本文整理汇总了C#中Server.Engines.XmlSpawner2.ASerial类的典型用法代码示例。如果您正苦于以下问题:C# ASerial类的具体用法?C# ASerial怎么用?C# ASerial使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ASerial类属于Server.Engines.XmlSpawner2命名空间,在下文中一共展示了ASerial类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: XmlDynamicFaction
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlDynamicFaction(ASerial serial) : base(serial)
{
}
示例2: XmlIsEnemy
private string m_TestString = null; // Test condition to see if mobile is an enemy of the object this is attached to
#endregion Fields
#region Constructors
public XmlIsEnemy(ASerial serial)
: base(serial)
{
}
示例3: XmlQuestAttachment
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlQuestAttachment(ASerial serial)
: base(serial)
{
}
示例4: XmlTitle
private string m_Title = null;// title string
// a serial constructor is REQUIRED
public XmlTitle(ASerial serial)
: base(serial)
{
}
示例5: XmlSoulEater
public XmlSoulEater(ASerial serial)
: base(serial)
{
}
示例6: XmlSocketable
// a serial constructor is REQUIRED
public XmlSocketable(ASerial serial)
: base(serial)
{
}
示例7: TemporaryQuestObject
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public TemporaryQuestObject(ASerial serial) : base(serial)
{
}
示例8: XmlLifeDrain
private int proximityrange = 5;// default movement activation from 5 tiles away
// a serial constructor is REQUIRED
public XmlLifeDrain(ASerial serial)
: base(serial)
{
}
示例9: XmlInt
private int m_Value = 10;// default value of 10
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlInt(ASerial serial)
: base(serial)
{
}
示例10: XmlMobFactions
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlMobFactions(ASerial serial) : base(serial)
{
}
示例11: XmlMagicWord
private bool m_RequireIdentification = false;// by default no identification is required for the mod to be activatable
// a serial constructor is REQUIRED
public XmlMagicWord(ASerial serial)
: base(serial)
{
}
示例12: XmlSkill
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlSkill(ASerial serial) : base(serial)
{
}
示例13: XmlFire
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlFire(ASerial serial) : base(serial)
{
}
示例14: XmlMessage
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlMessage(ASerial serial) : base(serial)
{
}
示例15: XmlDialog
// a serial constructor is REQUIRED
public XmlDialog(ASerial serial)
: base(serial)
{
}