本文整理汇总了C#中Server.Mobiles.PlayerBarkeeper类的典型用法代码示例。如果您正苦于以下问题:C# PlayerBarkeeper类的具体用法?C# PlayerBarkeeper怎么用?C# PlayerBarkeeper使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PlayerBarkeeper类属于Server.Mobiles命名空间,在下文中一共展示了PlayerBarkeeper类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnDoubleClick
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.AccessLevel >= AccessLevel.GameMaster )
{
from.SendLocalizedMessage( 503248 ); // Your godly powers allow you to place this vendor whereever you wish.
Mobile v = new PlayerBarkeeper( from, BaseHouse.FindHouseAt( from ) );
v.Direction = from.Direction & Direction.Mask;
v.MoveToWorld( from.Location, from.Map );
this.Delete();
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null || !house.IsOwner( from ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You are not the full owner of this house." );
}
else if ( !house.CanPlaceNewBarkeep() )
{
from.SendLocalizedMessage( 1062490 ); // That action would exceed the maximum number of barkeeps for this house.
}
else
{
bool vendor, contract;
BaseHouse.IsThereVendor( from.Location, from.Map, out vendor, out contract );
if ( vendor )
{
from.SendLocalizedMessage( 1062677 ); // You cannot place a vendor or barkeep at this location.
}
else if ( contract )
{
from.SendLocalizedMessage( 1062678 ); // You cannot place a vendor or barkeep on top of a rental contract!
}
else
{
Mobile v = new PlayerBarkeeper( from, house );
v.Direction = from.Direction & Direction.Mask;
v.MoveToWorld( from.Location, from.Map );
this.Delete();
}
}
}
}
示例2: BarkeeperGump
public BarkeeperGump( Mobile from, PlayerBarkeeper barkeeper )
: base(0, 0)
{
m_From = from;
m_Barkeeper = barkeeper;
from.CloseGump( typeof( BarkeeperGump ) );
from.CloseGump( typeof( BarkeeperTitleGump ) );
RenderBackground();
RenderCategories();
RenderMessageManagement();
RenderDismissConfirmation();
RenderMessageManagement_Message_AddOrChange();
RenderMessageManagement_Message_Remove();
RenderMessageManagement_Tip_AddOrChange();
RenderMessageManagement_Tip_Remove();
RenderAppearanceCategories();
}
示例3: ManageBarkeeperEntry
public ManageBarkeeperEntry( Mobile from, PlayerBarkeeper barkeeper )
: base(6151, 12)
{
m_From = from;
m_Barkeeper = barkeeper;
}
示例4: ChangeTipMessagePrompt
public ChangeTipMessagePrompt( PlayerBarkeeper barkeeper )
{
m_Barkeeper = barkeeper;
}
示例5: ChangeRumorMessagePrompt
public ChangeRumorMessagePrompt( PlayerBarkeeper barkeeper, int rumorIndex )
{
m_Barkeeper = barkeeper;
m_RumorIndex = rumorIndex;
}
示例6: ChangeRumorKeywordPrompt
public ChangeRumorKeywordPrompt( PlayerBarkeeper barkeeper, int rumorIndex )
{
m_Barkeeper = barkeeper;
m_RumorIndex = rumorIndex;
}
示例7: BarkeeperTitleGump
public BarkeeperTitleGump( Mobile from, PlayerBarkeeper barkeeper )
: base(0, 0)
{
m_From = from;
m_Barkeeper = barkeeper;
from.CloseGump( typeof( BarkeeperGump ) );
from.CloseGump( typeof( BarkeeperTitleGump ) );
Entry[] entries = m_Entries;
RenderBackground();
int pageCount = ( entries.Length + 19 ) / 20;
for ( int i = 0; i < pageCount; ++i )
{
RenderPage( entries, i );
}
}
示例8: OnDoubleClick
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.AccessLevel >= AccessLevel.GameMaster )
{
from.SendLocalizedMessage( 503248 ); // Your godly powers allow you to place this vendor whereever you wish.
Mobile v = new PlayerBarkeeper( from );
v.Direction = from.Direction & Direction.Mask;
v.MoveToWorld( from.Location, from.Map );
this.Delete();
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null || !house.IsOwner( from ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You are not the full owner of this house." );
}
else if ( !house.CanPlaceNewBarkeep() )
{
//from.SendLocalizedMessage( 1062490 ); // That action would exceed the m/aximum number of barkeeps for this house.
from.SendMessage("You must purchase a work permit if you wish to employ more barkeepers.");
}
else
{
Mobile v = new PlayerBarkeeper( from );
v.Direction = from.Direction & Direction.Mask;
v.MoveToWorld( from.Location, from.Map );
this.Delete();
}
}
}