本文整理汇总了C#中Server.Multis.BaseHouse类的典型用法代码示例。如果您正苦于以下问题:C# BaseHouse类的具体用法?C# BaseHouse怎么用?C# BaseHouse使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BaseHouse类属于Server.Multis命名空间,在下文中一共展示了BaseHouse类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: VendorInventory
public VendorInventory( BaseHouse house, GenericReader reader )
{
m_House = house;
int version = reader.ReadEncodedInt();
m_Owner = reader.ReadMobile();
m_VendorName = reader.ReadString();
m_ShopName = reader.ReadString();
m_Items = reader.ReadStrongItemList();
m_Gold = reader.ReadInt();
m_ExpireTime = reader.ReadDeltaTime();
if ( m_Items.Count == 0 && m_Gold == 0 )
{
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
}
else
{
TimeSpan delay = m_ExpireTime - DateTime.UtcNow;
m_ExpireTimer = new ExpireTimer( this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero );
m_ExpireTimer.Start();
}
}
示例2: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_House = reader.ReadItem() as BaseHouse;
goto case 0;
}
case 0:
{
m_Description = reader.ReadString();
m_Marked = reader.ReadBool();
m_Target = reader.ReadPoint3D();
m_TargetMap = reader.ReadMap();
CalculateHue();
break;
}
}
}
示例3: HouseSign
public HouseSign(BaseHouse owner)
: base(0xBD2)
{
this.m_Owner = owner;
this.m_OrgOwner = this.m_Owner.Owner;
this.Movable = false;
}
示例4: TentPackGump
public TentPackGump( Mobile mobile, BaseHouse house ) : base( 110, 100 )
{
m_Mobile = mobile;
m_House = house;
mobile.CloseGump( typeof( TentPackGump ) );
Closable = false;
AddPage( 0 );
AddBackground( 0, 0, 420, 280, 5054 );
AddImageTiled( 10, 10, 400, 20, 2624 );
AddAlphaRegion( 10, 10, 400, 20 );
AddHtmlLocalized( 10, 10, 400, 20, 1060635, 30720, false, false ); // <CENTER>WARNING</CENTER>
AddImageTiled( 10, 40, 400, 200, 2624 );
AddAlphaRegion( 10, 40, 400, 200 );
AddHtml( 10, 40, 400, 200, string.Format( "You are about to pack up your tent.\nYou will place the tent back in its tent bag.\nThe tent will remain behind and can be freely picked up by anyone.\nOnce the tent has been put away, anyone can attempt to place a new house or tent on the vacant land.\n Are you sure you wish to continue?" ), false, true );
AddImageTiled( 10, 250, 400, 20, 2624 );
AddAlphaRegion( 10, 250, 400, 20 );
AddButton( 10, 250, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 40, 250, 170, 20, 1011036, 32767, false, false ); // OKAY
AddButton( 210, 250, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 240, 250, 170, 20, 1011012, 32767, false, false ); // CANCEL
}
示例5: ValidatePlacement
public bool ValidatePlacement(Point3D loc)
{
Map map = m_From.Map;
if (map == null)
return false;
m_House = BaseHouse.FindHouseAt(m_From.Location, map, 20);
if (m_House == null || !m_House.IsOwner(m_From))
{
m_From.SendMessage("You must be standing in your house to place this");
return false;
}
if (loc.Y > m_From.Location.Y + YardSettings.Front || loc.Y < m_From.Location.Y - YardSettings.Back)
{
m_From.SendMessage("This is outside of your yard. Please re-try the placement");
return false;
}
if (loc.X > m_From.Location.X + YardSettings.Right || loc.X < m_From.Location.X - YardSettings.Left)
{
m_From.SendMessage("This is outside of your yard. Please re-try the placement");
return false;
}
return true;
}
示例6: VendorInventoryGump
public VendorInventoryGump(BaseHouse house, Mobile from)
: base(50, 50)
{
m_House = house;
m_Inventories = new ArrayList(house.VendorInventories);
