本文整理汇总了C#中Server.GenericWriter.WriteList方法的典型用法代码示例。如果您正苦于以下问题:C# GenericWriter.WriteList方法的具体用法?C# GenericWriter.WriteList怎么用?C# GenericWriter.WriteList使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.GenericWriter
的用法示例。
在下文中一共展示了GenericWriter.WriteList方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Serialize
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = writer.SetVersion(0);
switch (version)
{
case 0:
{
writer.Write(LaunchID);
writer.Write(LaunchHue);
writer.Write(LaunchSpeed);
writer.WriteFlag(LaunchRender);
writer.Write(LaunchSound);
writer.Write(LaunchRangeMin);
writer.Write(LaunchRangeMax);
writer.Write(LaunchHeightMin);
writer.Write(LaunchHeightMax);
writer.Write(TrailID);
writer.Write(TrailHue);
writer.Write(TrailSpeed);
writer.Write(TrailDuration);
writer.WriteFlag(TrailRender);
writer.Write(TrailSound);
writer.Write(ExplodeID);
writer.Write(ExplodeHue);
writer.Write(ExplodeSpeed);
writer.Write(ExplodeDuration);
writer.WriteFlag(ExplodeRender);
writer.Write(ExplodeSound);
writer.WriteFlag(StarsEffect);
writer.Write(StarsHue);
writer.Write(StarsSound);
writer.Write(StarsRangeMin);
writer.Write(StarsRangeMax);
writer.WriteList(Stars, writer.Write);
writer.WriteList(StarHues, writer.Write);
}
break;
}
}
示例2: Serialize
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
var version = writer.SetVersion(4);
switch (version)
{
case 4:
{
writer.Write(WebServer);
writer.Write(DirectoryIndex);
}
goto case 3;
case 3:
case 2:
{
writer.Write(MaxSendBufferSize);
writer.Write(MaxReceiveBufferSize);
}
goto case 1;
case 1:
{
writer.WriteList(Whitelist, (w, m) => w.Write(m));
writer.WriteList(Blacklist, (w, m) => w.Write(m));
writer.Write(UseWhitelist);
}
goto case 0;
case 0:
{
writer.Write(Port);
writer.Write(MaxConnections);
}
break;
}
}
示例3: Serialize
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
var version = writer.SetVersion(1);
switch (version)
{
case 1:
{
writer.WriteFlag(Mode);
writer.WriteFlag(Flags);
writer.Write(Count);
writer.Write(Value);
writer.Write(DeleteWhenEmpty);
writer.WriteList(IgnoredSkills, skill => writer.WriteFlag(skill));
}
break;
case 0:
{
writer.Write((byte)Mode);
writer.Write((byte)Flags);
writer.Write(Count);
writer.Write(Value);
writer.Write(DeleteWhenEmpty);
writer.WriteList(IgnoredSkills, skill => writer.Write((short)skill));
}
break;
}
}
示例4: Serialize
public virtual void Serialize(GenericWriter writer)
{
int version = writer.SetVersion(0);
switch (version)
{
case 0:
{
writer.Write(Enabled);
writer.Write(UID);
writer.WriteFlag(_Priority);
writer.Write(_BonusTokens);
writer.Write(_BonusTokensChance);
writer.WriteList(Accepted, t => writer.WriteType(t));
writer.WriteList(Ignored, t => writer.WriteType(t));
}
break;
}
}