本文整理汇总了C#中Server.Point3D.Clone3D方法的典型用法代码示例。如果您正苦于以下问题:C# Point3D.Clone3D方法的具体用法?C# Point3D.Clone3D怎么用?C# Point3D.Clone3D使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Point3D
的用法示例。
在下文中一共展示了Point3D.Clone3D方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetWeatherStartPoint
public virtual Point3D GetWeatherStartPoint(Point3D loc, PvPBattleWeatherDirection direction)
{
if (!Options.Weather.Enabled || Options.Locations.Map == null || Options.Locations.Map == Map.Internal ||
loc == Point3D.Zero)
{
return loc;
}
switch (direction)
{
case PvPBattleWeatherDirection.None:
return loc.Clone3D(0, 0, 80);
case PvPBattleWeatherDirection.Random:
direction = _WeatherDirections.GetRandom(PvPBattleWeatherDirection.None);
break;
}
int x = 0, y = 0;
Movement.Offset((Direction)direction, ref x, ref y);
var rand = Utility.RandomMinMax(4, 8);
return loc.Clone3D(x * rand, y * rand, 80);
}
示例2: GetWeatherStartPoint
public virtual Point3D GetWeatherStartPoint(Point3D loc, PvPBattleWeatherDirection direction)
{
if (!Options.Weather.Enabled || Options.Locations.Map == Map.Internal || loc == Point3D.Zero)
{
return loc;
}
switch (direction)
{
case PvPBattleWeatherDirection.Random:
return GetWeatherStartPoint(loc, _WeatherDirections.GetRandom());
case PvPBattleWeatherDirection.North:
return loc.Clone3D(0, Utility.RandomMinMax(4, 8), 80);
case PvPBattleWeatherDirection.East:
return loc.Clone3D(-Utility.RandomMinMax(4, 8), 0, 80);
case PvPBattleWeatherDirection.South:
return loc.Clone3D(0, -Utility.RandomMinMax(4, 8), 80);
case PvPBattleWeatherDirection.West:
return loc.Clone3D(Utility.RandomMinMax(4, 8), 0, 80);
default:
return loc.Clone3D(0, 0, 80);
}
}