本文整理汇总了C#中Server.Items.TreasureMap.AddWorldPin方法的典型用法代码示例。如果您正苦于以下问题:C# TreasureMap.AddWorldPin方法的具体用法?C# TreasureMap.AddWorldPin怎么用?C# TreasureMap.AddWorldPin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Items.TreasureMap
的用法示例。
在下文中一共展示了TreasureMap.AddWorldPin方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DropTMap
public void DropTMap(Mobile from, DaviesLockerEntry e, int index)
{
if (m_DefaultIndex == index)
m_DefaultIndex = -1;
m_Entries.RemoveAt(index);
if (e.type == 1)
{
TreasureMap tmap = new TreasureMap(e.Level, e.Map)
{
Decoder = e.Decoder,
ChestLocation = e.Location2d,
ChestMap = e.Map,
Bounds = e.Bounds
};
tmap.ClearPins();
tmap.AddWorldPin(e.Location2d.X, e.Location2d.Y);
from.AddToBackpack(tmap);
from.SendMessage("You have removed the Treasure Map");
}
else if (e.type == 2)
{
SOS sos = new SOS(e.Map, e.Level) {TargetLocation = e.Location3d};
from.AddToBackpack(sos);
from.SendMessage("You have removed the S.O.S.");
}
else
{
MessageInABottle mib = new MessageInABottle(e.Map, e.Level);
from.AddToBackpack(mib);
from.SendMessage("You have removed the message in a bottle");
}
}
示例2: DropTMap
public void DropTMap(Mobile from, TMapBookEntry e, int index)
{
if (m_DefaultIndex == index)
{
m_DefaultIndex = -1;
}
m_Entries.RemoveAt(index);
var tmap = new TreasureMap(e.Level, e.Map) {
Decoder = e.Decoder,
ChestLocation = e.Location,
ChestMap = e.Map,
Bounds = e.Bounds
};
tmap.ClearPins();
tmap.AddWorldPin(e.Location.X, e.Location.Y);
from.AddToBackpack(tmap);
from.SendMessage("You have removed the Treasure Map");
}
示例3: Construct
private TreasureMap Construct(TreasureMapEntry entry)
{
if (entry == null)
return null;
TreasureMap map = new TreasureMap();
map.ChestLocation = new Point2D(entry.Location.X, entry.Location.Y);
map.Level = entry.Level;
map.Facet = entry.Map;
map.Completed = entry.Completed;
map.CompletedBy = entry.CompletedBy;
map.Decoder = entry.Decoder;
map.NextReset = entry.NextReset;
map.Width = 300;
map.Height = 300;
int x = entry.Location.X;
int y = entry.Location.Y;
int width, height;
Map facet = entry.Map;
map.GetWidthAndHeight(facet, out width, out height);
int x1 = x - Utility.RandomMinMax(width / 4, (width / 4) * 3);
int y1 = y - Utility.RandomMinMax(height / 4, (height / 4) * 3);
if (x1 < 0) x1 = 0;
if (y1 < 0) y1 = 0;
int x2, y2;
map.AdjustMap(facet, out x2, out y2, x1, y1, width, height);
x1 = x2 - width;
y1 = y2 - height;
map.Bounds = new Rectangle2D(x1, y1, width, height);
map.Protected = true;
map.AddWorldPin(x, y);
return map;
}