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C# MegaSpawner.CompileSettings方法代码示例

本文整理汇总了C#中Server.Items.MegaSpawner.CompileSettings方法的典型用法代码示例。如果您正苦于以下问题:C# MegaSpawner.CompileSettings方法的具体用法?C# MegaSpawner.CompileSettings怎么用?C# MegaSpawner.CompileSettings使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Items.MegaSpawner的用法示例。


在下文中一共展示了MegaSpawner.CompileSettings方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Deserialize


//.........这里部分代码省略.........
                                    for ( int j = 6; j < settingCount; j++ )
                                    {
                                        ArrayList ItemsList = new ArrayList();

                                        ItemsList.Add( reader.ReadString() );
                                        ItemsList.Add( reader.ReadInt() );
                                        ItemsList.Add( reader.ReadInt() );

                                        List.Add( ItemsList );
                                    }

                                    break;
                                }
                            }

                            megaSpawner.SettingsList.Add( List );
                        }
                    }
                    else
                    {
                        for ( int i = 0; i < settingsCount; i++ )
                            megaSpawner.SettingsList.Add( reader.ReadString() );

                        megaSpawner.ConvertOldSettings();
                    }
                }

                if ( megaSpawner.Workspace )
                {
                    megaSpawner.Delete();
                }
                else
                {
                    megaSpawner.MoveToWorld( location, map );
                    megaSpawner.Start();

                    if ( megaSpawner.Imported != "" )
                        MC.FileImportAdd( megaSpawner.Imported, megaSpawner.ImportVersion );

                    megaSpawner.CompileSettings();
                    megaSpawner.CheckEntryErrors();

                    megaSpawner.SettingsList.Sort( new MC.SettingsSorter() );

                    if ( megaSpawner.OverrideIndividualEntries )
                    {
                        for ( int i = 0; i < megaSpawner.OverrideAmount; i++ )
                        {
                            megaSpawner.OverrideRespawnEntryList.Add( "" );
                            megaSpawner.OverrideRespawnTimeList.Add( 0 );
                            megaSpawner.OverrideSpawnCounterList.Add( DateTime.Now );
                            megaSpawner.OverrideSpawnTimeList.Add( 0 );
                            megaSpawner.OverrideDespawnTimeList.Add( 0 );
                        }
                    }
                    else
                    {
                        for ( int i = 0; i < megaSpawner.EntryList.Count; i++ )
                        {
                            ArrayList respawnEntryList = new ArrayList();
                            ArrayList respawnTimeList = new ArrayList();
                            ArrayList spawnCounterList = new ArrayList();
                            ArrayList spawnTimeList = new ArrayList();
                            ArrayList respawnOnSaveList = new ArrayList();
                            ArrayList despawnTimeList = new ArrayList();

                            for ( int j = 0; j < (int) megaSpawner.AmountList[i]; j++ )
                            {
                                respawnEntryList.Add( (string) megaSpawner.EntryList[i] );
                                respawnTimeList.Add( 0 );
                                spawnCounterList.Add( DateTime.Now );
                                spawnTimeList.Add( 0 );
                                respawnOnSaveList.Add( (bool) false );
                                despawnTimeList.Add( 0 );
                            }

                            megaSpawner.RespawnEntryList.Add( respawnEntryList );
                            megaSpawner.RespawnTimeList.Add( respawnTimeList );
                            megaSpawner.SpawnCounterList.Add( spawnCounterList );
                            megaSpawner.SpawnTimeList.Add( spawnTimeList );
                            megaSpawner.RespawnOnSaveList.Add( respawnOnSaveList );
                            megaSpawner.DespawnTimeList.Add( despawnTimeList );
                            megaSpawner.SpawnedEntries.Add( new ArrayList() );
                            megaSpawner.LastMovedList.Add( new ArrayList() );
                        }
                    }

                    megaSpawner.Respawn();
                }

                success = true;
            }
            catch
            {
                if ( megaSpawner != null )
                    megaSpawner.Delete();
            }

            return success;
        }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:101,代码来源:BackupSystem.cs

示例2: ImportMegaSpawner


//.........这里部分代码省略.........
                            }
                        }
                        catch{}
                    }
                    else
                    {
                        foreach ( XmlElement setting in settingsList.GetElementsByTagName( "Setting" ) )
                        {
                            try{ megaSpawner.SettingsList.Add( setting.InnerText ); }
                            catch{ errors++; totalErrors++; }
                        }

