本文整理汇总了C#中Server.Multis.BaseBoat.Teleport方法的典型用法代码示例。如果您正苦于以下问题:C# BaseBoat.Teleport方法的具体用法?C# BaseBoat.Teleport怎么用?C# BaseBoat.Teleport使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Multis.BaseBoat
的用法示例。
在下文中一共展示了BaseBoat.Teleport方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RemoveBoat
public void RemoveBoat(BaseBoat boat)
{
if (boat == null)
return;
//First, we'll try and put the boat in the cooresponding location where it warped in
if (boat.Map != null && boat.Map != Map.Internal && m_Altar != null && m_Altar.WarpRegion != null)
{
Map map = boat.Map;
Rectangle2D rec = m_Altar.WarpRegion.Bounds;
int x = boat.X - m_Bounds.X;
int y = boat.Y - m_Bounds.Y;
int z = map.GetAverageZ(x, y);
Point3D ePnt = new Point3D(rec.X + x, rec.Y + y, -5);
int offsetX = ePnt.X - boat.X;
int offsetY = ePnt.Y - boat.Y;
int offsetZ = map.GetAverageZ(ePnt.X, ePnt.Y) - boat.Z;
if (boat.CanFit(ePnt, this.Map, boat.ItemID))
{
boat.Teleport(offsetX, offsetY, offsetZ);
//int z = this.Map.GetAverageZ(boat.X, boat.Y);
if (boat.Z != -5)
boat.Z = -5;
if (boat.TillerMan != null)
boat.TillerManSay(501425); //Ar, turbulent water!
return;
}
}
//Plan B, lets kick to some random location who-knows-where
for (int i = 0; i < 25; i++)
{
Rectangle2D rec = CorgulAltar.BoatKickLocation;
Point3D ePnt = CorgulAltar.GetRandomPoint(rec, Map);
int offsetX = ePnt.X - boat.X;
int offsetY = ePnt.Y - boat.Y;
int offsetZ = ePnt.Z - boat.Z;
if (boat.CanFit(ePnt, this.Map, boat.ItemID))
{
boat.Teleport(offsetX, offsetY, -5);
boat.SendMessageToAllOnBoard("A rough patch of sea has disoriented the crew!");
//int z = this.Map.GetAverageZ(boat.X, boat.Y);
if (boat.Z != -5)
boat.Z = -5;
if (boat.TillerMan != null)
boat.TillerManSay(501425); //Ar, turbulent water!
break;
}
}
}
示例2: KickBoat
public bool KickBoat(BaseBoat boat)
{
if (boat == null || boat.Deleted)
return false;
for (int i = 0; i < 25; i++)
{
Rectangle2D rec = m_KickLocs[Utility.Random(m_KickLocs.Length)];
int x = Utility.RandomMinMax(rec.X, rec.X + rec.Width);
int y = Utility.RandomMinMax(rec.Y, rec.Y + rec.Height);
int z = boat.Z;
Point3D p = new Point3D(x, y, z);
if (boat.CanFit(p, boat.Map, boat.ItemID))
{
boat.Teleport(x - boat.X, y - boat.Y, z - boat.Z);
if (boat.Owner != null && boat.Owner.NetState != null)
boat.SendMessageToAllOnBoard(1149785); //A strong tide comes and carries your boat to deeper water.
return true;
}
}
return false;
}
示例3: CheckEnter
public void CheckEnter(BaseBoat boat)
{
if (boat == null || this.Map == null || this.Map == Map.Internal)
return;
//Do not enter corgul region if we aren't in this region anymore
Region r = Region.Find(boat.Location, boat.Map);
if (r != null && !r.IsPartOf(this))
return;
Map map = this.Map;
List<ISpawnable> list = boat.GetObjectsOnBoard();
List<PlayerMobile> pms = new List<PlayerMobile>();
bool hasMap = false;
foreach (ISpawnable i in list)
{
if (i is PlayerMobile && ((PlayerMobile)i).NetState != null)
{
pms.Add((PlayerMobile)i);
PlayerMobile pm = (PlayerMobile)i;
if (pm.Backpack == null)
continue;
Item item = pm.Backpack.FindItemByType(typeof(CorgulIslandMap));
if (item != null && item is CorgulIslandMap && this.Contains(((CorgulIslandMap)item).DestinationPoint))
{
hasMap = true;
break;
}
}
}
if (hasMap)
{
int x = boat.X - m_Bounds.X;
int y = boat.Y - m_Bounds.Y;
int z = map.GetAverageZ(x, y);
Point3D ePnt = new Point3D(CorgulAltar.CorgulBounds.X + x, CorgulAltar.CorgulBounds.Y + y, 0);
int offsetX = ePnt.X - boat.X;
int offsetY = ePnt.Y - boat.Y;
int offsetZ = map.GetAverageZ(ePnt.X, ePnt.Y) - boat.Z;
if (boat.CanFit(ePnt, this.Map, boat.ItemID))
{
boat.Teleport(offsetX, offsetY, offsetZ);
//int z = this.Map.GetAverageZ(boat.X, boat.Y);
if (boat.Z != 0)
boat.Z = 0;
if (boat.TillerMan != null)
boat.TillerManSay(501425); //Ar, turbulent water!
}
else
{
boat.StopMove(true);
boat.SendMessageToAllOnBoard("The boat has struck a coral reef!");
}
}
}