本文整理汇总了C#中Server.Items.BaseTool.IsChildOf方法的典型用法代码示例。如果您正苦于以下问题:C# BaseTool.IsChildOf方法的具体用法?C# BaseTool.IsChildOf怎么用?C# BaseTool.IsChildOf使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Items.BaseTool
的用法示例。
在下文中一共展示了BaseTool.IsChildOf方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CompleteCraft
public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft, bool showGumps)
{
int badCraft = craftSystem.CanCraft(from, tool, m_Type);
if (badCraft > 0)
{
if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
else
from.SendLocalizedMessage(badCraft);
return;
}
if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
{
if (tool.CraftSystem == DefBlacksmithy.CraftSystem)
{
if (from.FindItemOnLayer(Layer.OneHanded) != tool)
{
from.SendGump(new CraftGump(from, craftSystem, tool, string.Format("You must have your smith hammer equipped!")));
return;
}
}
else
{
if (!tool.IsChildOf(from.Backpack))
{
from.SendGump(new CraftGump(from, craftSystem, tool, string.Format("You must have your tool in your backpack!")));
return;
}
}
}
else
{
from.SendLocalizedMessage(badCraft);
return;
}
object checkMessage = null;
int checkResHue = 0, checkMaxAmount = 0;
// Not enough resource to craft it
if ( !ConsumeRes( from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage ) )
{
if (!tool.Deleted && tool.UsesRemaining > 0)
from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
else if (checkMessage is int && (int)checkMessage > 0)
from.SendLocalizedMessage((int)checkMessage);
else if (checkMessage is string)
from.SendMessage((string)checkMessage);
return;
}
if (!ConsumeAttributes(from, ref checkMessage, false))
{
if (!tool.Deleted && tool.UsesRemaining > 0)
from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
else if (checkMessage is int && (int)checkMessage > 0)
from.SendLocalizedMessage((int)checkMessage);
else if (checkMessage is string)
from.SendMessage((string)checkMessage);
return;
}
bool toolBroken = false;
int ignored = 1;
int endquality = 1;
bool allRequiredSkills = true;
if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
{
// Resource
int resHue = 0;
int maxAmount = 0;
object message = null;
// Not enough resource to craft it
if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
{
if (!tool.Deleted && tool.UsesRemaining > 0)
from.SendGump(new CraftGump(from, craftSystem, tool, message));
else if (message is int && (int)message > 0)
from.SendLocalizedMessage((int)message);
else if (message is string)
from.SendMessage((string)message);
return;
}
if (!ConsumeAttributes(from, ref message, true))
{
if (!tool.Deleted && tool.UsesRemaining > 0)
from.SendGump(new CraftGump(from, craftSystem, tool, message));
else if (message is int && (int)message > 0)
from.SendLocalizedMessage((int)message);
//.........这里部分代码省略.........