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C# SpeechEventArgs.HasKeyword方法代码示例

本文整理汇总了C#中Server.SpeechEventArgs.HasKeyword方法的典型用法代码示例。如果您正苦于以下问题:C# SpeechEventArgs.HasKeyword方法的具体用法?C# SpeechEventArgs.HasKeyword怎么用?C# SpeechEventArgs.HasKeyword使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.SpeechEventArgs的用法示例。


在下文中一共展示了SpeechEventArgs.HasKeyword方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnSpeech

		public override void OnSpeech( SpeechEventArgs e )
		{
			Mobile from = e.Mobile;
            if (XmlScript.HasTrigger(this, TriggerName.onSpeech) && UberScriptTriggers.Trigger(this, e.Mobile, TriggerName.onSpeech, null, e.Speech))
            {
                return;
            }

			if ( !e.Handled && from is PlayerMobile && from.InRange( this.Location, 2 ) && WasNamed( e.Speech ) )
			{
				PlayerMobile pm = (PlayerMobile)from;

				if ( e.HasKeyword( 0x0004 ) ) // *join* | *member*
				{
					if ( pm.NpcGuild == this.NpcGuild )
						SayTo( from, 501047 ); // Thou art already a member of our guild.
					else if ( pm.NpcGuild != NpcGuild.None )
						SayTo( from, 501046 ); // Thou must resign from thy other guild first.
                    else if (pm.Young || pm.GameTime < JoinGameAge || (pm.CreationTime + JoinAge) > DateTime.UtcNow)
                    {
                        SayTo(from, 501048); // You are too young to join my guild...
                        if (pm.GameTime < JoinGameAge)
                        {
                            pm.LocalOverheadMessage(MessageType.Regular, 38, false, "Your gametime (" + pm.GameTime + ") must reach " + JoinGameAge + " before you can join.");
                        }
                        else if ((pm.CreationTime + JoinAge) > DateTime.UtcNow)
                        {
                            pm.LocalOverheadMessage(MessageType.Regular, 38, false, "You must wait 7 days after creating your character to join. That will be at " + (pm.CreationTime + JoinAge) + " server time." );
                        }
                    }
                    else if (CheckCustomReqs(pm))
                        SayPriceTo(from);

					e.Handled = true;
				}
				else if ( e.HasKeyword( 0x0005 ) ) // *resign* | *quit*
				{
					if ( pm.NpcGuild != this.NpcGuild )
					{
						SayTo( from, 501052 ); // Thou dost not belong to my guild!
					}
					else if ( (pm.NpcGuildJoinTime + QuitAge) > DateTime.UtcNow || (pm.NpcGuildGameTime + QuitGameAge) > pm.GameTime )
					{
						SayTo( from, 501053 ); // You just joined my guild! You must wait a week to resign.
					}
					else
					{
						SayTo( from, 501054 ); // I accept thy resignation.
						pm.NpcGuild = NpcGuild.None;
					}

					e.Handled = true;
				}
			}

			base.OnSpeech( e );
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:57,代码来源:BaseGuildmaster.cs

示例2: OnSpeech

		public override void OnSpeech( SpeechEventArgs e )
		{
			Mobile from = e.Mobile;

			if ( !e.Handled && from is PlayerMobile && from.InRange( this.Location, 2 ) && WasNamed( e.Speech ) )
			{
				PlayerMobile pm = (PlayerMobile)from;

				if ( e.HasKeyword( 0x0004 ) ) // *join* | *member*
				{
					if ( pm.NpcGuild == this.NpcGuild )
						SayTo( from, 501047 ); // Thou art already a member of our guild.
					else if ( pm.NpcGuild != NpcGuild.None )
						SayTo( from, 501046 ); // Thou must resign from thy other guild first.
					else if ( pm.GameTime < JoinGameAge || (pm.CreationTime + JoinAge) > DateTime.UtcNow )
						SayTo( from, 501048 ); // You are too young to join my guild...
					else if ( CheckCustomReqs( pm ) )
						SayPriceTo( from );

