本文整理汇总了C#中Server.Mobiles.RentedVendor.MoveToWorld方法的典型用法代码示例。如果您正苦于以下问题:C# RentedVendor.MoveToWorld方法的具体用法?C# RentedVendor.MoveToWorld怎么用?C# RentedVendor.MoveToWorld使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Mobiles.RentedVendor
的用法示例。
在下文中一共展示了RentedVendor.MoveToWorld方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnDoubleClick
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
BaseHouse building = BaseHouse.FindHouseAt( from );
if ( building == m_house && this.Owner == from )
{
VendorRentalDuration m_Expire;
m_Expire = VendorRentalDuration.Instances[(int)m_duration];
PlayerVendor vendor = new RentedVendor( m_owner, m_house, m_Expire, m_rent, true, m_rent );
vendor.MoveToWorld( from.Location, from.Map );
this.Delete();
}
else
from.SendMessage( "You may only use this in a vendor mall you have paid for a slot in!" );
}
}
示例2: AcceptOffer
protected override void AcceptOffer(Mobile from)
{
this.m_Contract.Offeree = null;
if (!this.m_Contract.Map.CanFit(this.m_Contract.Location, 16, false, false))
{
this.m_Landlord.SendLocalizedMessage(1062486); // A vendor cannot exist at that location. Please try again.
return;
}
BaseHouse house = BaseHouse.FindHouseAt(this.m_Contract);
if (house == null)
return;
int price = this.m_Contract.Price;
int goldToGive;
if (price > 0)
{
if (Banker.Withdraw(from, price))
{
from.SendLocalizedMessage(1060398, price.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
int depositedGold = Banker.DepositUpTo(this.m_Landlord, price);
goldToGive = price - depositedGold;
if (depositedGold > 0)
this.m_Landlord.SendLocalizedMessage(1060397, price.ToString()); // ~1_AMOUNT~ gold has been deposited into your bank box.
if (goldToGive > 0)
this.m_Landlord.SendLocalizedMessage(500390); // Your bank box is full.
}
else
{
from.SendLocalizedMessage(1062378); // You do not have enough gold in your bank account to cover the cost of the contract.
this.m_Landlord.SendLocalizedMessage(1062374, from.Name); // ~1_NAME~ has declined your vendor rental offer.
return;
}
}
else
{
goldToGive = 0;
}
PlayerVendor vendor = new RentedVendor(from, house, this.m_Contract.Duration, price, this.m_Contract.LandlordRenew, goldToGive);
vendor.MoveToWorld(this.m_Contract.Location, this.m_Contract.Map);
this.m_Contract.Delete();
from.SendLocalizedMessage(1062377); // You have accepted the offer and now own a vendor in this house. Rental contract options and details may be viewed on this vendor via the 'Contract Options' context menu.
this.m_Landlord.SendLocalizedMessage(1062376, from.Name); // ~1_NAME~ has accepted your vendor rental offer. Rental contract details and options may be viewed on this vendor via the 'Contract Options' context menu.
}
示例3: AcceptOffer
protected override void AcceptOffer(Mobile from)
{
m_Contract.Offeree = null;
if (!m_Contract.Map.CanFit(m_Contract.Location, 16, false, false))
{
m_Landlord.SendLocalizedMessage(1062486); // A vendor cannot exist at that location. Please try again.
return;
}
BaseHouse house = BaseHouse.FindHouseAt(m_Contract);
if (house == null)
{
return;
}
int price = m_Contract.Price;
int currencyToGive;
if (price > 0)
{
Type cType = m_Contract.Expansion == Expansion.T2A ? typeof(Silver) : typeof(Gold);
if (Banker.Withdraw(from, cType, price))
{
from.SendMessage("{0:#,0} {1} has been withdrawn from your bank box.", price, cType.Name);
int depositedCurrency = Banker.DepositUpTo(m_Landlord, cType, price);
currencyToGive = price - depositedCurrency;
if (depositedCurrency > 0)
{
m_Landlord.SendMessage("{0:#,0} {1} has been deposited into your bank box.", price, cType.Name);
}
if (currencyToGive > 0)
{
m_Landlord.SendLocalizedMessage(500390); // Your bank box is full.
}
}
else
{
from.SendMessage("You do not have enough {0} in your bank account to cover the cost of the contract.", cType.Name);
m_Landlord.SendLocalizedMessage(1062374, from.Name); // ~1_NAME~ has declined your vendor rental offer.
return;
}
}
else
{
currencyToGive = 0;
}
PlayerVendor vendor = new RentedVendor(
from, house, m_Contract.Duration, price, m_Contract.LandlordRenew, currencyToGive);
vendor.MoveToWorld(m_Contract.Location, m_Contract.Map);
m_Contract.Delete();
// You have accepted the offer and now own a vendor in this house. Rental contract options and details may be viewed on this vendor via the 'Contract Options' context menu.
from.SendLocalizedMessage(1062377);
// ~1_NAME~ has accepted your vendor rental offer. Rental contract details and options may be viewed on this vendor via the 'Contract Options' context menu.
m_Landlord.SendLocalizedMessage(1062376, from.Name);
}