本文整理汇总了C#中Server.Items.LockableContainer.IsAccessibleTo方法的典型用法代码示例。如果您正苦于以下问题:C# LockableContainer.IsAccessibleTo方法的具体用法?C# LockableContainer.IsAccessibleTo怎么用?C# LockableContainer.IsAccessibleTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Items.LockableContainer
的用法示例。
在下文中一共展示了LockableContainer.IsAccessibleTo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Verify
private int Verify( LockableContainer container )
{
if ( container == null || container.KeyValue == 0 )
return 1005638; // You can only trap lockable chests.
if ( From.Map != container.Map || !From.InRange( container.GetWorldLocation(), 2 ) )
return 500446; // That is too far away.
if ( !container.Movable )
return 502944; // You cannot trap this item because it is locked down.
if ( !container.IsAccessibleTo( From ) )
return 502946; // That belongs to someone else.
if ( container.Locked )
return 502943; // You can only trap an unlocked object.
if ( container.TrapType != TrapType.None )
return 502945; // You can only place one trap on an object at a time.
return 0;
}
示例2: Verify
private int Verify( LockableContainer container )
{
if (container == null || container.KeyValue == 0)
{
From.SendAsciiMessage("You can only trap lockable chests.");
return 1005638; // You can only trap lockable chests.
}
if (From.Map != container.Map || !From.InRange(container.GetWorldLocation(), 2))
{
int OldHue = From.SpeechHue;
From.SpeechHue = 0;
From.SayTo(From, true, "I can't reach that.");
From.SpeechHue = OldHue;
return 500446; // That is too far away.
}
if (!container.Movable)
{
return 502944; // You cannot trap this item because it is locked down.
}
if (!container.IsAccessibleTo(From))
{
From.SendAsciiMessage("That belongs to someone else.");
return 502946; // That belongs to someone else.
}
if (container.Locked)
{
From.SendAsciiMessage("You can only trap an unlocked object.");
return 502943; // You can only trap an unlocked object.
}
if (container.TrapType != TrapType.None)
{
From.SendAsciiMessage("You can only place one trap on an object at a time.");
return 502945; // You can only place one trap on an object at a time.
}
return 0;
}