本文整理汇总了C#中Server.Items.Boots类的典型用法代码示例。如果您正苦于以下问题:C# Boots类的具体用法?C# Boots怎么用?C# Boots使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Boots类属于Server.Items命名空间,在下文中一共展示了Boots类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitOutfit
public override void InitOutfit()
{
Item item = null;
if ( !Female )
{
item = AddRandomHair();
item.Hue = Utility.RandomHairHue();
item = AddRandomFacialHair( item.Hue );
item = new Shirt();
item.Hue = Utility.RandomNondyedHue();
AddItem( item );
item = new ShortPants();
item.Hue = Utility.RandomNondyedHue();
AddItem( item );
item = new Boots();
item.Hue = Utility.RandomNeutralHue();
AddItem( item );
PackGold( 15, 100 );
} else {
item = AddRandomHair();
item.Hue = Utility.RandomHairHue();
item = new Shirt();
item.Hue = Utility.RandomNondyedHue();
AddItem( item );
item = new Skirt();
item.Hue = Utility.RandomNondyedHue();
AddItem( item );
item = new Boots();
item.Hue = Utility.RandomNeutralHue();
AddItem( item );
PackGold( 15, 100 );
}
}
示例2: BushidoMaster1
public BushidoMaster1()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SetSkill(SkillName.Macing, 50.0, 55.0);
Name = "Cedric";
Title = ", Le Combattant";
Direction = Direction.South;
Body = 400;
Hue = 33825;
Blessed = true;
InitStats(100, 100, 25);
SpeechHue = 802;
EmoteHue = 802;
Backpack bp = new Backpack();
bp.Movable = false;
AddItem(bp);
AddItem(new Robe(2224));
AddItem(new QuarterStaff());
AddItem(new RingmailGloves());
AddItem(new RingmailChest());
AddItem(new RingmailLegs());
Boots b = new Boots();
b.Hue = 1527;
AddItem(b);
this.HairItemID = 8253;
this.HairHue = 1129;
QuestPlayer = null;
}
示例3: MortysTheMaster
public MortysTheMaster()
: base(AIType.AI_None, FightMode.None, 10, 1, 0.2, 0.4)
{
Name = "Mortys";
Title = "Le Maitre";
Direction = Direction.South;
Body = 400;
Hue = 33797;
Blessed = true;
InitStats(75, 75, 75);
SpeechHue = 33;
EmoteHue = 33;
Backpack bp = new Backpack();
bp.Movable = false;
AddItem(bp);
AddItem(new RobeACapuche(1109));
Lantern l = new Lantern();
l.Hue = 1109;
AddItem(l);
l.Ignite();
Boots b = new Boots();
b.Hue = 1109;
AddItem(b);
}
示例4: UncleJohn
public UncleJohn()
{
Name = "Uncle John";
Title = "the farming fool";
Body = 0x190;
Hue = Utility.RandomSkinHue();
Boots b = new Boots();
b.Hue = 1;
AddItem( b );
LongPants lp = new LongPants();
lp.Hue = 292;
AddItem( lp );
FancyShirt fs = new FancyShirt();
fs.Hue = 1153;
AddItem( fs );
Pitchfork pf = new Pitchfork();
AddItem( pf );
AddItem( new LongHair(1337));
}
示例5: SlimTheFence
public SlimTheFence() : base(AIType.AI_Vendor, FightMode.None, 10, 1, .4, .2)
{
Body = 0x190;
SpeechHue = 0x3B2;
Blessed = true;
Name = "Slim";
Title = "the Fence";
HairItemID = 8264;
FacialHairItemID = 8269;
HairHue = 1932;
FacialHairHue = 1932;
Hue = Race.RandomSkinHue();
SetStr(150);
SetInt(50);
SetDex(150);
EquipItem(new JinBaori(1932));
EquipItem(new FancyShirt(1932));
EquipItem(new LongPants(1));
var boots = new Boots();
boots.Hue = 1;
EquipItem(boots);
CantWalk = true;
}
示例6: Ciiss
public Ciiss()
{
Name = "Ciiss";
Title = "the Snake Worshipper";
Body = 401;
CantWalk = true;
Hue = 2006;
Item Boots = new Boots();
Boots.Movable=false;
Boots.Hue=1175;
EquipItem( Boots );
Item HoodedShroudOfShadows = new HoodedShroudOfShadows();
