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C# Region.OnLocationChanged方法代码示例

本文整理汇总了C#中Server.Region.OnLocationChanged方法的典型用法代码示例。如果您正苦于以下问题:C# Region.OnLocationChanged方法的具体用法?C# Region.OnLocationChanged怎么用?C# Region.OnLocationChanged使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Region的用法示例。


在下文中一共展示了Region.OnLocationChanged方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetLocation


//.........这里部分代码省略.........
                        {
                            if ( o is Item )
                            {
                                Item item = (Item)o;

                                int range = item.GetUpdateRange( this );
                                Point3D loc = item.Location;

                                if ( !Utility.InRange( oldLocation, loc, range ) && Utility.InRange( newLocation, loc, range ) && CanSee( item ) )
                                    item.SendInfoTo( ourState );
                            }
                            else if ( o != this && o is Mobile )
                            {
                                Mobile m = (Mobile)o;

                                if ( !Utility.InUpdateRange( newLocation, m.m_Location ) )
                                    continue;

                                bool inOldRange = Utility.InUpdateRange( oldLocation, m.m_Location );

                                if ( (isTeleport || !inOldRange) && m.m_NetState != null && m.CanSee( this ) )
                                {
                                    m.m_NetState.Send( new MobileIncoming( m, this ) );

                                    if ( IsDeadBondedPet )
                                        m.m_NetState.Send( new BondedStatus( 0, m_Serial, 1 ) );

                                    if ( ObjectPropertyList.Enabled )
                                    {
                                        m.m_NetState.Send( OPLPacket );

                                        //foreach ( Item item in m_Items )
                                        //	m.m_NetState.Send( item.OPLPacket );
                                    }
                                }

                                if ( !inOldRange && CanSee( m ) )
                                {
                                    ourState.Send( new MobileIncoming( this, m ) );

                                    if ( m.IsDeadBondedPet )
                                        ourState.Send( new BondedStatus( 0, m.m_Serial, 1 ) );

                                    if ( ObjectPropertyList.Enabled )
                                    {
                                        ourState.Send( m.OPLPacket );

                                        //foreach ( Item item in m.m_Items )
                                        //	ourState.Send( item.OPLPacket );
                                    }
                                }
                            }
                        }

                        eable.Free();
                    }
                    else
                    {
                        eable = map.GetClientsInRange( newLocation );

                        // We're not attached to a client, so simply send an Incoming
                        foreach ( NetState ns in eable )
                        {
                            if ( (isTeleport || !Utility.InUpdateRange( oldLocation, ns.Mobile.Location )) && ns.Mobile.CanSee( this ) )
                            {
                                ns.Send( new MobileIncoming( ns.Mobile, this ) );

                                if ( IsDeadBondedPet )
                                    ns.Send( new BondedStatus( 0, m_Serial, 1 ) );

                                if ( ObjectPropertyList.Enabled )
                                {
                                    ns.Send( OPLPacket );

                                    //foreach ( Item item in m_Items )
                                    //	ns.Send( item.OPLPacket );
                                }
                            }
                        }

                        eable.Free();
                    }
                }

                m_Region = Region.Find( m_Location, m_Map );

                if ( oldRegion != m_Region )
                {
                    oldRegion.InternalExit( this );
                    m_Region.InternalEnter( this );
                    OnRegionChange( oldRegion, m_Region );
                }

                OnLocationChange( oldLocation );

                CheckLightLevels( false );

                m_Region.OnLocationChanged( this, oldLocation );
            }
        }
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:101,代码来源:Mobile.cs


注:本文中的Server.Region.OnLocationChanged方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。