本文整理汇总了C#中Server.Guilds.Guild.IsAlly方法的典型用法代码示例。如果您正苦于以下问题:C# Guild.IsAlly方法的具体用法?C# Guild.IsAlly怎么用?C# Guild.IsAlly使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Guilds.Guild
的用法示例。
在下文中一共展示了Guild.IsAlly方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DiplomacyMiscGump
public DiplomacyMiscGump( Mobile leader, Guild target )
: base(10, 40)
{
m_Mobile = leader;
t_Guild = target;
m_Guild = m_Mobile.Guild as Guild;
/*0*/
Intern( "Unknown" );
/*1*/
Intern( "" );
/*2*/
Intern( "" );
/*3*/
Intern( "0/0" );
/*4*/
Intern( "0/0" );
/*5*/
Intern( "00:00" );
/*6*/
Intern( target.Name );
/*7*/
Intern( "<basefont color=#black>" + t_Guild.AllianceName + "</basefont>" );
/*8*/
Intern( target.Abbreviation );
/*9*/
Intern( "<basefont color=#black>0/0</basefont>" );
/*10*/
Intern( "<basefont color=#black>00:00</basefont>" );
/*11*/
Intern( "<basefont color=#black>0/0</basefont>" );
AddPage( 0 );
AddBackground( 0, 0, 520, 335, 0x242C );
AddHtmlLocalized( 20, 15, 480, 26, 1062975, false, false ); // <div align=center><i>Guild Relationship</i></div>
AddImageTiled( 20, 40, 480, 2, 0x2711 );
AddHtmlLocalized( 20, 50, 120, 26, 1062954, true, false ); // <i>Guild Name</i>
AddHtmlIntern( 150, 53, 360, 26, 6, false, false );
AddHtmlLocalized( 20, 80, 120, 26, 1063025, true, false ); // <i>Alliance</i>
AddHtmlIntern( 150, 83, 360, 26, 7, false, false );
AddHtmlLocalized( 20, 110, 120, 26, 1063139, true, false ); // <i>Abbreviation</i>
AddHtmlIntern( 150, 113, 120, 26, 8, false, false );
AddHtmlLocalized( 280, 110, 120, 26, 1062966, true, false ); // <i>Your Kills</i>
AddHtmlIntern( 410, 113, 120, 26, 9, false, false );
AddHtmlLocalized( 20, 140, 120, 26, 1062968, true, false ); // <i>Time Remaining</i>
AddHtmlIntern( 150, 143, 120, 26, 10, false, false );
AddHtmlLocalized( 280, 140, 120, 26, 1062967, true, false ); // <i>Their Kills</i>
AddHtmlIntern( 410, 143, 120, 26, 11, false, false );
AddImageTiled( 20, 172, 480, 2, 0x2711 );
AddBackground( 275, 290, 225, 26, 0x2486 );
AddButton( 280, 295, 0x845, 0x846, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 305, 293, 185, 26, 3000091, false, false ); // Cancel
AddBackground( 20, 290, 225, 26, 0x2486 );
AddButton( 25, 295, 0x845, 0x846, 400, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 293, 185, 26, 1062989, false, false ); // Declare War!
AddBackground( 20, 260, 225, 26, 0x2486 );
AddButton( 25, 265, 0x845, 0x846, 305, GumpButtonType.Reply, 0 ); // Request Alliance
AddHtmlLocalized( 50, 263, 185, 26, 1062990, false, false );
if ( m_Guild.IsWar( t_Guild ) )
AddHtmlLocalized( 20, 180, 480, 30, 1062965, true, false ); // war
else if ( m_Guild.IsAlly( t_Guild ) )
AddHtmlLocalized( 20, 180, 480, 30, 1062970, true, false ); // allied
else
AddHtmlLocalized( 20, 180, 480, 30, 1062973, true, false ); // peace
AddImageTiled( 20, 245, 480, 2, 0x2711 );
}
示例2: GetPercentageOfGuildedHousesInArea
public static double GetPercentageOfGuildedHousesInArea(Point3D location, Map map, int radius, Guild guild, bool bIgnoreAlliedHouses)
{
double guildPercentage = 0.0;
if (guild == null) return guildPercentage; //doublecheck this - return 0 if we're not guilded
if (location == Point3D.Zero) return guildPercentage; //might as well check that we're not the default point
try //safety
{
int x = location.X;
int y = location.Y;
int z = location.Z;
int x_start = x - radius;
int y_start = y - radius;
int x_end = x + radius;
int y_end = y + radius;
Rectangle2D rect = new Rectangle2D(x_start, y_start, TownshipStone.INITIAL_RADIUS * 2, TownshipStone.INITIAL_RADIUS * 2);
List<BaseHouse> houseList = TownshipDeed.GetHousesInRect(rect, map);
int guildCount = 0;
int allyCount = 0;
int otherCount = 0;
int siegetentCount = 0;
int countedHouses = 0;
foreach (BaseHouse h in houseList)
{
if (h != null && h.Owner != null)
{
countedHouses++;
Guild houseGuild = h.Owner.Guild as Guilds.Guild;
if (h is SiegeTent)
{
siegetentCount++;
}
else
{
if (houseGuild == null)
{
otherCount++;
}
else if (houseGuild == guild)
{
guildCount++;
}
else if (guild.IsAlly(houseGuild))
{
allyCount++;
}
else
{
otherCount++;
}
}
}
}
guildPercentage = ((double)guildCount) / ((double)(countedHouses - allyCount - siegetentCount));
}
catch (Exception ex) { EventSink.InvokeLogException(new LogExceptionEventArgs(ex)); }
return guildPercentage;
}
示例3: DiplomacyGump
//.........这里部分代码省略.........
{
m_List.Sort( new ListNameSorter( updown ) );
break;
}
case 1:
{
m_List.Sort( new ListAbbrSorter( updown ) );
break;
}
case 2:
{
m_SortWarList = new ArrayList();
m_SortAllyList = new ArrayList();
int j = 0;
while ( j < m_List.Count )
{
if ( ( (Guild) m_List[j] ).IsWar( m_Guild ) )
{
m_SortWarList.Add( m_List[j] );
m_List.Remove( m_List[j] );
}
else
{
j++;
}
}
j = 0;
while ( j < m_List.Count )
{
if ( ( (Guild) m_List[j] ).IsAlly( m_Guild ) )
{
m_SortAllyList.Add( m_List[j] );
m_List.Remove( m_List[j] );
}
else
{
j++;
}
}
m_SortAllyList.Sort( new ListNameSorter( updown ) );
m_SortWarList.Sort( new ListNameSorter( updown ) );
m_List.Sort( new ListNameSorter( updown ) );
for ( j = 0; j < m_SortAllyList.Count; j++ )
m_SortWarList.Add( m_SortAllyList[j] );
for ( j = 0; j < m_List.Count; j++ )
m_SortWarList.Add( m_List[j] );
m_List = m_SortWarList;
break;
}
case 3:
{
m_List.Sort( new ListRelationshipSorter( updown ) );
break;
}
case 4:
{
m_List.Sort( new ListAwaitingSorter( updown ) );
break;