					e.Handled = true;
				}
				else if ( e.HasKeyword( 0x0005 ) ) // *resign* | *quit*
				{
					if ( pm.NpcGuild != this.NpcGuild )
					{
						SayTo( from, 501052 ); // Thou dost not belong to my guild!
					}
					else if ( (pm.NpcGuildJoinTime + QuitAge) > DateTime.UtcNow || (pm.NpcGuildGameTime + QuitGameAge) > pm.GameTime )
					{
						SayTo( from, 501053 ); // You just joined my guild! You must wait a week to resign.
					}
					else
					{
						SayTo( from, 501054 ); // I accept thy resignation.
						pm.NpcGuild = NpcGuild.None;
					}

					e.Handled = true;
				}
			}

			base.OnSpeech( e );
		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:43,代码来源:BaseGuildmaster.cs

示例3: OnSpeech

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( !e.Handled && e.Mobile.Alive && e.HasKeyword( 0x38 ) ) // *appraise*
			{
				PublicOverheadMessage( MessageType.Regular, 0x3B2, 500608 ); // Which deed would you like appraised?
				e.Mobile.BeginTarget( 12, false, TargetFlags.None, new TargetCallback( Appraise_OnTarget ) );
				e.Handled = true;
			}

			base.OnSpeech( e );
		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:11,代码来源:RealEstateBroker.cs

示例4: OnSpeech

		public override void OnSpeech( SpeechEventArgs e )
		{
			Mobile from = e.Mobile;

			if ( !e.Handled && from is PlayerMobile && from.InRange( this.Location, 4 ))
			{
				if ( e.HasKeyword( 0x0004 ) ) // *join*
				{
					SayPriceTo( from );

					e.Handled = true;
				}
			}

			base.OnSpeech( e );
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:16,代码来源:BaseLandLord.cs

示例5: OnSpeech

		public override void OnSpeech( SpeechEventArgs e )
		{
			Mobile from = e.Mobile;

			if ( !e.Handled && from is PlayerMobile && from.InRange( this.Location, 2 ) && e.HasKeyword( 0x1F ) ) // *disguise*
			{
				PlayerMobile pm = (PlayerMobile)from;

				if ( pm.NpcGuild == NpcGuild.ThievesGuild )
					SayTo( from, 501839 ); // That particular item costs 700 gold pieces.
				else
					SayTo( from, 501838 ); // I don't know what you're talking about.

				e.Handled = true;
			}

			base.OnSpeech( e );
		}
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:18,代码来源:ThiefGuildmaster.cs

示例6: OnSpeech

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( m_NewsTimer == null && e.HasKeyword( 0x30 ) && e.Mobile.Alive && InRange( e.Mobile, 12 ) ) // *news*
			{
				Direction = GetDirectionTo( e.Mobile );

				TownCrierEntry tce = GetRandomEntry();

				if ( tce == null )
				{
					PublicOverheadMessage( MessageType.Regular, 0x3B2, 1005643 ); // I have no news at this time.
				}
				else
				{
					m_NewsTimer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 3.0 ), new TimerStateCallback( ShoutNews_Callback ), new object[]{ tce, 0 } );

					PublicOverheadMessage( MessageType.Regular, 0x3B2, 502978 ); // Some of the latest news!
				}
			}
		}
开发者ID:romeov007,项目名称:imagine-uo,代码行数:20,代码来源:TownCrier.cs

示例7: OnSpeech

		public override void OnSpeech( SpeechEventArgs e )
		{
			base.OnSpeech( e );

			Mobile from = e.Mobile;
			Item sign = m_House.Sign;

			bool isOwner = m_House.IsOwner( from );
			bool isCoOwner = isOwner || m_House.IsCoOwner( from );
			bool isFriend = isCoOwner || m_House.IsFriend( from );

			if ( !isFriend )
				return;

			if ( !from.Alive )
				return;

			if ( Core.ML && Insensitive.Equals( e.Speech, "I wish to resize my house" ) )
			{
				if ( from.Map != sign.Map || !from.InRange( sign, 0 ) )
				{
				    from.SendLocalizedMessage( 500295 ); // you are too far away to do that.
				}
				else if ( DateTime.Now  <= m_House.BuiltOn.AddHours ( 1 ) )
				{
					from.SendLocalizedMessage( 1080178 ); // You must wait one hour between each house demolition.
				}
				else if ( isOwner )
				{
					from.CloseGump( typeof( ConfirmHouseResize ) );
					from.CloseGump( typeof( HouseGumpAOS ) );
					from.SendGump( new ConfirmHouseResize( from, m_House ) );	
				}
				else
				{
					from.SendLocalizedMessage( 501320 ); // Only the house owner may do this.
				}
			}