HoodedShroudOfShadows.Movable=false;
HoodedShroudOfShadows.Hue=1175;
EquipItem( HoodedShroudOfShadows );
Item LeatherGloves = new LeatherGloves();
LeatherGloves.Movable=false;
LeatherGloves.Hue=1175;
EquipItem( LeatherGloves );
int hairHue = 1741;
AddItem( new LongHair( hairHue ) );
Blessed = true;
}
示例7: BushidoMaster2
public BushidoMaster2()
: base(AIType.AI_None, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Lee";
Title = ", Le Combattant";
Direction = Direction.South;
Body = 400;
Hue = 33825;
Blessed = true;
InitStats(25, 25, 25);
SetHits(5);
SpeechHue = 802;
EmoteHue = 802;
Backpack bp = new Backpack();
bp.Movable = false;
AddItem(bp);
AddItem(new LeatherDo());
AddItem(new LeatherHaidate());
AddItem(new LeatherHiroSode());
AddItem(new LeatherJingasa());
Boots b = new Boots();
b.Hue = 1527;
AddItem(b);
this.HairItemID = 8253;
this.HairHue = 1129;
QuestPlayer = null;
}
示例8: FreddyKruger
public FreddyKruger() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Freddy Kruger";
Body = 185;
Hue = 2949;
SetStr( 481, 705 );
SetDex( 291, 315 );
SetInt( 226, 350 );
SetHits(12000, 14000 );
SetDamage( 25, 40 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.EvalInt, 80.2, 100.0 );
SetSkill( SkillName.Magery, 95.1, 100.0 );
SetSkill( SkillName.Meditation, 27.5, 50.0 );
SetSkill( SkillName.MagicResist, 77.5, 100.0 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.Wrestling, 20.3, 80.0 );
Fame = 0;
Karma = -10500;
VirtualArmor = 90;
LeatherGloves gloves = new LeatherGloves();
gloves.Hue = 1175;
gloves.Movable = false;
AddItem( gloves );
LongPants legs = new LongPants();
legs.Hue = 1175;
legs.Movable = false;
AddItem( legs );
FingersOfFreddy weapon = new FingersOfFreddy();
weapon.Movable = false;
AddItem( weapon );
Boots boots = new Boots();
boots.Hue = 1175;
boots.Movable = false;
AddItem( boots );
}
示例9: FamousPiratesMace
public FamousPiratesMace()
: base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.9, 0.9)
{
int Hue = 2075;
// Skills and Stats
this.InitStats(350, 350, 310);
this.Skills[SkillName.Macing].Base = 150;
this.Skills[SkillName.Anatomy].Base = 150;
this.Skills[SkillName.Healing].Base = 150;
this.Skills[SkillName.Tactics].Base = 150;
// Name
this.Name = "Captain Hector Barbossa";
// Equip
WarHammer war = new WarHammer();
war.Movable = true;
war.Crafter = this;
war.Quality = WeaponQuality.Exceptional;
AddItem(war);
Boots bts = new Boots();
bts.Movable = false;
bts.Hue = Hue;
AddItem(bts);
ChainChest cht = new ChainChest();
cht.Movable = false;
cht.LootType = LootType.Regular;
cht.Crafter = this;
cht.Quality = ArmorQuality.Exceptional;
AddItem(cht);
ChainLegs chl = new ChainLegs();
chl.Movable = false;
chl.LootType = LootType.Regular;
chl.Crafter = this;
chl.Quality = ArmorQuality.Exceptional;
AddItem(chl);
PlateArms pla = new PlateArms();
pla.Movable = false;
pla.LootType = LootType.Regular;
pla.Crafter = this;
pla.Quality = ArmorQuality.Exceptional;
AddItem(pla);
TricorneHat tch = new TricorneHat();
tch.Movable = false;
tch.Hue = Hue;
AddItem(tch);
Bandage band = new Bandage(20);
AddToBackpack(band);
}
示例10: Jailor
public Jailor()
: base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
{
Female = Utility.RandomBool();
Body = Female ? 401 : 400;
Title = "the jailor";