                        megaSpawner.ConvertOldSettings();
                    }
                }

                if ( errors > 0 )
                {
                    megaSpawner.Delete();

                    amountOfSpawners--;
                }
                else
                {
                    megaSpawner.MoveToWorld( location, map );

                    if ( location.Z == -999 )
                        megaSpawner.Location = GetLocation( megaSpawner, location );

                    if ( megaSpawner.Location.Z == -999 )
                    {
                        megaSpawner.Delete();

                        amountOfSpawners--;
                        autoFailures++;

                        return;
                    }

                    megaSpawner.CheckDupedSettings();
                    megaSpawner.CompileSettings();

                    megaSpawner.SettingsList.Sort( new MC.SettingsSorter() );

                    if ( megaSpawner.OverrideIndividualEntries )
                    {
                        for ( int i = 0; i < megaSpawner.OverrideAmount; i++ )
                        {
                            megaSpawner.OverrideRespawnEntryList.Add( "" );
                            megaSpawner.OverrideRespawnTimeList.Add( 0 );
                            megaSpawner.OverrideSpawnCounterList.Add( DateTime.Now );
                            megaSpawner.OverrideSpawnTimeList.Add( 0 );
                            megaSpawner.OverrideDespawnTimeList.Add( 0 );
                        }
                    }
                    else
                    {
                        for ( int i = 0; i < megaSpawner.EntryList.Count; i++ )
                        {
                            ArrayList respawnEntryList = new ArrayList();
                            ArrayList respawnTimeList = new ArrayList();
                            ArrayList spawnCounterList = new ArrayList();
                            ArrayList spawnTimeList = new ArrayList();
                            ArrayList respawnOnSaveList = new ArrayList();
                            ArrayList despawnTimeList = new ArrayList();

                            for ( int j = 0; j < (int) megaSpawner.AmountList[i]; j++ )
                            {
                                respawnEntryList.Add( (string) megaSpawner.EntryList[i] );
                                respawnTimeList.Add( 0 );
                                spawnCounterList.Add( DateTime.Now );
                                spawnTimeList.Add( 0 );
                                respawnOnSaveList.Add( (bool) false );
                                despawnTimeList.Add( 0 );
                            }

                            megaSpawner.RespawnEntryList.Add( respawnEntryList );
                            megaSpawner.RespawnTimeList.Add( respawnTimeList );
                            megaSpawner.SpawnCounterList.Add( spawnCounterList );
                            megaSpawner.SpawnTimeList.Add( spawnTimeList );
                            megaSpawner.RespawnOnSaveList.Add( respawnOnSaveList );
                            megaSpawner.DespawnTimeList.Add( despawnTimeList );
                            megaSpawner.SpawnedEntries.Add( new ArrayList() );
                            megaSpawner.LastMovedList.Add( new ArrayList() );
                        }
                    }

                    SpawnerList.Add( megaSpawner );

                    if ( megaSpawner.Active )
                    {
                        megaSpawner.Respawn();
                    }

                    HideSpawnerList.Add( (bool) false );
                    MSGCheckBoxesList.Add( (bool) false );

                    MC.FileImportAdd( megaSpawner.Imported, megaSpawner.ImportVersion );
                }
            }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:101,代码来源:LoadFileGump.cs

示例3: DupeSpawner

		public static MegaSpawner DupeSpawner( MegaSpawner fromDupe, MegaSpawner toDupe )
		{
			toDupe.EntryList 					= 	DupeList( fromDupe.EntryList );
			toDupe.SpawnRangeList 				= 	DupeList( fromDupe.SpawnRangeList );
			toDupe.WalkRangeList				= 	DupeList( fromDupe.WalkRangeList );
			toDupe.AmountList 					= 	DupeList( fromDupe.AmountList );
			toDupe.MinDelayList 				= 	DupeList( fromDupe.MinDelayList );
			toDupe.MaxDelayList 				= 	DupeList( fromDupe.MaxDelayList );
			toDupe.SpawnTypeList 				= 	DupeList( fromDupe.SpawnTypeList );
			toDupe.ActivatedList 				= 	DupeList( fromDupe.ActivatedList );
			toDupe.EventRangeList 				= 	DupeList( fromDupe.EventRangeList );
			toDupe.EventKeywordList 			= 	DupeList( fromDupe.EventKeywordList );
			toDupe.KeywordCaseSensitiveList 	= 	DupeList( fromDupe.KeywordCaseSensitiveList );
			toDupe.TriggerEventNowList 			= 	DupeList( fromDupe.TriggerEventNowList );
			toDupe.EventAmbushList 				=	DupeList( fromDupe.EventAmbushList );
			toDupe.BeginTimeBasedList 			= 	DupeList( fromDupe.BeginTimeBasedList );
			toDupe.EndTimeBasedList 			= 	DupeList( fromDupe.EndTimeBasedList );
			toDupe.GroupSpawnList 				= 	DupeList( fromDupe.GroupSpawnList );
			toDupe.MinStackAmountList 			= 	DupeList( fromDupe.MinStackAmountList );
			toDupe.MaxStackAmountList 			= 	DupeList( fromDupe.MaxStackAmountList );
			toDupe.MovableList 					= 	DupeList( fromDupe.MovableList );
			toDupe.MinDespawnList 				= 	DupeList( fromDupe.MinDespawnList );
			toDupe.MaxDespawnList 				= 	DupeList( fromDupe.MaxDespawnList );
			toDupe.DespawnList 					= 	DupeList( fromDupe.DespawnList );
			toDupe.DespawnGroupList 			= 	DupeList( fromDupe.DespawnGroupList );
			toDupe.DespawnTimeExpireList 		= 	DupeList( fromDupe.DespawnTimeExpireList );
			toDupe.SettingsList 				= 	DupeList( fromDupe.SettingsList );
			
