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C# Server.GetInt32方法代码示例

本文整理汇总了C#中Server.Server.GetInt32方法的典型用法代码示例。如果您正苦于以下问题:C# Server.GetInt32方法的具体用法?C# Server.GetInt32怎么用?C# Server.GetInt32使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Server的用法示例。


在下文中一共展示了Server.GetInt32方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Animate_OnCommand

 public static void Animate_OnCommand( Server.Commands.CommandEventArgs e )
 {
     if ( e.Length == 6 )
     {
         e.Mobile.Animate( e.GetInt32( 0 ), e.GetInt32( 1 ), e.GetInt32( 2 ), e.GetBoolean( 3 ), e.GetBoolean( 4 ), e.GetInt32( 5 ) );
     }
     else
     {
         e.Mobile.SendAsciiMessage( "Format: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>" );
     }
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:11,代码来源:Handlers.cs

示例2: Randomize_OnCommand

		public static void Randomize_OnCommand( Server.Commands.CommandEventArgs args )
		{
			Mobile m = args.Mobile;

			if( args.Length != 4 )
			{
				m.SendMessage( "Format: Randomize <starting itemID> <ending itemID> <Z level> <bool includeNonFlooring>" );
				return;
			}

			int start = args.GetInt32( 0 );
			int end = args.GetInt32( 1 );
			int z = args.GetInt32( 2 );
			bool walls = args.GetBoolean( 3 );

			object[] state = new object[4] { start, end, z, walls };

			BoundingBoxPicker.Begin( m, new BoundingBoxCallback( BoxPickerCallback ), state );
		}
开发者ID:greeduomacro,项目名称:hubroot,代码行数:19,代码来源:RandomizeCommand.cs

示例3: Execute

        public override void Execute( Server.Commands.CommandEventArgs e, object obj )
        {
            Mobile from = e.Mobile;

            if ( e.Length == 1 )
            {
                int index = e.GetInt32( 0 );
                Mobile mob = (Mobile)obj;

                CommandLogging.WriteLine( from, "{0} {1} playing sound {2} for {3}", from.AccessLevel, CommandLogging.Format( from ), index, CommandLogging.Format( mob ) );
                mob.Send( new PlaySound( index, mob.Location ) );
            }
            else
            {
                from.SendMessage( "Format: PrivSound <index>" );
            }
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:17,代码来源:Commands.cs

示例4: Go_OnCommand

        private static void Go_OnCommand( Server.Commands.CommandEventArgs e )
        {
            Mobile from = e.Mobile;

            if ( e.Length == 0 )
            {
                GoGump.DisplayTo( from );
            }
            else if ( e.Length == 1 )
            {
                try
                {
                    int ser = e.GetInt32( 0 );

                    IEntity ent = World.FindEntity( ser );

                    if ( ent is Item )
                    {
                        Item item = (Item)ent;

                        Map map = item.Map;
                        Point3D loc = item.GetWorldLocation();

                        Mobile owner = item.RootParent as Mobile;

                        if ( owner != null && (owner.Map != null && owner.Map != Map.Internal) && !from.CanSee( owner ) )
                        {
                            from.SendAsciiMessage( "You can not go to what you can not see." );
                            return;
                        }
                        else if ( owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden && owner.AccessLevel >= from.AccessLevel )
                        {
                            from.SendAsciiMessage( "You can not go to what you can not see." );
                            return;
                        }
                        else if ( !FixMap( ref map, ref loc, item ) )
                        {
                            from.SendAsciiMessage( "That is an internal item and you cannot go to it." );
                            return;
                        }

                        from.MoveToWorld( loc, map );

                        return;
                    }
                    else if ( ent is Mobile )
                    {
                        Mobile m = (Mobile)ent;

                        Map map = m.Map;
                        Point3D loc = m.Location;

                        Mobile owner = m;

                        if ( owner != null && (owner.Map != null && owner.Map != Map.Internal) && !from.CanSee( owner ) )
                        {
                            from.SendAsciiMessage( "You can not go to what you can not see." );
                            return;
                        }
                        else if ( owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden && owner.AccessLevel >= from.AccessLevel )
                        {
                            from.SendAsciiMessage( "You can not go to what you can not see." );
                            return;
                        }
                        else if ( !FixMap( ref map, ref loc, m ) )
                        {
                            from.SendAsciiMessage( "That is an internal mobile and you cannot go to it." );
                            return;
                        }

                        from.MoveToWorld( loc, map );

                        return;
                    }
                    else
                    {
                        string name = e.GetString( 0 );

                        List<Region> list = new List<Region>(from.Map.Regions.Values);

                        for ( int i = 0; i < list.Count; ++i )
                        {
                            Region r = (Region)list[i];

                            if ( Insensitive.Equals( r.Name, name ) )
                            {
                                from.Location = new Point3D( r.GoLocation );
                                return;
                            }
                        }

                        if ( ser != 0 )
                            from.SendAsciiMessage( "No object with that serial was found." );
                        else
                            from.SendAsciiMessage( "No region with that name was found." );

                        return;
                    }
                }
                catch
//.........这里部分代码省略.........
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:101,代码来源:Handlers.cs

示例5: Sound_OnCommand

 public static void Sound_OnCommand( Server.Commands.CommandEventArgs e )
 {
     if ( e.Length == 1 )
         PlaySound( e.Mobile, e.GetInt32( 0 ), true );
     else if ( e.Length == 2 )
         PlaySound( e.Mobile, e.GetInt32( 0 ), e.GetBoolean( 1 ) );
     else
         e.Mobile.SendAsciiMessage( "Format: Sound <index> [toAll]" );
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:9,代码来源:Handlers.cs

