本文整理汇总了C#中Server.Misc.DeleteTimer类的典型用法代码示例。如果您正苦于以下问题:C# DeleteTimer类的具体用法?C# DeleteTimer怎么用?C# DeleteTimer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DeleteTimer类属于Server.Misc命名空间,在下文中一共展示了DeleteTimer类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StopDeleteTimer
public void StopDeleteTimer()
{
if ( m_DeleteTimer != null )
{
m_DeleteTimer.Stop();
m_DeleteTimer = null;
}
}
示例2: SetControlMaster
public bool SetControlMaster( Mobile m )
{
if ( m == null )
{
ControlMaster = null;
Controlled = false;
ControlTarget = null;
ControlOrder = OrderType.None;
Guild = null;
Delta( MobileDelta.Noto );
}
else
{
ISpawner se = this.Spawner;
if ( se != null && se.UnlinkOnTaming )
{
this.Spawner.Remove( this );
this.Spawner = null;
}
if ( m.Followers + ControlSlots > m.FollowersMax )
{
m.SendLocalizedMessage( 1049607 ); // You have too many followers to control that creature.
return false;
}
CurrentWayPoint = null;//so tamed animals don't try to go back
ControlMaster = m;
Controlled = true;
ControlTarget = null;
ControlOrder = OrderType.Come;
Guild = null;
if ( m_DeleteTimer != null )
{
m_DeleteTimer.Stop();
m_DeleteTimer = null;
}
Delta( MobileDelta.Noto );
}
InvalidateProperties();
return true;
}
示例3: OnAfterDelete
public override void OnAfterDelete()
{
if ( m_AI != null )
{
if ( m_AI.m_Timer != null )
m_AI.m_Timer.Stop();
m_AI = null;
}
if ( m_DeleteTimer != null )
{
m_DeleteTimer.Stop();
m_DeleteTimer = null;
}
FocusMob = null;
if ( IsAnimatedDead )
Spells.Necromancy.AnimateDeadSpell.Unregister( m_SummonMaster, this );
base.OnAfterDelete();
}
示例4: BeginDeleteTimer
public void BeginDeleteTimer()
{
if ( !(this is BaseEscortable) && !Summoned && !Deleted && !IsStabled )
{
StopDeleteTimer();
m_DeleteTimer = new DeleteTimer( this, TimeSpan.FromDays( 3.0 ) );
m_DeleteTimer.Start();
}
}
示例5: OnAfterDelete
public override void OnAfterDelete()
{
if( m_AI != null )
{
if( m_AI.m_Timer != null )
m_AI.m_Timer.Stop();
m_AI = null;
}
if( m_DeleteTimer != null )
{
m_DeleteTimer.Stop();
m_DeleteTimer = null;
}
FocusMob = null;
base.OnAfterDelete();
}
示例6: Deserialize
//.........这里部分代码省略.........
m_ColdResistance = reader.ReadInt();
m_ColdDamage = reader.ReadInt();
m_PoisonResistance = reader.ReadInt();
m_PoisonDamage = reader.ReadInt();
m_EnergyResistance = reader.ReadInt();
m_EnergyDamage = reader.ReadInt();
}
if ( version >= 8 )
m_Owners = reader.ReadStrongMobileList();
else
m_Owners = new List<Mobile>();
if ( version >= 10 )
{
m_IsDeadPet = reader.ReadBool();
m_IsBonded = reader.ReadBool();
m_BondingBegin = reader.ReadDateTime();
m_OwnerAbandonTime = reader.ReadDateTime();
}
if ( version >= 11 )
m_HasGeneratedLoot = reader.ReadBool();
else
m_HasGeneratedLoot = true;
if ( version >= 12 )
m_Paragon = reader.ReadBool();
else
m_Paragon = false;
if ( version >= 13 && reader.ReadBool() )
m_Friends = reader.ReadStrongMobileList();
else if ( version < 13 && m_ControlOrder >= OrderType.Unfriend )
++m_ControlOrder;
if ( version < 16 && Loyalty != MaxLoyalty )
Loyalty *= 10;
double activeSpeed = m_dActiveSpeed;
double passiveSpeed = m_dPassiveSpeed;
SpeedInfo.GetSpeeds( this, ref activeSpeed, ref passiveSpeed );
bool isStandardActive = false;
for ( int i = 0; !isStandardActive && i < m_StandardActiveSpeeds.Length; ++i )
