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C# Items.Bandage类代码示例

本文整理汇总了C#中Server.Items.Bandage的典型用法代码示例。如果您正苦于以下问题:C# Bandage类的具体用法?C# Bandage怎么用?C# Bandage使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Bandage类属于Server.Items命名空间,在下文中一共展示了Bandage类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FamousPiratesMace

        public FamousPiratesMace()
            : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.9, 0.9)
        {

            int Hue = 2075;

            // Skills and Stats
            this.InitStats(350, 350, 310);
            this.Skills[SkillName.Macing].Base = 150;
            this.Skills[SkillName.Anatomy].Base = 150;
            this.Skills[SkillName.Healing].Base = 150;
            this.Skills[SkillName.Tactics].Base = 150;

            // Name
            this.Name = "Captain Hector Barbossa";

            // Equip
            WarHammer war = new WarHammer();
            war.Movable = true;
            war.Crafter = this;
            war.Quality = WeaponQuality.Exceptional;
            AddItem(war);

            Boots bts = new Boots();
			bts.Movable = false;
            bts.Hue = Hue;
            AddItem(bts);

            ChainChest cht = new ChainChest();
            cht.Movable = false;
            cht.LootType = LootType.Regular;
            cht.Crafter = this;
            cht.Quality = ArmorQuality.Exceptional;
            AddItem(cht);

            ChainLegs chl = new ChainLegs();
            chl.Movable = false;
            chl.LootType = LootType.Regular;
            chl.Crafter = this;
            chl.Quality = ArmorQuality.Exceptional;
            AddItem(chl);

            PlateArms pla = new PlateArms();
            pla.Movable = false;
            pla.LootType = LootType.Regular;
            pla.Crafter = this;
            pla.Quality = ArmorQuality.Exceptional;
            AddItem(pla);

            TricorneHat tch = new TricorneHat();
            tch.Movable = false;
            tch.Hue = Hue;
            AddItem(tch);

            Bandage band = new Bandage(20);
            AddToBackpack(band);
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:57,代码来源:FamousPiratesSpecific.cs

示例2: ArmyBaseMace

		public ArmyBaseMace(int Team) : base(Team, AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
		{

            // An ArmyBase Hammerman
            int iHue = 20 + Team * 40;
            int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats((90 + Utility.Random(35)), (90 + Utility.Random(35)), (75 + Utility.Random(15)));
            this.Skills[SkillName.Macing].Base = (90 + Utility.Random(30));
            this.Skills[SkillName.Anatomy].Base = (90 + Utility.Random(30));
            this.Skills[SkillName.Healing].Base = (90 + Utility.Random(30));
            this.Skills[SkillName.Tactics].Base = (90 + Utility.Random(30));


            // Name
            this.Name = "Hammerman";

			// Equip
			WarHammer war = new WarHammer();
			war.Movable = true;
			war.Crafter = this;
			war.Quality = WeaponQuality.Regular;
			AddItem( war );

			Boots bts = new Boots();
			bts.Hue = iHue;
			AddItem( bts );

			ChainChest cht = new ChainChest();
			cht.Movable = false;
			cht.LootType = LootType.Newbied;
			cht.Crafter = this;
			cht.Quality = ArmorQuality.Regular;
			AddItem( cht );

			ChainLegs chl = new ChainLegs();
			chl.Movable = false;
			chl.LootType = LootType.Newbied;
			chl.Crafter = this;
			chl.Quality = ArmorQuality.Regular;
			AddItem( chl );

			PlateArms pla = new PlateArms();
			pla.Movable = false;
			pla.LootType = LootType.Newbied;
			pla.Crafter = this;
			pla.Quality = ArmorQuality.Regular;
			AddItem( pla );

			Bandage band = new Bandage( 50 );
			AddToBackpack( band );
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:53,代码来源:ArmyMembers.cs

示例3: Scissor

        public bool Scissor( Mobile from, Scissors scissors )
        {
            if ( Deleted || !from.CanSee( this ) ) return false;

            //base.ScissorHelper( from, new Bandage(), 1 );
            this.Consume( 1 );
            Bandage give = new Bandage();
            give.Hue = this.Hue;
            from.AddToBackpack( give );

            return true;
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:12,代码来源:UncutCloth.cs