			if ( !m_House.IsInside( from ) || !m_House.IsActive )
				return;

			else if ( e.HasKeyword( 0x33 ) ) // remove thyself
			{
				if ( isFriend )
				{
					from.SendLocalizedMessage( 501326 ); // Target the individual to eject from this house.
					from.Target = new HouseKickTarget( m_House );
				}
				else
				{
					from.SendLocalizedMessage( 502094 ); // You must be in your house to do this.
				}
			}
			else if ( e.HasKeyword( 0x34 ) ) // I ban thee
			{
				if ( !isFriend )
				{
					from.SendLocalizedMessage( 502094 ); // You must be in your house to do this.
				}
				else if ( !m_House.Public && m_House.IsAosRules )
				{
					from.SendLocalizedMessage( 1062521 ); // You cannot ban someone from a private house.  Revoke their access instead.
				}
				else
				{
					from.SendLocalizedMessage( 501325 ); // Target the individual to ban from this house.
					from.Target = new HouseBanTarget( true, m_House );
				}
			}
			else if ( e.HasKeyword( 0x23 ) ) // I wish to lock this down
			{
				if ( isCoOwner )
				{
					from.SendLocalizedMessage( 502097 ); // Lock what down?
					from.Target = new LockdownTarget( false, m_House );
				}
				else if ( isFriend )
				{
					from.SendLocalizedMessage( 1010587 ); // You are not a co-owner of this house.
				}
				else
				{
					from.SendLocalizedMessage( 502094 ); // You must be in your house to do this.
				}
			}
			else if ( e.HasKeyword( 0x24 ) ) // I wish to release this
			{
				if ( isCoOwner )
				{
					from.SendLocalizedMessage( 502100 ); // Choose the item you wish to release
					from.Target = new LockdownTarget( true, m_House );
				}
				else if ( isFriend )
				{
					from.SendLocalizedMessage( 1010587 ); // You are not a co-owner of this house.
				}
				else
				{
					from.SendLocalizedMessage( 502094 ); // You must be in your house to do this.
//.........这里部分代码省略.........
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:101,代码来源:HouseRegion.cs

示例8: OnSpeech

		public override void OnSpeech( SpeechEventArgs e )
		{
			Mobile from = e.Mobile;

			if ( e.Handled || !from.Alive || from.GetDistanceToSqrt( this ) > 3 )
				return;

			if ( e.HasKeyword( 0x3C ) || (e.HasKeyword( 0x171 ) && WasNamed( e.Speech ))  ) // vendor buy, *buy*
			{
				if ( IsOwner( from ) )
				{
					SayTo( from, 503212 ); // You own this shop, just take what you want.
				}
				else if ( House == null || !House.IsBanned( from ) )
				{
					from.SendLocalizedMessage( 503213 ); // Select the item you wish to buy.
					from.Target = new PVBuyTarget();

					e.Handled = true;
				}
			} 
			else if ( e.HasKeyword( 0x3D ) || (e.HasKeyword( 0x172 ) && WasNamed( e.Speech )) ) // vendor browse, *browse
			{
				if ( House != null && House.IsBanned( from ) && !IsOwner( from ) )
				{
					SayTo( from, 1062674 ); // You can't shop from this home as you have been banned from this establishment.
				}
				else
				{
					OpenBackpack( from );

					e.Handled = true;
				}
			}
			else if ( e.HasKeyword( 0x3E ) || (e.HasKeyword( 0x173 ) && WasNamed( e.Speech )) ) // vendor collect, *collect
			{
				if ( IsOwner( from ) )
				{
					CollectGold( from );

					e.Handled = true;
				}
			}
			else if ( e.HasKeyword( 0x3F ) || (e.HasKeyword( 0x174 ) && WasNamed( e.Speech )) ) // vendor status, *status
			{
				if ( IsOwner( from ) )
				{
					SendOwnerGump( from );