			toDupe.RespawnEntryList 			= 	new ArrayList();
			toDupe.RespawnTimeList 				=	new ArrayList();
			toDupe.SpawnCounterList 			= 	new ArrayList();
			toDupe.SpawnTimeList 				= 	new ArrayList();
			toDupe.RespawnOnSaveList 			= 	new ArrayList();
			toDupe.DespawnTimeList 				=	new ArrayList();
			
			toDupe.OverrideRespawnEntryList 	= 	new ArrayList();
			toDupe.OverrideRespawnTimeList 		=	new ArrayList();
			toDupe.OverrideSpawnCounterList 	= 	new ArrayList();
			toDupe.OverrideSpawnTimeList 		= 	new ArrayList();
			toDupe.OverrideDespawnTimeList 		=	new ArrayList();
			
			toDupe.SpawnedEntries 				= 	new ArrayList();
			toDupe.LastMovedList 				= 	new ArrayList();
			
			toDupe.OverrideSpawnedEntries 		= 	new ArrayList();
			toDupe.OverrideLastMovedList		=	new ArrayList();
			
			toDupe.Name 						= 	fromDupe.Name;
			toDupe.Active 						= 	fromDupe.Active;
			toDupe.NoProximityType 				= 	fromDupe.NoProximityType;
			toDupe.NoSpeechType 				= 	fromDupe.NoSpeechType;
			toDupe.ContainerSpawn 				= 	fromDupe.ContainerSpawn;
			toDupe.OverrideRespawnOnSave 		= 	fromDupe.OverrideRespawnOnSave;
			
			toDupe.CompileSettings();
			
			for( int i = 0; i < toDupe.EntryList.Count; i++ )
			{
				string entryType = (string) toDupe.EntryList[i];
				int amount = (int) toDupe.AmountList[i];
				
				toDupe.SpawnedEntries.Add( new ArrayList() );
				toDupe.LastMovedList.Add( new ArrayList() );
				
				ArrayList respawnEntryList = new ArrayList();
				ArrayList respawnTimeList = new ArrayList();
				ArrayList spawnCounterList = new ArrayList();
				ArrayList spawnTimeList = new ArrayList();
				ArrayList respawnOnSaveList = new ArrayList();
				ArrayList despawnTimeList = new ArrayList();
				
				for( int j = 0; j < amount; j++ )
				{
					respawnEntryList.Add( entryType );
					respawnTimeList.Add( 0 );
					spawnCounterList.Add( DateTime.Now );
					spawnTimeList.Add( 0 );
					respawnOnSaveList.Add( (bool) false );
					despawnTimeList.Add( 0 );
				}
				
				toDupe.RespawnEntryList.Add( respawnEntryList );
				toDupe.RespawnTimeList.Add( respawnTimeList );
				toDupe.SpawnCounterList.Add( spawnCounterList );
				toDupe.SpawnTimeList.Add( spawnTimeList );
				toDupe.RespawnOnSaveList.Add( respawnOnSaveList );
				toDupe.DespawnTimeList.Add( despawnTimeList );
			}
			
			for( int i = 0; i < toDupe.OverrideAmount; i++ )
			{
				toDupe.OverrideRespawnEntryList.Add( "" );
				toDupe.OverrideRespawnTimeList.Add( 0 );
				toDupe.OverrideSpawnCounterList.Add( DateTime.Now );
				toDupe.OverrideSpawnTimeList.Add( 0 );
				toDupe.OverrideDespawnTimeList.Add( 0 );
			}
			
			return toDupe;
		}
开发者ID:brodock,项目名称:genova-project,代码行数:100,代码来源:MasterControl.cs