示例4: DummyMace

		public DummyMace() : base( AIType.AI_SphereMelee, FightMode.Closest, 15, 1, 0.2, 0.6)
		{
			// A Dummy Macer
			int iHue = 20 + Team * 40;
			int jHue = 25 + Team * 40;

			// Skills and Stats
			InitStats( 125, 125, 90 );
			Skills[SkillName.Macing].Base = 120;
			Skills[SkillName.Anatomy].Base = 120;
			Skills[SkillName.Healing].Base = 120;
			Skills[SkillName.Tactics].Base = 120;


			// Name
			Name = "Macer";

			// Equip
			WarHammer war = new WarHammer();
			war.Movable = true;
			war.Crafter = this;
			war.Quality = WeaponQuality.Regular;
			AddItem( war );

			Boots bts = new Boots();
			bts.Hue = iHue;
			AddItem( bts );

			ChainChest cht = new ChainChest();
			cht.Movable = false;
			cht.LootType = LootType.Newbied;
			cht.Crafter = this;
			cht.Quality = ArmorQuality.Regular;
			AddItem( cht );

			ChainLegs chl = new ChainLegs();
			chl.Movable = false;
			chl.LootType = LootType.Newbied;
			chl.Crafter = this;
			chl.Quality = ArmorQuality.Regular;
			AddItem( chl );

			PlateArms pla = new PlateArms();
			pla.Movable = false;
			pla.LootType = LootType.Newbied;
			pla.Crafter = this;
			pla.Quality = ArmorQuality.Regular;
			AddItem( pla );

			Bandage band = new Bandage( 50 );
			AddToBackpack( band );
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:52,代码来源:DummySpecific.cs

示例5: GiveRewards

		public override void GiveRewards()
		{
			//Random gold amount to add
			BankCheck gold = new BankCheck( Utility.RandomMinMax( 200, 300 ) );
			if( !Owner.AddToBackpack( gold ) )
			{
				gold.MoveToWorld(Owner.Location,Owner.Map);
			}

			//Adding Quest Reward Token(s)
			for(int x = 0; x < 1; x++)
			{
				RandomTalisman talisman = new RandomTalisman();
				if(!Owner.AddToBackpack( talisman ) )
				{
					talisman.MoveToWorld(Owner.Location,Owner.Map);
				}
			}
			Item bonusitem;
			bonusitem = new Bandage( 10 );
			//Adding Bonus Item #1
			if(!Owner.AddToBackpack( bonusitem ) )
			{
				bonusitem.MoveToWorld(Owner.Location,Owner.Map);
			}

			Item item;
			//Add Reward Item #1
			item = new AdventurersMachete();
			if( item is BaseWeapon )
				BaseRunicTool.ApplyAttributesTo((BaseWeapon)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
			if( item is BaseArmor )
				BaseRunicTool.ApplyAttributesTo((BaseArmor)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
			if( item is BaseJewel )
				BaseRunicTool.ApplyAttributesTo((BaseJewel)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
			if( item is BaseHat )
				BaseRunicTool.ApplyAttributesTo((BaseHat)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
			if(!Owner.AddToBackpack( item ) )
			{
				item.MoveToWorld(Owner.Location,Owner.Map);
			}

			base.GiveRewards();
		}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:44,代码来源:Help.cs

示例6: InternalTarget

			public InternalTarget(Bandage bandage)
				: base(GetRange(bandage.Expansion), false, TargetFlags.Beneficial)
			{
				m_Bandage = bandage;
			}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:5,代码来源:Bandage.cs

示例7: InitOutfit

		public override void InitOutfit()
		{
			WipeLayers();
			AddItem( new Shirt( Utility.RandomNeutralHue() ) );
			AddItem( new ShortPants( Utility.RandomNeutralHue() ) );
			AddItem( new Boots( Utility.RandomNeutralHue() ) );

			switch ( Utility.Random( 4 ) )
			{
				case 0: AddItem( new ShortHair( Utility.RandomHairHue() ) ); break;
				case 1: AddItem( new TwoPigTails( Utility.RandomHairHue() ) ); break;
				case 2: AddItem( new ReceedingHair( Utility.RandomHairHue() ) ); break;
				case 3: AddItem( new KrisnaHair( Utility.RandomHairHue() ) ); break;
			}
			
			AddItem( new Kryss() );
			PackGold( 50, 60 );
			