isStandardActive = ( m_dActiveSpeed == m_StandardActiveSpeeds[i] );
bool isStandardPassive = false;
for ( int i = 0; !isStandardPassive && i < m_StandardPassiveSpeeds.Length; ++i )
isStandardPassive = ( m_dPassiveSpeed == m_StandardPassiveSpeeds[i] );
if ( isStandardActive && m_dCurrentSpeed == m_dActiveSpeed )
m_dCurrentSpeed = activeSpeed;
else if ( isStandardPassive && m_dCurrentSpeed == m_dPassiveSpeed )
m_dCurrentSpeed = passiveSpeed;
if ( isStandardActive && !m_Paragon )
m_dActiveSpeed = activeSpeed;
if ( isStandardPassive && !m_Paragon )
m_dPassiveSpeed = passiveSpeed;
if ( version >= 14 )
{
m_RemoveIfUntamed = reader.ReadBool();
m_RemoveStep = reader.ReadInt();
}
TimeSpan deleteTime = TimeSpan.Zero;
if ( version >= 17 )
deleteTime = reader.ReadTimeSpan();
if ( deleteTime > TimeSpan.Zero || LastOwner != null && !Controlled && !IsStabled )
{
if ( deleteTime == TimeSpan.Zero )
deleteTime = TimeSpan.FromDays( 3.0 );
m_DeleteTimer = new DeleteTimer( this, deleteTime );
m_DeleteTimer.Start();
}
if( version <= 14 && m_Paragon && Hue == 0x31 )
{
Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501.
}
CheckStatTimers();
ChangeAIType(m_CurrentAI);
AddFollowers();
if ( IsAnimatedDead )
Spells.Necromancy.AnimateDeadSpell.Register( m_SummonMaster, this );
}
示例7: Initialize
//----------------------------------------------------------------------
// Initialize; this is the engine entry point (called by the core);
//----------------------------------------------------------------------
public static void Initialize()
{
m_RegionHash = new Hashtable();
Console.Write( "Random Encounters: Initializing..." );
if( MaybeLoadXml() )
{
//if (m_Debug) DumpAll();
string intervals = "";
for( int i = 0; i < m_Intervals.Length; i++ )
{
if( i != 0 ) intervals += ":";
intervals += m_Intervals[i];
}
//Dungeon Wilderness Guarded House Jail
m_EncounterTimers = new EncounterTimer[m_Intervals.Length];
if( m_Intervals.Length >= 3 )
{
m_EncounterTimers[0] = new EncounterTimer( "Dungeon", m_Intervals[0] );
m_EncounterTimers[1] = new EncounterTimer( "Wilderness", m_Intervals[1] );
m_EncounterTimers[2] = new EncounterTimer( "Guarded", m_Intervals[2] );
}
if( m_Intervals.Length >= 4 )
{
//m_EncounterTimers[3] = new EncounterTimer( "House", m_Intervals[3] );
Console.WriteLine( "RandomEncounters: WARNING, House Spawning not implemented yet." );
}
if( m_Intervals.Length == 5 )
{
//m_EncounterTimers[4] = new EncounterTimer( "Jail", m_Intervals[4] );
Console.WriteLine( "RandomEncounters: WARNING, Jail Spawning not implemented yet." );
}
foreach( EncounterTimer timer in m_EncounterTimers ) timer.Start();
if( m_ReinitializeTimer == null )
{
m_ReinitializeTimer = new ReinitializeTimer();
m_ReinitializeTimer.Start();
}
// if (cleanupList.Count>0)
// {
// DeleteEncounterTimer deleter = new DeleteEncounterTimer( m_Cleanup, cleanupList );
// deleter.Start();
// }
m_DeleteTimer = new DeleteTimer( Cleanup, Cleanup );
m_DeleteTimer.Start();
Console.WriteLine( "done" );
}
else
{
Console.WriteLine( "failed!" );
}
}
示例8: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch( version )
{
case 2:
{
alignment = (Alignment)reader.ReadInt();
goto case 1;
}
case 1:
{
TimeSpan deleteTime = TimeSpan.Zero;