					e.Handled = true;
				}
				else
				{
					SayTo( from, 503226 ); // What do you care? You don't run this shop.	
				}
			}
			else if ( e.HasKeyword( 0x40 ) || (e.HasKeyword( 0x175 ) && WasNamed( e.Speech )) ) // vendor dismiss, *dismiss
			{
				if ( IsOwner( from ) )
				{
					Dismiss( from );

					e.Handled = true;
				}
			}
			else if ( e.HasKeyword( 0x41 ) || (e.HasKeyword( 0x176 ) && WasNamed( e.Speech )) ) // vendor cycle, *cycle
			{
				if ( IsOwner( from ) )
				{
					this.Direction = this.GetDirectionTo( from );

					e.Handled = true;
				}
			}
		}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:75,代码来源:PlayerVendor.cs

示例9: OnSpeech

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( !e.Handled && e.HasKeyword( 0x0008 ) ) // *stable*
			{
				e.Handled = true;
				
				CloseClaimList( e.Mobile );				
				BeginStable( e.Mobile );
			}
			else if ( !e.Handled && e.HasKeyword( 0x0009 ) ) // *claim*
			{
				e.Handled = true;
				
				CloseClaimList( e.Mobile );
				
				int index = e.Speech.IndexOf( ' ' );

				if ( index != -1 )
					Claim( e.Mobile, e.Speech.Substring( index ).Trim() );
				else
					Claim( e.Mobile );
			}
			else
			{
				base.OnSpeech( e );
			}
		}
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:27,代码来源:AnimalTrainer.cs

示例10: OnSpeech

        public override void OnSpeech( SpeechEventArgs e )
        {
            base.OnSpeech( e );

            EDI dest = GetDestination();

            if ( dest != null && !e.Handled && e.Mobile.InRange( this.Location, 3 ) )
            {
                if ( e.HasKeyword( 0x1D ) ) // *destination*
                    e.Handled = SayDestinationTo( e.Mobile );
                else if ( e.HasKeyword( 0x1E ) ) // *i will take thee*
                    e.Handled = AcceptEscorter( e.Mobile );
            }
        }
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:14,代码来源:BaseEscortable.cs

示例11: OnSpeech

        public override void OnSpeech( SpeechEventArgs e )
        {
            if ( !e.Handled && e.Mobile.InRange( this.Location, 2 ) )
            {
                if ( e.HasKeyword( Keyword )  )
                {
                    e.Handled = true;

                    Mobile from = e.Mobile;
                    Guild g = from.Guild as Server.Guilds.Guild;

                    if ( from.Karma < (int)Noto.Great )
                    {
                        Say( "Thou art not famous enough to join our ranks." );
                        return;
                    }
                    else if ( g != null && g.Type != GuildType.Regular && g.Type != Type )
                    {
                        Say( "Thou art not properly affiliated to join our ranks." );
                        return;
                    }
                    else
                    {
                        Container pack = from.Backpack;
                        BaseShield shield = Shield;
                        Item twoHanded = from.FindItemOnLayer( Layer.TwoHanded );

                        if ( (pack != null && pack.FindItemByType( shield.GetType() ) != null) || ( twoHanded != null && shield.GetType().IsAssignableFrom( twoHanded.GetType() ) ) )
                        {
                            Say( "Why dost thou ask about virtue guards when thou art one?" );
                            shield.Delete();
                        }
                        else if ( from.PlaceInBackpack( shield ) )
                        {
                            Say( Utility.Random( 1007101, 5 ) );
                            Say( "Welcome to our ranks.  Here is thy shield." );
                            from.AddToBackpack( shield );
                        }
                        else
                        {
                            from.SendLocalizedMessage( 502868 ); // Your backpack is too full.
                            shield.Delete();
                        }
                    }
                }
                else
                {
                    if ( Utility.RandomBool() )
                    {
                        if ( SignupNumber > 0 )
                            Say( SignupNumber );
                        else if ( SignupString != "" )
                            Say( SignupString );
                        e.Handled = true;
                    }
                }
            }

            base.OnSpeech( e );
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:60,代码来源:BaseShieldGuard.cs