			Bandage aids = new Bandage();
			aids.Amount = Utility.Random( 1, 3 );
			AddItem( aids );
			
			Lockpick picks = new Lockpick();
			picks.Amount = Utility.Random( 1, 3 );
			AddItem( picks );
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:26,代码来源:Thief.cs

示例8: BandageTarget

			public BandageTarget( Bandage bandage ) : base( Bandage.range, false, TargetFlags.Beneficial ){
				m_Bandage = bandage;
			}
开发者ID:greeduomacro,项目名称:uotitan,代码行数:3,代码来源:Bandage.cs

示例9: InternalTarget

 public InternalTarget( Bandage bandage )
     : base(1, false, TargetFlags.None)
 {
     m_Bandage = bandage;
 }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:5,代码来源:Bandage.cs

示例10: DummyFence

		public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
		{
			// A Dummy Fencer
			int iHue = 20 + Team * 40;
			int jHue = 25 + Team * 40;

			// Skills and Stats
			this.InitStats( 125, 125, 90 );
			this.Skills[SkillName.Fencing].Base = 120;
			this.Skills[SkillName.Anatomy].Base = 120;
			this.Skills[SkillName.Healing].Base = 120;
			this.Skills[SkillName.Tactics].Base = 120;

			// Name
			this.Name = "Fencer";

			// Equip
			Spear ssp = new Spear();
			ssp.Movable = true;
			ssp.Crafter = this;
			ssp.Quality = WeaponQuality.Regular;
			AddItem( ssp );

			Boots snd = new Boots();
			snd.Hue = iHue;
			snd.LootType = LootType.Newbied;
			AddItem( snd );

			ChainChest cht = new ChainChest();
			cht.Movable = false;
			cht.LootType = LootType.Newbied;
			cht.Crafter = this;
			cht.Quality = ArmorQuality.Regular;
			AddItem( cht );

			ChainLegs chl = new ChainLegs();
			chl.Movable = false;
			chl.LootType = LootType.Newbied;
			chl.Crafter = this;
			chl.Quality = ArmorQuality.Regular;
			AddItem( chl );

			PlateArms pla = new PlateArms();
			pla.Movable = false;
			pla.LootType = LootType.Newbied;
			pla.Crafter = this;
			pla.Quality = ArmorQuality.Regular;
			AddItem( pla );

			Bandage band = new Bandage( 50 );
			AddToBackpack( band );
		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:52,代码来源:DummySpecific.cs

示例11: UseBandage

        public static int UseBandage(BaseCreature from, bool healmaster, Bandage bandage)
        {
            if (from.IsDeadPet)
                return 12;

            var delay = (500 + (50*((120 - from.Dex)/10)))/100;

            if (delay < 3)
                delay = 3;

            if (from.Controlled && from.ControlMaster != null && from.Hits >= (from.Hits/2) && healmaster)
            {
                if (from.InRange(from.ControlMaster, 2) && from.ControlMaster.Alive &&
                    from.ControlMaster.Hits < from.ControlMaster.HitsMax)
                    BandageContext.BeginHeal(from, from.ControlMaster, bandage);
            }
            else if (from.Hits < from.HitsMax)
            {
                BandageContext.BeginHeal(from, from, bandage);
            }

            return delay + 3;
        }
开发者ID:zerodowned,项目名称:justuo-with-ec-support,代码行数:23,代码来源:Abilities.cs

示例12: InternalTarget

			public InternalTarget(Bandage bandage)
				: base(Bandage.Range, false, TargetFlags.Beneficial)
			{
				m_Bandage = bandage;
			}
开发者ID:Jascen,项目名称:UOSmart,代码行数:5,代码来源:Bandage.cs

示例13: DummyAssassin

		public DummyAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
		{
			// A Dummy Hybrid Assassin
			int iHue = 20 + Team * 40;
			int jHue = 25 + Team * 40;

			// Skills and Stats
			this.InitStats( 105, 105, 105 );
			this.Skills[SkillName.Magery].Base = 120;
			this.Skills[SkillName.EvalInt].Base = 120;
			this.Skills[SkillName.Swords].Base = 120;
			this.Skills[SkillName.Tactics].Base = 120;
			this.Skills[SkillName.Meditation].Base = 120;
			this.Skills[SkillName.Poisoning].Base = 100;

