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C# MapObject.IsFriendlyTarget方法代码示例

本文整理汇总了C#中Server.MirObjects.MapObject.IsFriendlyTarget方法的典型用法代码示例。如果您正苦于以下问题:C# MapObject.IsFriendlyTarget方法的具体用法?C# MapObject.IsFriendlyTarget怎么用?C# MapObject.IsFriendlyTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.MirObjects.MapObject的用法示例。


在下文中一共展示了MapObject.IsFriendlyTarget方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PetEnhancer

        private void PetEnhancer(MapObject target, UserMagic magic, out bool cast)
        {
            cast = false;

            if (target == null || target.Race != ObjectType.Monster || !target.IsFriendlyTarget(this)) return;

            int duration = GetAttackPower(MinSC, MaxSC) + magic.GetPower();

            cast = true;

            DelayedAction action = new DelayedAction(DelayedType.Magic, Envir.Time + 500, magic, duration, target);

            ActionList.Add(action);
        }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:14,代码来源:PlayerObject.cs

示例2: UltimateEnhancer

        private void UltimateEnhancer(MapObject target, UserMagic magic, out bool cast)
        {
            cast = false;

            if (target == null || !target.IsFriendlyTarget(this)) return;
            UserItem item = GetAmulet(1);
            if (item == null) return;

            long expiretime = GetAttackPower(MinSC, MaxSC) * 2 + (magic.Level + 1) * 10;
            int value = MaxSC >= 5 ? Math.Min(8, MaxSC / 5) : 1;

            switch (target.Race)
            {
                case ObjectType.Monster:
                case ObjectType.Player:
                    //Only targets
                    if (target.IsFriendlyTarget(this))
                    {
                        target.AddBuff(new Buff { Type = BuffType.UltimateEnhancer, Caster = this, ExpireTime = Envir.Time + expiretime * 1000, Values = new int[] { value } });
                        target.OperateTime = 0;
                        LevelMagic(magic);
                        ConsumeItem(item, 1);
                        cast = true;
                    }
                    break;
            }
        }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:27,代码来源:PlayerObject.cs

示例3: EnergyShield

        private void EnergyShield(MapObject target, UserMagic magic, out bool cast)
        {
            cast = false;

            if (!target.IsFriendlyTarget(this)) target = this; //offical is only party target

            int duration = 30 + 50 * magic.Level;
            int power = GetAttackPower(magic.GetPower(MinSC), magic.GetPower(MaxSC) + 1);
            int chance = 9 - (Luck / 3 + magic.Level);

            int[] values = { chance < 2 ? 2 : chance, power };

            switch (target.Race)
            {
                case ObjectType.Player:
                    //Only targets
                    if (target.IsFriendlyTarget(this))
                    {
                        target.AddBuff(new Buff { Type = BuffType.EnergyShield, Caster = this, ExpireTime = Envir.Time + duration * 1000, Visible = true, Values = values });
                        target.OperateTime = 0;
                        LevelMagic(magic);
                        cast = true;
                    }
                    break;
            }
        }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:26,代码来源:PlayerObject.cs

示例4: Purification

        private void Purification(MapObject target, UserMagic magic)
        {
            if (target == null || !target.IsFriendlyTarget(this)) return;

            DelayedAction action = new DelayedAction(DelayedType.Magic, Envir.Time + 500, magic, target);

            ActionList.Add(action);
        }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:8,代码来源:PlayerObject.cs

示例5: Healing

        private void Healing(MapObject target, UserMagic magic)
        {
            if (target == null || !target.IsFriendlyTarget(this)) return;

            int health = GetAttackPower(MinSC, MaxSC) * 2 + magic.GetPower() + Level;

            DelayedAction action = new DelayedAction(DelayedType.Magic, Envir.Time + 500, magic, health, target);

            ActionList.Add(action);
        }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:10,代码来源:PlayerObject.cs

示例6: EnergyShields

        private void EnergyShields(MapObject target, UserMagic magic, out bool cast)
        {
            cast = false;

            if (target == null || !target.IsFriendlyTarget(this)) return;
            UserItem item = GetAmulet(1);
            if (item == null) return;

            int expireTime = GetAttackPower(MinSC, MaxSC) * 2 + (magic.Level + 1) * 10;
            //int value = MaxSC >= 5 ? Math.Min(8, MaxSC / 5) : 1;

            ActionList.Add(new DelayedAction(DelayedType.Magic, Envir.Time + 500, magic, expireTime));
        }
开发者ID:Fenarir,项目名称:mir2,代码行数:13,代码来源:PlayerObject.cs


注:本文中的Server.MirObjects.MapObject.IsFriendlyTarget方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。