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C# XmlSpawner2.ASerial类代码示例

本文整理汇总了C#中Server.Engines.XmlSpawner2.ASerial的典型用法代码示例。如果您正苦于以下问题:C# ASerial类的具体用法?C# ASerial怎么用?C# ASerial使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ASerial类属于Server.Engines.XmlSpawner2命名空间,在下文中一共展示了ASerial类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: XmlDynamicFaction

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlDynamicFaction(ASerial serial) : base(serial)
		{
		}
开发者ID:Crome696,项目名称:ServUO,代码行数:8,代码来源:XmlDynamicFaction.cs

示例2: XmlIsEnemy

        private string m_TestString = null; // Test condition to see if mobile is an enemy of the object this is attached to

        #endregion Fields

        #region Constructors

        public XmlIsEnemy(ASerial serial)
            : base(serial)
        {
        }
开发者ID:greeduomacro,项目名称:divinity,代码行数:10,代码来源:XmlIsEnemy.cs

示例3: XmlQuestAttachment

		// These are the various ways in which the message attachment can be constructed.  
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlQuestAttachment(ASerial serial)
			: base(serial)
		{
		}
开发者ID:Godkong,项目名称:RunUO,代码行数:9,代码来源:XmlQuestAttachment.cs

示例4: XmlTitle

        private string m_Title = null;// title string

        // a serial constructor is REQUIRED
        public XmlTitle(ASerial serial)
            : base(serial)
        {
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:7,代码来源:XmlTitle.cs

示例5: XmlSoulEater

 public XmlSoulEater(ASerial serial)
     : base(serial)
 {
 }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:4,代码来源:XmlSoulEater.cs

示例6: XmlSocketable

 // a serial constructor is REQUIRED
 public XmlSocketable(ASerial serial)
     : base(serial)
 {
 }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:5,代码来源:XmlSocketable.cs

示例7: TemporaryQuestObject

  // These are the various ways in which the message attachment can be constructed.  
  // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
  // Other overloads could be defined to handle other types of arguments
 
  // a serial constructor is REQUIRED
  public TemporaryQuestObject(ASerial serial) : base(serial)
  {
  }
开发者ID:Godkong,项目名称:RunUO,代码行数:8,代码来源:TemporaryQuestObject.cs

示例8: XmlLifeDrain

        private int proximityrange = 5;// default movement activation from 5 tiles away

        // a serial constructor is REQUIRED
        public XmlLifeDrain(ASerial serial)
            : base(serial)
        {
        }
开发者ID:m309,项目名称:ForkUO,代码行数:7,代码来源:XmlLifeDrain.cs

示例9: XmlInt

        private int m_Value = 10;// default value of 10

        // These are the various ways in which the message attachment can be constructed.  
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlInt(ASerial serial)
            : base(serial)
        {
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:11,代码来源:XmlInt.cs

示例10: XmlMobFactions

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlMobFactions(ASerial serial) : base(serial)
		{
		}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:8,代码来源:XmlMobFactions.cs

示例11: XmlMagicWord

        private bool m_RequireIdentification = false;// by default no identification is required for the mod to be activatable

        // a serial constructor is REQUIRED
        public XmlMagicWord(ASerial serial)
            : base(serial)
        {
        }
开发者ID:m309,项目名称:ForkUO,代码行数:7,代码来源:XmlMagicWord.cs

示例12: XmlSkill

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlSkill(ASerial serial) : base(serial)
		{
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:8,代码来源:XmlSkill.cs

示例13: XmlFire

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlFire(ASerial serial) : base(serial)
		{
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:8,代码来源:XmlFire.cs

示例14: XmlMessage

		// These are the various ways in which the message attachment can be constructed.  
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlMessage(ASerial serial) : base(serial)
		{
		}
开发者ID:Crome696,项目名称:ServUO,代码行数:8,代码来源:XmlMessage.cs

示例15: XmlDialog

 // a serial constructor is REQUIRED
 public XmlDialog(ASerial serial)
     : base(serial)
 {
 }
开发者ID:greeduomacro,项目名称:divinity,代码行数:5,代码来源:XmlDialog.cs


注:本文中的Server.Engines.XmlSpawner2.ASerial类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。