示例12: OnSpeech

        public override void OnSpeech( SpeechEventArgs e )
        {
            Mobile from = e.Mobile;

            if ( e.Handled || !from.Alive || from.GetDistanceToSqrt( this ) > 3 )
                return;

            if ( e.HasKeyword( 0x3C ) || (e.HasKeyword( 0x171 ) && WasNamed( e.Speech ))  ) // vendor buy, *buy*
            {
                if ( IsOwner( from ) )
                {
                    SayTo( from, true, "You own this shop, just take what you want." ); // You own this shop, just take what you want.
                }
                else if ( House == null || !House.IsBanned( from ) )
                {
                    from.SendAsciiMessage( "Select the item you wish to buy." ); // Select the item you wish to buy.
                    from.Target = new PVBuyTarget();

                    e.Handled = true;
                }
            }
            else if ( e.HasKeyword( 0x3D ) || (e.HasKeyword( 0x172 ) && WasNamed( e.Speech )) ) // vendor browse, *browse
            {
                if ( House != null && House.IsBanned( from ) && !IsOwner( from ) )
                {
                    SayTo( from, 1062674 ); // You can't shop from this home as you have been banned from this establishment.
                }
                else
                {
                    OpenBackpack( from );

                    e.Handled = true;
                }
            }
            else if ( e.HasKeyword( 0x3E ) || (e.HasKeyword( 0x173 ) && WasNamed( e.Speech )) ) // vendor collect, *collect
            {
                if ( IsOwner( from ) )
                {
                    CollectGold( from );

                    e.Handled = true;
                }
            }
            else if ( e.HasKeyword( 0x3F ) || (e.HasKeyword( 0x174 ) && WasNamed( e.Speech )) ) // vendor status, *status
            {
                if ( IsOwner( from ) )
                {
                    double days = (HoldGold + BankAccount) / ((double)ChargePerDay);

                    /*SayTo(from, true, String.Format("Amount of days I can work: {0}", ((int)days).ToString()));
                    SayTo(from, true, String.Format("Earth days: {0}", ((int)(days/12)).ToString()));
                    SayTo(from, true, String.Format("Gold held for you: {0}gp", HoldGold.ToString()));
                    SayTo(from, true, String.Format("Gold held in my account: {0}gp", BankAccount.ToString()));
                    SayTo(from, true, String.Format("My charge per day is: {0}gp", ChargePerDay.ToString()));*/

                    SayTo(from, true, String.Format("I am holding {0} gold for you.", HoldGold.ToString()));
                    SayTo(from, true, String.Format("My current charge is {0} gold per day.", ChargePerDay.ToString()));

                    if (((HoldGold + BankAccount) / ChargePerDay) > 0)
                        SayTo(from, true, String.Format("Including your gold I'm holding, I have enough gold to continue working for {0} days. ({1} earth days)", ((int)days).ToString(), ((int)(days / 12)).ToString()));
                    else
                        SayTo(from, true, String.Format("You need to give me {0} gold by the end of the day to retain my services.", (ChargePerDay - HoldGold - BankAccount).ToString()));
                    //SendOwnerGump( from );

                    e.Handled = true;
                }
                else
                {
                    SayTo( from, true, "What do you care? You don't run this shop." ); // What do you care? You don't run this shop.
                }
            }
            else if ( e.HasKeyword( 0x40 ) || (e.HasKeyword( 0x175 ) && WasNamed( e.Speech )) ) // vendor dismiss, *dismiss
            {
                if ( IsOwner( from ) )
                {
                    Dismiss( from );

                    e.Handled = true;
                }
            }
            else if ( e.HasKeyword( 0x41 ) || (e.HasKeyword( 0x176 ) && WasNamed( e.Speech )) ) // vendor cycle, *cycle
            {
                if ( IsOwner( from ) )
                {
                    this.Direction = this.GetDirectionTo( from );

                    e.Handled = true;
                }
            }
        }
开发者ID:Godkong,项目名称:RunUO,代码行数:90,代码来源:PlayerVendor.cs

