本文整理汇总了C#中SdlDotNet.Graphics.Surface.CreateFlippedVerticalSurface方法的典型用法代码示例。如果您正苦于以下问题:C# Surface.CreateFlippedVerticalSurface方法的具体用法?C# Surface.CreateFlippedVerticalSurface怎么用?C# Surface.CreateFlippedVerticalSurface使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SdlDotNet.Graphics.Surface
的用法示例。
在下文中一共展示了Surface.CreateFlippedVerticalSurface方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DarknessOverlay
public DarknessOverlay(int newRange)
{
disposed = false;
range = newRange;
buffer = new Surface(40 * Constants.TILE_WIDTH, 30 * Constants.TILE_HEIGHT);
Surface holepart = new Surface(14 * Constants.TILE_WIDTH, 14 * Constants.TILE_HEIGHT);
for (int x = 0; x < 14; x++) {
for (int y = 0; y < 14; y++) {
holepart.Blit(GraphicsManager.Tiles[10][210 + x + 14 * y], new Point(x * Constants.TILE_WIDTH, y * Constants.TILE_HEIGHT));
}
}
Surface hole = new Surface(28 * Constants.TILE_WIDTH, 28 * Constants.TILE_HEIGHT);
hole.Blit(holepart, new Point(0,0));
hole.Blit(holepart.CreateFlippedHorizontalSurface(), new Point(hole.Width / 2, -2));
hole.Blit(holepart.CreateFlippedVerticalSurface(), new Point(0, hole.Height / 2));
hole.Blit(holepart.CreateFlippedVerticalSurface().CreateFlippedHorizontalSurface(), new Point(hole.Width / 2, hole.Height / 2 - 2));
hole = hole.CreateStretchedSurface(new Size((range) * Constants.TILE_WIDTH, (range) * Constants.TILE_HEIGHT));
buffer.Blit(GraphicsManager.Tiles[10][45].CreateStretchedSurface(new Size(40 * Constants.TILE_WIDTH, 30 * Constants.TILE_HEIGHT)), new Point(0,0));
buffer.Blit(hole, new Point(buffer.Width / 2 - hole.Width / 2, buffer.Height / 2 - hole.Height / 2));
//buffer = hole;
buffer.Transparent = true;
buffer.AlphaBlending = true;
buffer.Alpha = 180;
}
示例2: Events_TickEvent
private void Events_TickEvent(object sender, TickEventArgs e)
{
try
{
font.Style = (Styles)styleArray[rand.Next(styleArray.Length)];
text = font.Render(
textArray[rand.Next(textArray.Length)],
Color.FromArgb(0, (byte)rand.Next(255),
(byte)rand.Next(255), (byte)rand.Next(255)));
switch (rand.Next(4))
{
case 1:
text = text.CreateFlippedVerticalSurface();
break;
case 2:
text = text.CreateFlippedHorizontalSurface();
break;
case 3:
text = text.CreateRotatedSurface(rand.Next(360));
break;
default:
break;
}
screen.Blit(
text,
new Rectangle(new Point(rand.Next(width - 100), rand.Next(height - 100)),
text.Size));
screen.Update();
Thread.Sleep(500);
}
catch
{
//sdl.Dispose();
throw;
}
}