if( version >= 1 )
deleteTime = reader.ReadTimeSpan();
if( deleteTime > TimeSpan.Zero || LastOwner != null && !Controlled && !IsStabled )
{
if( deleteTime <= TimeSpan.Zero || deleteTime > TimeSpan.FromDays(3.0) )
deleteTime = TimeSpan.FromDays(3.0);
m_DeleteTimer = new DeleteTimer(this, deleteTime);
m_DeleteTimer.Start();
}
goto case 0;
}
case 0:
{
m_CurrentAI = (AIType)reader.ReadInt();
m_DefaultAI = (AIType)reader.ReadInt();
m_iRangePerception = reader.ReadInt();
m_iRangeFight = reader.ReadInt();
m_iRangeHome = reader.ReadInt();
m_iTeam = reader.ReadInt();
m_dActiveSpeed = reader.ReadDouble();
m_dPassiveSpeed = reader.ReadDouble();
m_dCurrentSpeed = reader.ReadDouble();
if( m_iRangePerception == OldRangePerception )
m_iRangePerception = DefaultRangePerception;
m_pHome.X = reader.ReadInt();
m_pHome.Y = reader.ReadInt();
m_pHome.Z = reader.ReadInt();
int i, iCount;
iCount = reader.ReadInt();
for( i = 0; i < iCount; i++ )
{
string str = reader.ReadString();
Type type = Type.GetType(str);
if( type != null )
{
m_arSpellAttack.Add(type);
}
}
iCount = reader.ReadInt();
for( i = 0; i < iCount; i++ )
{
string str = reader.ReadString();
Type type = Type.GetType(str);
if( type != null )
{
m_arSpellDefense.Add(type);
}
}
m_FightMode = (FightMode)reader.ReadInt();
m_bControlled = reader.ReadBool();
m_ControlMaster = reader.ReadMobile();
m_ControlTarget = reader.ReadMobile();
m_ControlDest = reader.ReadPoint3D();
m_ControlOrder = (OrderType)reader.ReadInt();
m_dMinTameSkill = reader.ReadDouble();
m_bTamable = reader.ReadBool();
m_bSummoned = reader.ReadBool();
if( m_bSummoned )
{
m_SummonEnd = reader.ReadDeltaTime();
new UnsummonTimer(m_ControlMaster, this, m_SummonEnd - DateTime.Now).Start();
}
m_iControlSlots = reader.ReadInt();
m_Loyalty = reader.ReadInt();
//.........这里部分代码省略.........
示例9: Deserialize
//.........这里部分代码省略.........
isStandardActive = ( m_dActiveSpeed == m_StandardActiveSpeeds[i] );
bool isStandardPassive = false;
for ( int i = 0; !isStandardPassive && i < m_StandardPassiveSpeeds.Length; ++i )
isStandardPassive = ( m_dPassiveSpeed == m_StandardPassiveSpeeds[i] );
if ( isStandardActive && m_dCurrentSpeed == m_dActiveSpeed )
m_dCurrentSpeed = activeSpeed;
else if ( isStandardPassive && m_dCurrentSpeed == m_dPassiveSpeed )
m_dCurrentSpeed = passiveSpeed;
if ( isStandardActive && !m_Paragon && !m_Corrupt)
m_dActiveSpeed = activeSpeed;
if (isStandardPassive && !m_Paragon && !m_Corrupt)
m_dPassiveSpeed = passiveSpeed;
if ( version >= 14 )
{
m_RemoveIfUntamed = reader.ReadBool();
m_RemoveStep = reader.ReadInt();
}
TimeSpan deleteTime = TimeSpan.Zero;
if ( version >= 17 )
deleteTime = reader.ReadTimeSpan();
if ( ( deleteTime > TimeSpan.Zero || LastOwner != null ) && !Controlled && !IsStabled )
{
if ( deleteTime == TimeSpan.Zero )
deleteTime = TimeSpan.FromDays( 3.0 );
m_DeleteTimer = new DeleteTimer( this, deleteTime );
m_DeleteTimer.Start();
}
if ( version >= 18 )
m_StabledDate = reader.ReadDeltaTime();
/*
if( version <= 14 && m_Paragon && Hue == 0x31 )
{
Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501.
}
*/
if ( version >= 19 )
m_HomeMap = reader.ReadMap();
if ( version >= 20 )
m_CorpseNameOverride = reader.ReadString();
if (version == 21 || version == 22) // NO LONGER USED!
