本文整理汇总了C#中Server.Items.Backpack.MoveToWorld方法的典型用法代码示例。如果您正苦于以下问题:C# Backpack.MoveToWorld方法的具体用法?C# Backpack.MoveToWorld怎么用?C# Backpack.MoveToWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Items.Backpack
的用法示例。
在下文中一共展示了Backpack.MoveToWorld方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PackToBank
/// <summary>
/// Moves all of the given Mobile's items to their bank.
/// </summary>
public virtual void PackToBank( Mobile m )
{
if( m == null || !m.Player )
return;
BankBox bank = m.FindBankNoCreate();
Backpack pack = new Backpack();
pack.Hue = 1157;
List<Item> items = new List<Item>();
for( int i = 0; i < m.Items.Count; i++ )
{
if( m.Items[i] is BankBox || (m.Backpack != null && m.Items[i].Serial == m.Backpack.Serial) )
continue;
items.Add(m.Items[i]);
}
if( m.Backpack != null )
{
for( int i = 0; i < m.Backpack.Items.Count; i++ )
items.Add(m.Backpack.Items[i]);
}
items.ForEach(
delegate( Item i )
{
pack.AddItem(i);
});
items.Clear();
if( bank == null )
pack.MoveToWorld(m.Location, m.Map);
else
bank.AddItem(pack);
}
示例2: Destroy
public virtual void Destroy( bool toBackpack )
{
Return();
if ( !BaseHouse.NewVendorSystem )
FixDresswear();
/* Possible cases regarding item return:
*
* 1. No item must be returned
* -> do nothing.
* 2. ( toBackpack is false OR the vendor is in the internal map ) AND the vendor is associated with a AOS house
* -> put the items into the moving crate or a vendor inventory,
* depending on whether the vendor owner is also the house owner.
* 3. ( toBackpack is true OR the vendor isn't associated with any AOS house ) AND the vendor isn't in the internal map
* -> put the items into a backpack.
* 4. The vendor isn't associated with any house AND it's in the internal map
* -> do nothing (we can't do anything).
*/
ArrayList list = GetItems();
if ( list.Count > 0 || HoldGold > 0 ) // No case 1
{
if ( ( !toBackpack || this.Map == Map.Internal ) && House != null && House.IsAosRules ) // Case 2
{
if ( House.IsOwner( Owner ) ) // Move to moving crate
{
if ( House.MovingCrate == null )
House.MovingCrate = new MovingCrate( House );
if ( HoldGold > 0 )
Banker.Deposit( House.MovingCrate, HoldGold );
foreach ( Item item in list )
{
House.MovingCrate.DropItem( item );
}
}
else // Move to vendor inventory
{
VendorInventory inventory = new VendorInventory( House, Owner, Name, ShopName );
inventory.Gold = HoldGold;
foreach ( Item item in list )
{
inventory.AddItem( item );
}
House.VendorInventories.Add( inventory );
}
}
else if ( ( toBackpack || House == null || !House.IsAosRules ) && this.Map != Map.Internal ) // Case 3 - Move to backpack
{
Container backpack = new Backpack();
if ( HoldGold > 0 )
Banker.Deposit( backpack, HoldGold );
foreach ( Item item in list )
{
backpack.DropItem( item );
}
backpack.MoveToWorld( this.Location, this.Map );
}
}
Delete();
}
示例3: Destroy
public virtual void Destroy( bool toBackpack )
{
FixDresswear();
List<Item> list = GetItems();
if ( list.Count > 0 || HoldGold > 0 ) // No case 1
{
if ( ( toBackpack || House == null ) && this.Map != Map.Internal ) // Case 3 - Move to backpack
{
Container backpack = new Backpack();
if ( HoldGold > 0 )
Banker.Deposit( backpack, HoldGold );
foreach ( Item item in list )
{
backpack.DropItem( item );
}
backpack.MoveToWorld( this.Location, this.Map );
}
}
Delete();
}
示例4: OnDoubleClick
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel < AccessLevel.GameMaster)
{
from.SendMessage("You have initiated server shutdown.");
from.SendMessage("The server is going down shortly.");
this.Delete();
return;
}
if (eventMobiles.Count != 0)
{
foreach (Item i in eventItems)
{
i.Delete();
}
eventItems.Clear();
foreach (Mobile m in eventMobiles)
{
m.Delete();
}
eventMobiles.Clear();
foreach (NetState state in NetState.Instances)