			// Name
			this.Name = "Hybrid Assassin";

			// Equip
			Spellbook book = new Spellbook();
			book.Movable = false;
			book.LootType = LootType.Newbied;
			book.Content =0xFFFFFFFFFFFFFFFF;
			AddToBackpack( book );

			Katana kat = new Katana();
			kat.Movable = false;
			kat.LootType = LootType.Newbied;
			kat.Crafter = this;
			kat.Poison = Poison.Deadly;
			kat.PoisonCharges = 12;
			kat.Quality = WeaponQuality.Regular;
			AddToBackpack( kat );

			LeatherArms lea = new LeatherArms();
			lea.Movable = false;
			lea.LootType = LootType.Newbied;
			lea.Crafter = this;
			lea.Quality = ArmorQuality.Regular;
			AddItem( lea );

			LeatherChest lec = new LeatherChest();
			lec.Movable = false;
			lec.LootType = LootType.Newbied;
			lec.Crafter = this;
			lec.Quality = ArmorQuality.Regular;
			AddItem( lec );

			LeatherGorget leg = new LeatherGorget();
			leg.Movable = false;
			leg.LootType = LootType.Newbied;
			leg.Crafter = this;
			leg.Quality = ArmorQuality.Regular;
			AddItem( leg );

			LeatherLegs lel = new LeatherLegs();
			lel.Movable = false;
			lel.LootType = LootType.Newbied;
			lel.Crafter = this;
			lel.Quality = ArmorQuality.Regular;
			AddItem( lel );

			Sandals snd = new Sandals();
			snd.Hue = iHue;
			snd.LootType = LootType.Newbied;
			AddItem( snd );

			Cap cap = new Cap();
			cap.Hue = iHue;
			AddItem( cap );

			Robe robe = new Robe();
			robe.Hue = iHue;
			AddItem( robe );

			DeadlyPoisonPotion pota = new DeadlyPoisonPotion();
			pota.LootType = LootType.Newbied;
			AddToBackpack( pota );

			DeadlyPoisonPotion potb = new DeadlyPoisonPotion();
			potb.LootType = LootType.Newbied;
			AddToBackpack( potb );

			DeadlyPoisonPotion potc = new DeadlyPoisonPotion();
			potc.LootType = LootType.Newbied;
			AddToBackpack( potc );

			DeadlyPoisonPotion potd = new DeadlyPoisonPotion();
			potd.LootType = LootType.Newbied;
			AddToBackpack( potd );

			Bandage band = new Bandage( 50 );
			AddToBackpack( band );

		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:95,代码来源:DummySpecific.cs

示例14: OnDoubleClick

        public override void OnDoubleClick( Mobile m )
        {
            if ( m_TalismanType == TalismanType.None )
                return;

            if ( this.Parent != m )
            {
                m.SendLocalizedMessage( 502641 ); // You must equip this item to use it.
            }
            else if ( m_ChargeTimeLeft > 0 )
            {
                int tmptime = ( m_ChargeTimeLeft2 - ( DateTime.Now.Second - m_ChargeTimeLeft3.Second ) + 1 );

                if ( tmptime > ( m_ChargeTimeLeft2 + 1 ) )
                    tmptime -= 60;
                if ( tmptime > m_ChargeTimeLeft2 )
                    tmptime = m_ChargeTimeLeft2;

                m.SendLocalizedMessage( 1074882, tmptime.ToString() ); // You must wait ~1_val~ seconds for this to recharge.
            }
            else if ( m_Charges == 0 )
            {
                m.SendLocalizedMessage( 501250 ); // This magic item is out of charges.
            }
            else
            {