示例4: ConvertDistroSpawner


//.........这里部分代码省略.........
                        else
                            megaSpawner.AmountList.Add( (int) ( spawner.Count / count ) + 1 );

                        calcMinDelay = ( spawner.MinDelay.Hours * 3600 ) + ( spawner.MinDelay.Minutes * 60 ) + spawner.MinDelay.Seconds;
                        calcMaxDelay = ( spawner.MaxDelay.Hours * 3600 ) + ( spawner.MaxDelay.Minutes * 60 ) + spawner.MaxDelay.Seconds;

                        Type entryType = ScriptCompiler.FindTypeByName( (string) spawner.CreaturesName[i] );

                        if ( entryType != null )
                        {
                            Item toAdd = null;

                            try
                            {
                                toAdd = (Item) Activator.CreateInstance( entryType );
                                movable = toAdd.Movable;
                            }
                            catch{}

                            if ( toAdd != null )
                                toAdd.Delete();
                        }

                        megaSpawner.MinDelayList.Add( calcMinDelay );
                        megaSpawner.MaxDelayList.Add( calcMaxDelay );
                        megaSpawner.SpawnTypeList.Add( SpawnType.Regular );
                        megaSpawner.ActivatedList.Add( (bool) true );
                        megaSpawner.EventRangeList.Add( 10 );
                        megaSpawner.EventKeywordList.Add( "" );
                        megaSpawner.KeywordCaseSensitiveList.Add( (bool) false );
                        megaSpawner.TriggerEventNowList.Add( (bool) true );
                        megaSpawner.EventAmbushList.Add( (bool) true );
                        megaSpawner.BeginTimeBasedList.Add( 0 );
                        megaSpawner.EndTimeBasedList.Add( 0 );
                        megaSpawner.GroupSpawnList.Add( spawner.Group );
                        megaSpawner.MinStackAmountList.Add( 1 );
                        megaSpawner.MaxStackAmountList.Add( 1 );
                        megaSpawner.MovableList.Add( movable );
                        megaSpawner.MinDespawnList.Add( 1800 );
                        megaSpawner.MaxDespawnList.Add( 3600 );
                        megaSpawner.DespawnList.Add( (bool) false );
                        megaSpawner.DespawnGroupList.Add( (bool) false );
                        megaSpawner.DespawnTimeExpireList.Add( (bool) true );
                    }
                }

                ArrayList settingList = new ArrayList();

                settingList.Add( Setting.OverrideIndividualEntries );
                settingList.Add( spawner.HomeRange );
                settingList.Add( walkRange );
                settingList.Add( spawner.Count );
                settingList.Add( calcMinDelay );
                settingList.Add( calcMaxDelay );
                settingList.Add( spawner.Group );
                settingList.Add( (bool) true );
                settingList.Add( SpawnType.Regular );
                settingList.Add( "" );
                settingList.Add( (bool) false );
                settingList.Add( 10 );
                settingList.Add( 0 );
                settingList.Add( 0 );
                settingList.Add( 0 );
                settingList.Add( 0 );
                settingList.Add( 1800 );
                settingList.Add( 3600 );
                settingList.Add( (bool) false );
                settingList.Add( (bool) false );
                settingList.Add( (bool) true );

                megaSpawner.SettingsList.Add( settingList );

                megaSpawner.CompileSettings();

                megaSpawner.SettingsList.Sort( new MC.SettingsSorter() );

                for ( int j = 0; j < megaSpawner.OverrideAmount; j++ )
                {
                    megaSpawner.OverrideRespawnEntryList.Add( "" );
                    megaSpawner.OverrideRespawnTimeList.Add( 0 );
                    megaSpawner.OverrideSpawnCounterList.Add( DateTime.Now );
                    megaSpawner.OverrideSpawnTimeList.Add( 0 );
                    megaSpawner.OverrideDespawnTimeList.Add( 0 );
                }

                megaSpawner.MoveToWorld( spawner.Location, spawner.Map );

                if ( megaSpawner.Active )
                {
                    MegaSpawnerOverride.CheckDupedEntries( megaSpawner );

                    megaSpawner.Start();
                    megaSpawner.Respawn();
                }

                HideSpawnerList.Add( (bool) false );
                MSGCheckBoxesList.Add( (bool) false );

                spawner.Delete();
            }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:101,代码来源:ConfirmConvertSpawnersGump.cs


注:本文中的Server.Items.MegaSpawner.CompileSettings方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。