示例13: OnSpeech

		public override void OnSpeech( SpeechEventArgs e )
		{
			if( !e.Handled && e.Mobile.InRange( this, 6 ) )
			{
				int[] keywords = e.Keywords;
				string speech = e.Speech;

				// Check for a greeting or 'Hire'
				if( (e.HasKeyword( 0x003B ) == true) || (e.HasKeyword( 0x0162 ) == true) )
					e.Handled = this.SayHireCost();
			}

			base.OnSpeech( e );
		}
开发者ID:greeduomacro,项目名称:hubroot,代码行数:14,代码来源:BaseHire.cs

示例14: OnSpeech

		public virtual void OnSpeech(SpeechEventArgs e)
		{
			if (e.Mobile.Alive && e.Mobile.InRange(m_Mobile.Location, 3) && m_Mobile.IsHumanInTown())
			{
				if (e.HasKeyword(0x9D) && WasNamed(e.Speech)) // *move*
				{
					if (m_Mobile.Combatant != null)
					{
						// I am too busy fighting to deal with thee!
						m_Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, 501482);
					}
					else
					{
						// Excuse me?
						m_Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, 501516);
						WalkRandomInHome(2, 2, 1);
					}
				}
				else if (e.HasKeyword(0x9E) && WasNamed(e.Speech)) // *time*
				{
					if (m_Mobile.Combatant != null)
					{
						// I am too busy fighting to deal with thee!
						m_Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, 501482);
					}
					else
					{
						int generalNumber;
						string exactTime;

						Clock.GetTime(m_Mobile, out generalNumber, out exactTime);

						m_Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, generalNumber);
					}
				}
				else if (e.HasKeyword(0x6C) && WasNamed(e.Speech)) // *train
				{
					if (m_Mobile.Combatant != null)
					{
						// I am too busy fighting to deal with thee!
						m_Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, 501482);
					}
					else
					{
						bool foundSomething = false;

						Skills ourSkills = m_Mobile.Skills;
						Skills theirSkills = e.Mobile.Skills;

						for (int i = 0; i < ourSkills.Length && i < theirSkills.Length; ++i)
						{
							Skill skill = ourSkills[i];
							Skill theirSkill = theirSkills[i];

							if (skill != null && theirSkill != null && skill.Base >= 60.0 && m_Mobile.CheckTeach(skill.SkillName, e.Mobile))
							{
								double toTeach = skill.Base / 3.0;

								if (toTeach > 42.0)
									toTeach = 42.0;

								if (toTeach > theirSkill.Base)
								{
									int number = 1043059 + i;

									if (number > 1043107)
										continue;

									if (!foundSomething)
										m_Mobile.Say(1043058); // I can train the following:

									m_Mobile.Say(number);

									foundSomething = true;
								}
							}
						}

						if (!foundSomething)
							m_Mobile.Say(501505); // Alas, I cannot teach thee anything.
					}
				}
				else
				{
					SkillName toTrain = (SkillName)(-1);

					for (int i = 0; toTrain == (SkillName)(-1) && i < e.Keywords.Length; ++i)
					{
						int keyword = e.Keywords[i];

						if (keyword == 0x154)
						{
							toTrain = SkillName.Anatomy;
						}
						else if (keyword >= 0x6D && keyword <= 0x9C)
						{
							int index = keyword - 0x6D;

							if (index >= 0 && index < m_KeywordTable.Length)
								toTrain = m_KeywordTable[index];
//.........这里部分代码省略.........
开发者ID:zerodowned,项目名称:angelisland,代码行数:101,代码来源:BaseAI.cs

示例15: OnSpeech

        public override void OnSpeech( SpeechEventArgs args )
        {
            base.OnSpeech( args );

            if (IsDisabled())
                return;

            if ( args.Mobile.Alive && (args.HasKeyword( 0x0007 ) || args.Speech.ToLower().Contains("guards") || args.Speech.ToLower().Contains("guardas")) ) // *guards*
                CallGuards( args.Mobile.Location );
        }
开发者ID:greeduomacro,项目名称:DimensionsNewAge,代码行数:10,代码来源:GuardedRegion.cs


注:本文中的Server.SpeechEventArgs.HasKeyword方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。