{
m_KillCriminals = reader.ReadBool();
m_KillMurderers = reader.ReadBool();
m_InnocentDefault = reader.ReadBool();
m_Pseu_KeepKillCredit = reader.ReadBool();
m_PoisonCustomChance = reader.ReadDouble();
m_PoisonCustomImmune = Poison.GetPoison(reader.ReadInt());
m_PoisonCustomHit = Poison.GetPoison(reader.ReadInt());
m_CanBreathCustom = reader.ReadBool();
m_BreathDamageCustom = reader.ReadInt();
m_BreathCustomDelay = reader.ReadDouble();
m_Pseu_SpellDelay = reader.ReadTimeSpan();
m_BardImmuneCustom = reader.ReadBool();
m_Pseu_EQPlayerAllowed = reader.ReadBool();
示例10: Initialize
//----------------------------------------------------------------------
// Initialize; this is the engine entry point (called by the core);
//----------------------------------------------------------------------
public static void Initialize()
{
m_RegionHash = new Hashtable();
if (MaybeLoadXml())
{
//if (m_Debug) DumpAll();
string intervals = "";
for( int i=0; i < m_Intervals.Length; i++ )
{
if( i!=0 ) intervals += ":";
intervals += m_Intervals[i];
}
Console.WriteLine(
"RE: **WE'RE LIVE, BABY***..."
);
Console.WriteLine(
" [picker={0} language={1} skiphidden={2} delay={3} intervals={4} cleanup={5} grace={6} debug={7} animateDebug={8}]",
m_Picker,
m_Language,
m_SkipHidden,
m_Delay,
intervals,
m_Cleanup,
m_CleanupGrace,
m_Debug,
m_DebugEffect
);
//Dungeon Wilderness Guarded House Jail
m_EncounterTimers = new EncounterTimer[m_Intervals.Length];
if( m_Intervals.Length >= 3 )
{
m_EncounterTimers[0] = new EncounterTimer( "Dungeon", m_Intervals[0] );
m_EncounterTimers[1] = new EncounterTimer( "Wilderness", m_Intervals[1] );
m_EncounterTimers[2] = new EncounterTimer( "Guarded", m_Intervals[2] );
}
if ( m_Intervals.Length >= 4 )
{
//m_EncounterTimers[3] = new EncounterTimer( "House", m_Intervals[3] );
Console.WriteLine("RE: WARNING, House Spawning not implemented yet.");
}
if ( m_Intervals.Length == 5 )
{
//m_EncounterTimers[4] = new EncounterTimer( "Jail", m_Intervals[4] );
Console.WriteLine("RE: WARNING, Jail Spawning not implemented yet.");
}
foreach( EncounterTimer timer in m_EncounterTimers ) timer.Start();
if( m_ReinitializeTimer==null )
{
m_ReinitializeTimer = new ReinitializeTimer();
m_ReinitializeTimer.Start();
}
// if (cleanupList.Count>0)
// {
// DeleteEncounterTimer deleter = new DeleteEncounterTimer( m_Cleanup, cleanupList );
// deleter.Start();
// }
m_DeleteTimer = new DeleteTimer( Cleanup, Cleanup );
m_DeleteTimer.Start();
}
else
{
Console.WriteLine("##### RE: ***FAILED INITIALIZATION***!");
}
}
示例11: StopDeleteTimer
public void StopDeleteTimer()
{
if (this.m_DeleteTimer != null)
{
this.m_DeleteTimer.Stop();
this.m_DeleteTimer = null;
}
}
示例12: OnDragDrop
public override bool OnDragDrop(Mobile m, Item t)
{
if (m_Done) return false;
Container pack = Backpack;
if (t is BaseClothing)
{
Emote("*Puts the clothing on*");
pack.DropItem(t);
AddItem(t);
return true;
}
if (t is Food)
{
Emote("*Eats the food*");
PlaySound(Utility.Random(0x3A, 3));
pack.DropItem(t);
AddItem(t);
return true;
}
if (t is Gold)
{
if (CheckTeachingMatch(m))
{
if (Teach(m_Teaching, m, t.Amount, true))
{
t.Delete();
return true;
}
}
pack.DropItem(t);
// Karma gain is 1% of gold with max gain of 25
int newKarma = (t.Amount > 2500) ? 25 : (t.Amount / 100);
Titles.AwardKarma(m, newKarma, true);
Direction = GetDirectionTo(m.Location);
Animate(32, 5, 1, true, false, 0); // Bow
if (t.Amount < 50)
Say("Thanks.");
else if ((t.Amount >= 50) && (t.Amount < 100))
Say("Thank you for the gold!");
else if ((t.Amount >= 100) && (t.Amount < 500))
Say("Thank you! The pockets are nice and heavy now!");
else if ((t.Amount >= 500) && (t.Amount < 1000))
Say("What a generous sum of gold! Thank you!");
else if ((t.Amount >= 1000) && (t.Amount < 5000))
Say("I owe you my life! Without this money I could not feed or clothe my children!");
else Say("I am no longer a pauper!"); // t.Amount >= 5000
if (TotalGold > 5000)
{
DeleteTimer d = new DeleteTimer(this, m);
d.Start();
}
return true;
}
Say("eh? Whats this for?");
return false;
}
示例13: Deserialize
//.........这里部分代码省略.........
