本文整理汇总了C#中Server.Network.Client.SetBiosIdentification方法的典型用法代码示例。如果您正苦于以下问题:C# Client.SetBiosIdentification方法的具体用法?C# Client.SetBiosIdentification怎么用?C# Client.SetBiosIdentification使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Network.Client
的用法示例。
在下文中一共展示了Client.SetBiosIdentification方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ProcessData
internal static void ProcessData(Client client, string[] parse)
{
//string[] parse = data.Split(TcpPacket.SEP_CHAR);
if (client.Player == null)
{
if (parse[0].ToLower() == "requestnews")
{
Messenger.SendNews(client);
client.InitializeClientSystem();
return;
}
}
if (client.Player == null)
{
Messenger.PlainMsg(client, "Unable to initialize connection. Please retry.", Enums.PlainMsgType.MainMenu);
return;
}
if (!client.Player.LoggedIn)
{
#region Not Logged In
switch (parse[0].ToLower())
{
case "clienterror":
{
string error = parse[1];
error += "\r\n\r\n------- ERROR REPORT END -------\r\n\r\n";
Logging.Logger.AppendToLog("/Client Error Logs/" + DateTime.Now.ToShortDateString().Replace("/", "-") + "/log.txt", error);
}
break;
case "requestnews":
Messenger.SendNews(client);
client.InitializeClientSystem();
break;
#region Logging In
case "login":
{
if (Globals.ServerClosed)
{
Messenger.PlainMsg(client, "Server is closed at the moment!", Enums.PlainMsgType.MainMenu);
return;
}
if (ClientManager.CanLogin(parse[1]))
{
using (DatabaseConnection dbConnection = new DatabaseConnection(DatabaseID.Players))
{
// Check if the account exists
if (PlayerManager.AccountExists(dbConnection, parse[1]) == false)
{
Messenger.PlainMsg(client, "This account does not exist.", Enums.PlainMsgType.MainMenu);
return;
}
// Check the client version
if (parse[3].ToInt() < Constants.CLIENT_VERSION)
{
Messenger.PlainMsg(client, "Your client is outdated. Please update your client.", Enums.PlainMsgType.MainMenu);
return;
}
// Verify that the client used is a valid one
if (parse[10] != "PMDCPCore")
{
Messenger.PlainMsg(client, "Bad client version! Did you edit the source code?", Enums.PlainMsgType.MainMenu);
return;
}
#if !DEBUG
if (ClientManager.IsMacAddressConnected(parse[11])) {
Messenger.PlainMsg(client, "You are already playing on this computer!", Enums.PlainMsgType.MainMenu);
return;
}
#endif
string password = Security.Hash.GenerateMD5Hash(parse[2]).Trim();
if (PlayerManager.IsPasswordCorrect(dbConnection, parse[1], password))
{
client.SetMacAddress(parse[11]);
client.SetBiosIdentification(parse[12]);
// Check if they aren't banned
if (Bans.IsIPBanned(dbConnection, client) == Enums.BanType.Ban || Bans.IsMacBanned(dbConnection, client) == Enums.BanType.Ban)
{
Logging.ChatLogger.AppendToChatLog("Staff", "IP: " + client.IP + " Mac: " + client.MacAddress + " attempted to log on, but was banned.");
Messenger.PlainMsg(client, "You can't enter this world!", Enums.PlainMsgType.MainMenu);
client.SetMacAddress("");
client.SetBiosIdentification("");
return;
}
client.Player.AccountName = parse[1];
client.Player.SetSystemInfo(parse[8], parse[9], parse[10]);
Messenger.SendChars(dbConnection, client);
}
else
{
Messenger.PlainMsg(client, "Invalid password.", Enums.PlainMsgType.MainMenu);
}
}
}
else
//.........这里部分代码省略.........