Name = NameList.RandomName( Female ? "female" : "male" );
Hue = Utility.RandomSkinHue();
SetStr( 96, 110 );
SetDex( 96, 110 );
SetInt( 71, 85 );
Karma = Utility.RandomMinMax( 13, -45 );
SetSkill( SkillName.Tactics, 75, 97.5 );
SetSkill( SkillName.MagicResist, 75, 97.5 );
SetSkill( SkillName.Parry, 75, 97.5 );
SetSkill( SkillName.Swords, 15, 37.5 );
SetSkill( SkillName.Macing, 15, 37.5 );
SetSkill( SkillName.Fencing, 15, 37.5 );
SetSkill( SkillName.Wrestling, 15, 37.5 );
Item item = null;
if ( !Female )
{
item = AddRandomHair();
item.Hue = Utility.RandomHairHue();
item = AddRandomFacialHair( item.Hue );
item = new ChainChest();
AddItem( item );
item = new ChainLegs();
AddItem( item );
item = new BronzeShield();
AddItem( item );
item = new Boots();
item.Hue = Utility.RandomNeutralHue();
AddItem( item );
item = new VikingSword();
AddItem( item );
PackGold( 15, 100 );
} else {
item = AddRandomHair();
item.Hue = Utility.RandomHairHue();
item = new ChainChest();
AddItem( item );
item = new ChainLegs();
AddItem( item );
item = new BronzeShield();
AddItem( item );
item = new Boots();
item.Hue = Utility.RandomNeutralHue();
AddItem( item );
item = new VikingSword();
AddItem( item );
PackGold( 15, 100 );
}
}
示例11: father
public father():base(AIType.AI_Melee, FightMode.None, 20, 1, 1.5, 3.0)
{
Name = "Gary";
Body = 400;
SpeechHue = 9;
CantWalk = true;
Hue = 46;
Blessed = true;
SetStr( 1025, 1250 );
SetDex( 120, 125 );
SetInt( 1800, 1935 );
SetHits( 5000, 5550 );
SetSkill( SkillName.MagicResist, 205.0, 220.0 );
SetSkill( SkillName.Focus, 216.0, 230.0);
SetSkill( SkillName.Magery, 219.0, 225.0 );
SetSkill( SkillName.Meditation, 212.0, 215.0 );
VirtualArmor = 44;
Container pack = new Backpack();
pack.Movable = false;
AddItem( pack );
Item Boots = new Boots();
Boots.Hue = 351;
Boots.Name = "Work Boots";
Boots.Movable = false;
AddItem( Boots );
Item LongPants = new LongPants();
LongPants.Hue = 1282;
LongPants.Name = "Wrangler Jeans";
LongPants.Movable = false;
AddItem( LongPants );
Item FancyShirt = new FancyShirt();
FancyShirt.Hue = 1321;
FancyShirt.Name = "Flannel Button-Up Shirt";
FancyShirt.Movable = false;
AddItem( FancyShirt );
Item hair = new Item( 0x203B );
hair.Hue = 1836;
hair.Layer = Layer.Hair;
hair.Movable = false;
AddItem( hair );
Item ring = new GoldRing();
ring.Name = "Wedding Ring";
ring.Movable = false;
AddItem( ring );
}
示例12: ArmyBaseMace
public ArmyBaseMace(int Team) : base(Team, AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// An ArmyBase Hammerman
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
this.InitStats((90 + Utility.Random(35)), (90 + Utility.Random(35)), (75 + Utility.Random(15)));
this.Skills[SkillName.Macing].Base = (90 + Utility.Random(30));
this.Skills[SkillName.Anatomy].Base = (90 + Utility.Random(30));
this.Skills[SkillName.Healing].Base = (90 + Utility.Random(30));
this.Skills[SkillName.Tactics].Base = (90 + Utility.Random(30));
// Name
this.Name = "Hammerman";
// Equip
WarHammer war = new WarHammer();
war.Movable = true;
war.Crafter = this;
war.Quality = WeaponQuality.Regular;
AddItem( war );
Boots bts = new Boots();
bts.Hue = iHue;
AddItem( bts );
ChainChest cht = new ChainChest();
cht.Movable = false;
cht.LootType = LootType.Newbied;