m_Sound2 = reader.ReadInt();
m_Sound3 = reader.ReadInt();
m_Sound4 = reader.ReadInt();
m_Sound5 = reader.ReadInt();
m_Sound6 = reader.ReadInt();
m_Sound7 = reader.ReadInt();
m_Sound8 = reader.ReadInt();
m_Sound9 = reader.ReadInt();
m_UsesForm1 = reader.ReadBool();
m_UsesForm2 = reader.ReadBool();
m_UsesForm3 = reader.ReadBool();
m_UsesForm4 = reader.ReadBool();
m_UsesForm5 = reader.ReadBool();
m_UsesForm6 = reader.ReadBool();
m_UsesForm7 = reader.ReadBool();
m_UsesForm8 = reader.ReadBool();
m_UsesForm9 = reader.ReadBool();
m_F0 = reader.ReadBool();
m_F1 = reader.ReadBool();
m_F2 = reader.ReadBool();
m_F3 = reader.ReadBool();
m_F4 = reader.ReadBool();
m_F5 = reader.ReadBool();
m_F6 = reader.ReadBool();
m_F7 = reader.ReadBool();
m_F8 = reader.ReadBool();
m_F9 = reader.ReadBool();
m_RoarAttack = reader.ReadInt();
m_PetPoisonAttack = reader.ReadInt();
m_FireBreathAttack = reader.ReadInt();
if (version >= 18)
{
m_CanFlying = (bool)reader.ReadBool();
m_IsFlying = (bool)reader.ReadBool();
m_IsTakingOff = (bool)reader.ReadBool();
m_IsLanding = (bool)reader.ReadBool();
m_FlyingUp = (bool)reader.ReadBool();
m_FlyingDown = (bool)reader.ReadBool();
i_Ceiling = (int)reader.ReadInt();
i_Ground = (int)reader.ReadInt();
i_LeftSide = (int)reader.ReadInt();
i_RightSide = (int)reader.ReadInt();
i_TopSide = (int)reader.ReadInt();
i_BottomSide = (int)reader.ReadInt();
i_Direction = (int)reader.ReadInt();
i_FlyStam = (int)reader.ReadInt();
i_FlyStamMax = (int)reader.ReadInt();
i_FlyAnim = (int)reader.ReadInt();
i_FlyCnt = (int)reader.ReadInt();
}
TimeSpan deleteTime = TimeSpan.Zero;
if (version >= 18)
deleteTime = reader.ReadTimeSpan();
if (deleteTime > TimeSpan.Zero || LastOwner != null && !Controlled && !IsStabled)
{
if (deleteTime <= TimeSpan.Zero || deleteTime > TimeSpan.FromDays(3.0))///////////////////////////////////////
deleteTime = TimeSpan.FromDays(3.0);
m_DeleteTimer = new DeleteTimer(this, deleteTime);
m_DeleteTimer.Start();
}
#region Mondain's Legacy version 15
if (version >= 19)
m_Allured = reader.ReadBool();
#endregion
// Version 21, FSATS addon
if (version >= 21)
{
m_IcyWindAttack = reader.ReadInt();
m_ShockAttack = reader.ReadInt();
}
else
{
m_IcyWindAttack = 0;
m_ShockAttack = 0;
}
if (version <= 14 && m_Paragon && Hue == 0x31)
{
Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501.
}
CheckStatTimers();
ChangeAIType(m_CurrentAI);
AddFollowers();
if (IsAnimatedDead)
Spells.Necromancy.AnimateDeadSpell.Register(m_SummonMaster, this);
SetGhostDeletionTimer(true);
}