if (state.Mobile != null && state.Mobile.AccessLevel > AccessLevel.Player)
state.Mobile.SendMessage(66, "All NPCs and Items from Lord British's Books event have been removed.");
}
else
{
Map map = Map.Felucca;
/////////////
// MOBILES //
/////////////
LBBbaker baker = new LBBbaker();
baker.Home = new Point3D(1451, 1614, 20);
baker.MoveToWorld(baker.Home, map);
eventMobiles.Add(baker);
LBBbaldur baldur = new LBBbaldur();
baldur.Home = new Point3D(5220, 730, -20);
baldur.MoveToWorld(baldur.Home, map);
eventMobiles.Add(baldur);
LBBblacksmith blacksmith = new LBBblacksmith();
blacksmith.Home = new Point3D(1420, 1547, 30);
blacksmith.MoveToWorld(blacksmith.Home, map);
eventMobiles.Add(blacksmith);
LBBcarpenter carpenter = new LBBcarpenter();
carpenter.Home = new Point3D(1432, 1595, 20);
carpenter.MoveToWorld(carpenter.Home, map);
eventMobiles.Add(carpenter);
LBBcook cook = new LBBcook();
cook.Home = new Point3D(1318, 1604, 50);
cook.MoveToWorld(cook.Home, map);
eventMobiles.Add(cook);
LBBdrunkJeffrey drunkJeffrey = new LBBdrunkJeffrey();
drunkJeffrey.Home = new Point3D(1412, 1655, 10);
drunkJeffrey.MoveToWorld(drunkJeffrey.Home, map);
eventMobiles.Add(drunkJeffrey);
LBBeasternMageryShopVendor easternMageryShopVendor = new LBBeasternMageryShopVendor();
easternMageryShopVendor.Home = new Point3D(1595, 1654, 10);
easternMageryShopVendor.MoveToWorld(easternMageryShopVendor.Home, map);
eventMobiles.Add(easternMageryShopVendor);
LBBfisherman fisherman = new LBBfisherman();
fisherman.Home = new Point3D(1489, 1749, -2);
fisherman.MoveToWorld(fisherman.Home, map);
eventMobiles.Add(fisherman);
LBBleonard leonard = new LBBleonard();
leonard.Home = new Point3D(1675, 1593, 7);
leonard.MoveToWorld(leonard.Home, map);
eventMobiles.Add(leonard);
LBBlibrarian librarian = new LBBlibrarian();
librarian.Home = new Point3D(1410, 1604, 30);
librarian.MoveToWorld(librarian.Home, map);
eventMobiles.Add(librarian);
LBBlordBritish lordBritish = new LBBlordBritish();
lordBritish.Home = new Point3D(1323, 1624, 55);
lordBritish.MoveToWorld(lordBritish.Home, map);
eventMobiles.Add(lordBritish);
LBBmaid1 maid1 = new LBBmaid1();
maid1.Home = new Point3D(1352, 1660, 72);
maid1.MoveToWorld(maid1.Home, map);
eventMobiles.Add(maid1);
LBBmaid2 maid2 = new LBBmaid2();
maid2.Home = new Point3D(1351, 1604, 72);
//.........这里部分代码省略.........
示例5: OnDeath
public override void OnDeath( Container c )
{
if ( !Summoned && !m_NoKillAwards )
{
// note creatures with neg karma GIVE us karma, so these numbers are negated
ArrayList list = GetLootingRights( this.DamageEntries );
for ( int i = 0; i < list.Count; ++i )
{
DamageStore ds = (DamageStore)list[i];
if ( !ds.m_HasRight )
continue;
Mobile mob = ds.m_Mobile;
if ( mob is BaseCreature )
{
BaseCreature bc = (BaseCreature)mob;
if ( bc.Controled && bc.ControlMaster != null )
mob = bc.ControlMaster;
else if ( bc.Summoned && bc.SummonMaster != null )
mob = bc.SummonMaster;
}
int noto = Notoriety.Compute( mob, this );
if ( noto == Notoriety.Innocent )
Titles.AlterNotoriety( mob, -8 );
else if ( noto == Notoriety.Murderer )
Titles.AlterNotoriety( mob, 1 );
// cap the gain/loss at the npc's karma?? (so killing a 0 karma npc only takes you to 0)
}
}
base.OnDeath( c );
if ( DeleteCorpseOnDeath )
{
c.Delete();
}
else if ( this is WaterElemental || this is FireElemental || this is AirElemental || this is PoisonElemental || this is BloodElemental )
{
Backpack pack = new Backpack();
this.Corpse = pack;
pack.MoveToWorld( c.Location, c.Map );
while ( c.Items.Count > 0 )
pack.DropItem( (Item)c.Items[0] );
c.Delete();
}
}
示例6: Destroy
public virtual void Destroy(bool toBackpack)
{
Item shoes = this.FindItemOnLayer(Layer.Shoes);
if (shoes is Sandals)
shoes.Hue = 0;
ArrayList list = GetItems();
