mobile.Combatant;
if ( toTarget != null )
RunTo( toTarget );
}
}
else
{
toTarget = m_Mobile.Combatant;
if ( toTarget != null )
RunTo( toTarget );
}
if ( (targ.Flags & TargetFlags.Harmful) != 0 && toTarget != null )
{
if ( (targ.Range == -1 || m_Mobile.InRange( toTarget, targ.Range )) && m_Mobile.CanSee( toTarget ) && m_Mobile.InLOS( toTarget ) )
{
targ.Invoke( m_Mobile, toTarget );
}
else if ( isDispel )
{
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
}
}
else if ( (targ.Flags & TargetFlags.Beneficial) != 0 )
{
targ.Invoke( m_Mobile, m_Mobile );
}
else
{
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
}
}
示例4: ProcessTarget
private void ProcessTarget( Target targ )
{
targ.Invoke( m_Mobile, m_Mobile );
}
示例5: ProcessTarget
public override void ProcessTarget(Target targ)
{
bool isDispel = (targ is DispelSpell.InternalTarget);
bool isParalyze = (targ is ParalyzeSpell.InternalTarget);
bool isTeleport = (targ is TeleportSpell.InternalTarget);
bool isCrossHeal = (targ is GreaterHealSpell.InternalTarget);
bool isTrap = (targ is MagicTrapSpell.InternalTarget);
bool teleportAway = false;
bool isReveal = (targ is RevealSpell.InternalTarget || targ is DetectHidden.InternalTarget);
Mobile toTarget = null;
Mobile toHeal = null;
if (isReveal)
{
targ.Invoke(m_Mobile, m_Mobile);
}
if (isTrap)
{
Pouch p = FindPouch(m_Mobile);
if (p != null)
{
targ.Invoke(m_Mobile, p);
}
else
targ.Cancel(m_Mobile, TargetCancelType.Canceled);
}
if (isDispel)
{
toTarget = FindDispelTarget(false);
if (toTarget != null && m_Mobile.InRange(toTarget, 10) && !toTarget.Paralyzed)
RunFrom(toTarget);
}
if (CrossHeals && isCrossHeal)
{
toHeal = FindHealTarget(true);
if (toHeal != null && !m_Mobile.InRange(toHeal, 8))
{
RunTo(toHeal, CanRun);
}
}
else if (isParalyze || isTeleport)
{
toTarget = FindDispelTarget(true);
if (toTarget == null)
{
toTarget = m_Mobile.Combatant;
if (toTarget != null && !m_Mobile.InRange(toTarget, 8))
RunTo(toTarget, CanRun);
}
else if (m_Mobile.InRange(toTarget, 10))
{
RunFrom(toTarget);
teleportAway = true;
}
else
{
teleportAway = true;
}
}
else
{
if (m_Mobile.ControlOrder == OrderType.Come && isTeleport)
{
toTarget = m_Mobile.ControlMaster;
}
else
{
toTarget = m_Mobile.Combatant;
}
if (toTarget != null)
{
RunTo(toTarget, CanRun);
}
}
if ((targ.Flags & TargetFlags.Harmful) != 0 && toTarget != null)
{
if ((m_Mobile.InRange(toTarget, 10)) && m_Mobile.CanSee(toTarget) && m_Mobile.InLOS(toTarget))
{
targ.Invoke(m_Mobile, toTarget);
}
else if (isDispel)
{
targ.Cancel(m_Mobile, TargetCancelType.Canceled);
}
}
//.........这里部分代码省略.........