                if ( (int) m_TalismanType <= 4 )
                {
                    //Removal
                    m.Target = new InternalTarget( this );
                }
                //Mana Phase
                else if ( m_TalismanType == TalismanType.ManaPhase )
                {
                    ManaPhase.OnUse( m, this );
                }
                else if ( (int) m_TalismanType >= 9 )
                {
                    //Summon creature
                    BaseCreature bc = (BaseCreature) Activator.CreateInstance( SummonEntry.GetNPC( m_TalismanType ) );
                    if ( BaseCreature.Summon( bc, m, m.Location, -1, TimeSpan.FromMinutes( 10.0 ) ) )
                    {
                        bc.FixedParticles( 0x3728, 1, 10, 9910, EffectLayer.Head );
                        bc.PlaySound( bc.GetIdleSound() );
                        m_SummonedCreature = bc;
                        m_Charges--;
                        InvalidateProperties();
                        ChargeTimeLeft = 1800;
                        m_ChargeTimer = new ChargeTimeLeftTimer( this );
                        m_ChargeTimer.Start();
                        m_ChargeTimeLeft3 = DateTime.Now;
                    }
                }
                else if ( m_TalismanType == TalismanType.SummonRandom )
                {
                    //Summon Random
                    TalismanType tmpbc = SummonEntry.GetRandom();
                    BaseCreature bc = (BaseCreature) Activator.CreateInstance( SummonEntry.GetNPC( tmpbc ) );
                    if ( BaseCreature.Summon( bc, m, m.Location, -1, TimeSpan.FromMinutes( 10.0 ) ) )
                    {
                        bc.FixedParticles( 0x3728, 1, 10, 9910, EffectLayer.Head );
                        bc.PlaySound( bc.GetIdleSound() );
                        m_SummonedCreature = bc;
                        m_Charges--;
                        InvalidateProperties();
                        ChargeTimeLeft = 1800;
                        m_ChargeTimer = new ChargeTimeLeftTimer( this );
                        m_ChargeTimer.Start();
                        m_ChargeTimeLeft3 = DateTime.Now;
                    }
                }
                else
                {
                    Item summonitem;
                    int message;

                    // Summon item
                    if ( m_TalismanType == TalismanType.SummonBandage )
                    {
                        summonitem = new Bandage( 10 );
                        summonitem.ItemID = 0x0EE9;
                        summonitem.Hue = 0xA3;
                        message = 1075002; // You have been given some clean bandages.
                    }
                    else if ( m_TalismanType == TalismanType.SummonBoard )
                    {
                        summonitem = new Board( 10 );
                        summonitem.Hue = 0xA3;
                        message = 1075000; // You have been given some wooden boards.
                    }
                    else// if ( m_TalismanType == TalismanType.SummonIngot )
                    {
                        summonitem = new IronIngot( 10 );
                        summonitem.Hue = 0xA3;
                        message = 1075001; // You have been given some ingots.
                    }

                    m.AddToBackpack( summonitem );
                    m.SendLocalizedMessage( message );
//.........这里部分代码省略.........
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:101,代码来源:BaseTalisman.cs

示例15: NewPlayerPackage


//.........这里部分代码省略.........
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(71, 78, 0);

            armor = new LeatherArms();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost = 2;
            armor.Attributes.LowerRegCost = 5;
            armor.Attributes.Luck = 10;
            armor.Attributes.BonusStam = 3;
            armor.Attributes.RegenStam = 1;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(94, 84, 0);

            armor = new LeatherGloves();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost = 2;
            armor.Attributes.LowerRegCost = 5;
            armor.Attributes.Luck = 10;
            armor.Attributes.BonusStr = 2;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(108, 85, 0);

            armor = new LeatherGorget();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost = 2;
            armor.Attributes.LowerRegCost = 5;
            armor.Attributes.BonusInt = 2;
            armor.Attributes.Luck = 10;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(122, 79, 0);

            armor = new LeatherCap();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.BonusDex = 2;
            armor.Attributes.LowerManaCost = 2;
            armor.Attributes.LowerRegCost = 5;
            armor.Attributes.Luck = 10;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(115, 88, 0);

            armor = new MetalShield();
            armor.Hue = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.AttackChance = 5;
            armor.Attributes.DefendChance = 5;
            armor.Attributes.SpellChanneling = 1;
            armor.Attributes.Luck = 10;
            armor.ColdBonus = 1;
            armor.EnergyBonus = 1;
            armor.FireBonus = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(132, 85, 0);

            BaseJewel ring = new GoldRing();
            ring.LootType = LootType.Newbied;
            ring.Attributes.NightSight = 1;
            ring.Attributes.SpellDamage = 5;
            ring.Attributes.WeaponDamage = 5;
            DropItem(ring);
            ring.Location = new Point3D(140, 60, 0);

            Item item = new Bandage(100);
            DropItem(item);
            item.Location = new Point3D(135, 66, 0);
        }
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:101,代码来源:NewPlayerPackage.cs


注:本文中的Server.Items.Bandage类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。