// don't drop stuff owned by an administrator
if (StaffOwned == false)
if (list.Count > 0 || HoldGold > 0) // if you have items of gold
{
if ((toBackpack || House == null) && this.Map != Map.Internal) // Move to backpack
{
Container backpack = new Backpack();
foreach (Item item in list)
{
if (item.Movable != false) // only drop items which are moveable
backpack.DropItem(item);
}
backpack.MoveToWorld(this.Location, this.Map);
}
}
Delete();
}
示例7: LBBstart_OnCommand
public static void LBBstart_OnCommand(CommandEventArgs e)
{
Map map = Map.Felucca;
/////////////
// MOBILES //
/////////////
LBBbaker baker = new LBBbaker();
baker.Home = new Point3D(1451, 1614, 20);
baker.MoveToWorld(baker.Home, map);
LBBbaldur baldur = new LBBbaldur();
baldur.Home = new Point3D(5220, 730, -20);
baldur.MoveToWorld(baldur.Home, map);
LBBblacksmith blacksmith = new LBBblacksmith();
blacksmith.Home = new Point3D(1420, 1547, 30);
blacksmith.MoveToWorld(blacksmith.Home, map);
LBBcarpenter carpenter = new LBBcarpenter();
carpenter.Home = new Point3D(1432, 1595, 20);
carpenter.MoveToWorld(carpenter.Home, map);
LBBcook cook = new LBBcook();
cook.Home = new Point3D(1318, 1604, 50);
cook.MoveToWorld(cook.Home, map);
LBBdrunkJeffrey drunkJeffrey = new LBBdrunkJeffrey();
drunkJeffrey.Home = new Point3D(1412, 1655, 10);
drunkJeffrey.MoveToWorld(drunkJeffrey.Home, map);
LBBeasternMageryShopVendor easternMageryShopVendor = new LBBeasternMageryShopVendor();
easternMageryShopVendor.Home = new Point3D(1595, 1654, 10);
easternMageryShopVendor.MoveToWorld(easternMageryShopVendor.Home, map);
LBBfisherman fisherman = new LBBfisherman();
fisherman.Home = new Point3D(1489, 1749, -2);
fisherman.MoveToWorld(fisherman.Home, map);
LBBleonard leonard = new LBBleonard();
leonard.Home = new Point3D(1675, 1593, 7);
leonard.MoveToWorld(leonard.Home, map);
LBBlibrarian librarian = new LBBlibrarian();
librarian.Home = new Point3D(1410, 1604, 30);
librarian.MoveToWorld(librarian.Home, map);
LBBlordBritish lordBritish = new LBBlordBritish();
lordBritish.Home = new Point3D(1323, 1624, 55);
lordBritish.MoveToWorld(lordBritish.Home, map);
LBBmaid1 maid1 = new LBBmaid1();
maid1.Home = new Point3D(1352, 1660, 72);
maid1.MoveToWorld(maid1.Home, map);
LBBmaid2 maid2 = new LBBmaid2();
maid2.Home = new Point3D(1351, 1604, 72);
maid2.MoveToWorld(maid2.Home, map);
LBBmaid3 maid3 = new LBBmaid3();
maid3.Home = new Point3D(1329, 1660, 72);
maid3.MoveToWorld(maid3.Home, map);
LBBmaid4 maid4 = new LBBmaid4();
maid4.Home = new Point3D(1345, 1643, 50);
maid4.MoveToWorld(maid4.Home, map);
LBBmaid5 maid5 = new LBBmaid5();
maid5.Home = new Point3D(1353, 1588, 50);
maid5.MoveToWorld(maid5.Home, map);
LBBnorthernMageryShopVendor northernMageryShopVendor = new LBBnorthernMageryShopVendor();
northernMageryShopVendor.Home = new Point3D(1492, 1547, 35);
northernMageryShopVendor.MoveToWorld(northernMageryShopVendor.Home, map);
LBBoriandur oriandur = new LBBoriandur();
oriandur.Home = new Point3D(5323, 749, -20);
oriandur.MoveToWorld(oriandur.Home, map);
LBBpriest priest = new LBBpriest();
priest.Home = new Point3D(1452, 1589, 20);
priest.MoveToWorld(priest.Home, map);
LBBguard guard1 = new LBBguard();
guard1.Home = new Point3D(1323, 1626, 55);
guard1.MoveToWorld(guard1.Home, map);
guard1.Direction = guard1.GetDirectionTo(new Point3D(1330, 1624, 50));
LBBguard guard2 = new LBBguard();
guard2.Home = new Point3D(1323, 1622, 55);
guard2.MoveToWorld(guard2.Home, map);
guard2.Direction = guard2.GetDirectionTo(new Point3D(1330, 1624, 50));
LBBguard guard3 = new LBBguard();
guard3.Home = new Point3D(1328, 1627, 50);
guard3.MoveToWorld(guard3.Home, map);
guard3.Direction = guard3.GetDirectionTo(new Point3D(1330, 1624, 50));
LBBguard guard4 = new LBBguard();
//.........这里部分代码省略.........