AddBackground(0, 0, 420, 50 + 20 * m_Inventories.Count, 0x13BE);
AddImageTiled(10, 10, 400, 20, 0xA40);
AddHtmlLocalized(15, 10, 200, 20, 1062435, 0x7FFF, false, false); // Reclaim Vendor Inventory
AddHtmlLocalized(330, 10, 50, 20, 1062465, 0x7FFF, false, false); // Expires
AddImageTiled(10, 40, 400, 20 * m_Inventories.Count, 0xA40);
for (int i = 0; i < m_Inventories.Count; i++)
{
VendorInventory inventory = (VendorInventory)m_Inventories[i];
int y = 40 + 20 * i;
if (inventory.Owner == from)
AddButton(10, y, 0xFA5, 0xFA7, i + 1, GumpButtonType.Reply, 0);
AddLabel(45, y, 0x481, String.Format("{0} ({1})", inventory.ShopName, inventory.VendorName));
TimeSpan expire = inventory.ExpireTime - DateTime.UtcNow;
int hours = (int)expire.TotalHours;
AddLabel(320, y, 0x481, hours.ToString());
AddHtmlLocalized(350, y, 50, 20, 1062466, 0x7FFF, false, false); // hour(s)
}
}
示例7: CheckAccess
public static bool CheckAccess( BaseHouse house, Mobile from )
{
if ( house.Public || !house.IsAosRules )
return !house.IsBanned( from );
return house.HasAccess( from );
}
示例8: PlayerVendor
public PlayerVendor( Mobile owner, BaseHouse house )
{
Owner = owner;
House = house;
if ( BaseHouse.NewVendorSystem )
{
m_BankAccount = 0;
m_HoldGold = 4;
}
else
{
m_BankAccount = 1000;
m_HoldGold = 0;
}
ShopName = "Shop Not Yet Named";
m_SellItems = new Hashtable();
CantWalk = true;
InitStats( 75, 75, 75 );
InitBody();
InitOutfit();
TimeSpan delay = PayTimer.GetInterval();
m_PayTimer = new PayTimer( this, delay );
m_PayTimer.Start();
m_NextPayTime = DateTime.Now + delay;
}
示例9: LoginEventHandler
/*public static void Initialize()
{
EventSink.Login += new LoginEventHandler( OnLogin );
}
public static void OnLogin( LoginEventArgs e )
{
BaseHouse house = BaseHouse.FindHouseAt( e.Mobile );
if ( house != null && !house.Public && !house.IsFriend( e.Mobile ) )
e.Mobile.Location = house.BanLocation;
}*/
public HouseRegion( BaseHouse house )
: base(null, house.Map, HousePriority, GetArea( house ))
{
m_House = house;
Point3D ban = house.RelativeBanLocation;
this.GoLocation = new Point3D( house.X + ban.X, house.Y + ban.Y, house.Z + ban.Z );
}
示例10: EjectPlayerEntry
public EjectPlayerEntry(Mobile from, Mobile target)
: base(6206, 12)
{
this.m_From = from;
this.m_Target = target;
this.m_TargetHouse = BaseHouse.FindHouseAt(this.m_Target);
}
示例11: MovingCrate
public MovingCrate( BaseHouse house ) : base( 0xE3D )
{
Hue = 0x8A5;
Movable = false;
m_House = house;
}
示例12: StrongBox
public StrongBox( Mobile owner, BaseHouse house ) : base( 0xE80 )
{
m_Owner = owner;
m_House = house;
MaxItems = 25;
}
示例13: HouseRegion
public HouseRegion( BaseHouse house )
: base("", "", house.Map)
{
Priority = Region.HousePriority;
LoadFromXml = false;
m_House = house;
}
示例14: HouseSign
public HouseSign( BaseHouse owner )
: base(0xBD2)
{
m_Owner = owner;
m_OrgOwner = m_Owner.Owner;
Movable = false;
}
示例15: VendorInventory
public VendorInventory(BaseHouse house, GenericReader reader)
{
House = house;
reader.ReadEncodedInt();
Owner = reader.ReadMobile();
VendorName = reader.ReadString();
ShopName = reader.ReadString();
Items = reader.ReadStrongItemList();
Currency = reader.ReadInt();
ExpireTime = reader.ReadDeltaTime();
if (Items.Count == 0 && Currency == 0)
{
Timer.DelayCall(TimeSpan.Zero, Delete);
}
else
{
TimeSpan delay = ExpireTime - DateTime.UtcNow;
m_ExpireTimer = new ExpireTimer(this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero);
m_ExpireTimer.Start();
}
}