cht.Crafter = this;
cht.Quality = ArmorQuality.Regular;
AddItem( cht );
ChainLegs chl = new ChainLegs();
chl.Movable = false;
chl.LootType = LootType.Newbied;
chl.Crafter = this;
chl.Quality = ArmorQuality.Regular;
AddItem( chl );
PlateArms pla = new PlateArms();
pla.Movable = false;
pla.LootType = LootType.Newbied;
pla.Crafter = this;
pla.Quality = ArmorQuality.Regular;
AddItem( pla );
Bandage band = new Bandage( 50 );
AddToBackpack( band );
}
示例13: Santa
public Santa ()
{
Name = "SantaClaus";
Title = "Quest Giver";
Body = 400;
Hue = 1002;
CantWalk = true;
Blessed = true;
Item longpants;
longpants = new LongPants();
longpants.Hue = 1109;
AddItem( longpants );
Item tunic;
tunic = new Tunic();
tunic.Hue = 33;
AddItem( tunic );
Item leatherninjabelt;
leatherninjabelt = new LeatherNinjaBelt();
leatherninjabelt.Hue = 1109;
AddItem(leatherninjabelt);
FacialHairItemID = 0x204C;
FacialHairHue = 1153;
Item JesterHat;
JesterHat = new JesterHat();
JesterHat.Hue = 33;
AddItem(JesterHat);
HairItemID = 0x203C;
HairHue = 1153;
Item boots;
boots = new Boots();
boots.Hue = 1109;
AddItem( boots );
}
示例14: DummyMace
public DummyMace() : base(AIType.AI_Melee, FightMode.All | FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Macer
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
this.InitStats( 125, 125, 90 );
this.Skills[SkillName.Macing].Base = 120;
this.Skills[SkillName.Anatomy].Base = 120;
this.Skills[SkillName.Healing].Base = 120;
this.Skills[SkillName.Tactics].Base = 120;
// Name
this.Name = "Macer";
// Equip
WarHammer war = new WarHammer();
war.Movable = true;
war.Crafter = this;
war.Quality = WeaponQuality.Regular;
AddItem( war );
Boots bts = new Boots();
bts.Hue = iHue;
AddItem( bts );
ChainChest cht = new ChainChest();
cht.Movable = false;
cht.LootType = LootType.Newbied;
cht.Crafter = this;
cht.Quality = ArmorQuality.Regular;
AddItem( cht );
ChainLegs chl = new ChainLegs();
chl.Movable = false;
chl.LootType = LootType.Newbied;
chl.Crafter = this;
chl.Quality = ArmorQuality.Regular;
AddItem( chl );
PlateArms pla = new PlateArms();
pla.Movable = false;
pla.LootType = LootType.Newbied;
pla.Crafter = this;
pla.Quality = ArmorQuality.Regular;
AddItem( pla );
Bandage band = new Bandage( 50 );
AddToBackpack( band );
}
示例15: LordSanta
public LordSanta()
{
Name = "Lord Santa";
Title = "the Ruler of the green dudes";
Body = 0x190;
CantWalk = true;
Hue = Utility.RandomSkinHue();
Item Boots = new Boots();
Boots.Hue = 33;
Boots.Name = "Santa Boots";
Boots.Movable = false;
AddItem( Boots );
Item Doublet = new Doublet();
Doublet.Hue = 33;
Doublet.Name = "Santa's Doublet";
Doublet.Movable = false;
AddItem( Doublet );
Item FancyShirt = new FancyShirt();
FancyShirt.Hue = 33;
FancyShirt.Name = "Santa's Shirt";
FancyShirt.Movable = false;
AddItem( FancyShirt );
Item LongPants = new LongPants();
LongPants.Hue = 33;
LongPants.Name = "Santa's Pants";
LongPants.Movable = false;
AddItem( LongPants );
Item WizardsHat = new WizardsHat();
WizardsHat.Hue = 33;
WizardsHat.Name = "Santa's Hat";
WizardsHat.Movable = false;
AddItem( WizardsHat );
int hairHue = 1153;
switch ( Utility.Random( 1 ) )
{
case 0: AddItem( new LongHair( hairHue ) ); break;
case 1: AddItem( new LongBeard( hairHue ) ); break;
}
Blessed = true;
}