示例6: Light_OnCommand

 public static void Light_OnCommand( Server.Commands.CommandEventArgs e )
 {
     e.Mobile.LightLevel = e.GetInt32( 0 );
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:4,代码来源:Handlers.cs

示例7: Light_OnCommand

 private static void Light_OnCommand( Server.Commands.CommandEventArgs e )
 {
     if ( e.Length >= 1 )
     {
         LevelOverride = e.GetInt32( 0 );
         e.Mobile.SendAsciiMessage( "Global light level override has been changed to {0}.", m_LevelOverride );
     }
     else
     {
         LevelOverride = int.MinValue;
         e.Mobile.SendAsciiMessage( "Global light level override has been cleared." );
     }
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:13,代码来源:LightCycle.cs

示例8: TileZ_OnCommand

        public static void TileZ_OnCommand( Server.Commands.CommandEventArgs e )
        {
            if ( e.Length >= 2 )
            {
                string[] subArgs = new string[e.Length - 1];

                for ( int i = 0; i < subArgs.Length; ++i )
                    subArgs[i] = e.Arguments[i + 1];

                BoundingBoxPicker.Begin( e.Mobile, new BoundingBoxCallback( TileBox_Callback ), new TileState( e.GetInt32( 0 ), subArgs ) );
            }
            else
            {
                e.Mobile.SendMessage( "Format: TileZ <z> <type> [params] [set {<propertyName> <value> ...}]" );
            }
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:16,代码来源:Add.cs

示例9: TileXYZ_OnCommand

        public static void TileXYZ_OnCommand( Server.Commands.CommandEventArgs e )
        {
            if ( e.Length >= 6 )
            {
                Point3D p = new Point3D( e.GetInt32( 0 ), e.GetInt32( 1 ), e.GetInt32( 4 ) );
                Point3D p2 = new Point3D( p.X + e.GetInt32( 2 ) - 1, p.Y + e.GetInt32( 3 ) - 1, e.GetInt32( 4 ) );

                string[] subArgs = new string[e.Length - 5];

                for ( int i = 0; i < subArgs.Length; ++i )
                    subArgs[i] = e.Arguments[i + 5];

                Add.Invoke( e.Mobile, p, p2, subArgs );
            }
            else
            {
                e.Mobile.SendMessage( "Format: TileXYZ <x> <y> <w> <h> <z> <type> [params] [set {<propertyName> <value> ...}]" );
            }
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:19,代码来源:Add.cs

示例10: Props_OnCommand

        private static void Props_OnCommand( Server.Commands.CommandEventArgs e )
        {
            if ( e.Length == 1 )
            {
                IEntity ent = World.FindEntity( e.GetInt32( 0 ) );

                if ( ent == null )
                    e.Mobile.SendMessage( "No object with that serial was found." );
                else if ( !BaseCommand.IsAccessible( e.Mobile, ent ) )
                    e.Mobile.SendMessage( "That is not accessible." );
                else
                    e.Mobile.SendGump( new PropertiesGump( e.Mobile, ent ) );
            }
            else
            {
                e.Mobile.Target = new PropsTarget( true );
            }
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:18,代码来源:Properties.cs

示例11: CheckLos_OnCommand

        public static void CheckLos_OnCommand( Server.Commands.CommandEventArgs args )
        {
            try
            {
                DateTime start = DateTime.Now;

                ClearLOS_OnCommand( args );

                LOSItemPacket.Reset();

                Mobile m = args.Mobile;
                Map map = m.Map;
                int range = 12;
                if ( args.Length > 0 )
                    range = args.GetInt32( 0 );

                if ( range > 20 )
                    range = 20;
                else if ( range < 1 )
                    range = 1;

                m.SendMessage( "Calculating..." );
                int minx, maxx;
                int miny, maxy;

                Point3D from = map.GetPoint( m, true );

                minx = m.Location.X - range;
                maxx = m.Location.X + range;

                miny = m.Location.Y - range;
                maxy = m.Location.Y + range;

                for(int x=minx;x<=maxx;x++)
                {
                    for (int y=miny;y<=maxy;y++)
                    {
                        {
                            LandTile tile = map.Tiles.GetLandTile(x, y);

                            ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];

                            if (!tile.Ignored && id.Surface)
                            {
                                int z = tile.Z + id.CalcHeight;
                                Point3D loc = new Point3D(x, y, z);
                                int hue;
                                if (loc == m.Location)
                                    hue = 0x35; // yellow
                                else if (map.LineOfSight(from, loc))
                                    hue = 0x3F; // green
                                else
                                    hue = 0x26; // red
                                m.Send(new LOSItemPacket(hue, loc));
                            }
                        }

                        StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y, true);

                        for (int i = 0; i < tiles.Length; i++)
                        {
                            StaticTile tile = (StaticTile)tiles[i];

                            ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];

                            if (id.Surface) // land doesnt use same flags, so just allow it
                            {
                                int z = tile.Z + id.CalcHeight;
                                Point3D loc = new Point3D(x, y, z);
                                int hue;
                                if (loc == m.Location)
                                    hue = 0x35; // yellow
                                else if (map.LineOfSight(from, loc))
                                    hue = 0x3F; // green
                                else
                                    hue = 0x26; // red
                                m.Send(new LOSItemPacket(hue, loc));
                            }
                        }
                    }
                }
                m.SendAsciiMessage( "Completed LOS check in {0}s", (DateTime.Now-start).TotalSeconds );
            }
            catch ( Exception e )
            {
                args.Mobile.SendMessage( "CRASHED : {0}", e.Message );
            }
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:88,代码来源:LOSCheck.cs


注:本文中的Server.Server.GetInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。