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C# PresentationViewController.RiseMainLight方法代码示例

本文整理汇总了C#中SceneKitSessionWWDC2013.PresentationViewController.RiseMainLight方法的典型用法代码示例。如果您正苦于以下问题:C# PresentationViewController.RiseMainLight方法的具体用法?C# PresentationViewController.RiseMainLight怎么用?C# PresentationViewController.RiseMainLight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SceneKitSessionWWDC2013.PresentationViewController的用法示例。


在下文中一共展示了PresentationViewController.RiseMainLight方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PresentStep

		public override void PresentStep (int index, PresentationViewController presentationViewController)
		{
			switch (index) {
			case 0:
				// Hide everything (in case the user went backward)
				for (var i = 1; i < 4; i++) {
					var teapot = GroundNode.FindChildNode ("Teapot" + i, true);
					teapot.Opacity = 0.0f;
				}
				break;
			case 1:
				// Move the camera and adjust the clipping plane
				SCNTransaction.Begin ();
				SCNTransaction.AnimationDuration = 3;
				presentationViewController.CameraNode.Position = new SCNVector3 (0, 0, 200);
				presentationViewController.CameraNode.Camera.ZFar = 500.0f;
				SCNTransaction.Commit ();
				break;
			case 2:
				// Revert to original position
				SCNTransaction.Begin ();
				SCNTransaction.AnimationDuration = 1;
				presentationViewController.CameraNode.Position = new SCNVector3 (0, 0, 0);
				presentationViewController.CameraNode.Camera.ZFar = 100.0f;
				SCNTransaction.Commit ();
				break;
			case 3:
				var numberNodes = new SCNNode[] { AddNumberNode ("64k", -17),
					AddNumberNode ("6k", -9),
					AddNumberNode ("3k", -1),
					AddNumberNode ("1k", 6.5f),
					AddNumberNode ("256", 14)
				};
				SCNTransaction.Begin ();
				SCNTransaction.AnimationDuration = 1;

				// Move the camera and the text
				presentationViewController.CameraHandle.Position = new SCNVector3 (presentationViewController.CameraHandle.Position.X, presentationViewController.CameraHandle.Position.Y + 6, presentationViewController.CameraHandle.Position.Z);
				TextManager.TextNode.Position = new SCNVector3 (TextManager.TextNode.Position.X, TextManager.TextNode.Position.Y + 6, TextManager.TextNode.Position.Z);

				// Show the remaining resolutions
				for (var i = 0; i < 5; i++) {
					var numberNode = numberNodes [i];
					numberNode.Position = new SCNVector3 (numberNode.Position.X, 7, -5);

					var teapot = GroundNode.FindChildNode ("Teapot" + i, true);
					teapot.Opacity = 1.0f;
					teapot.Rotation = new SCNVector4 (0, 0, 1, (float)(Math.PI / 4));
					teapot.Position = new SCNVector3 ((i - 2) * 8, 5, teapot.Position.Z);
				}

				SCNTransaction.Commit ();
				break;
			case 4:
				presentationViewController.ShowsNewInSceneKitBadge (true);

				// Remove the numbers
				RemoveNumberNodes ();

				SCNTransaction.Begin ();
				SCNTransaction.AnimationDuration = 1;
					// Add some text and code
				TextManager.SetSubtitle ("SCNLevelOfDetail");

				TextManager.AddCode ("#var lod1 = SCNLevelOfDetail.#CreateWithWorldSpaceDistance# (aGeometry, aDistance); \n"
				+ "geometry.#LevelsOfDetail# = new SCNLevelOfDetail { lod1, lod2, ..., lodn };#");

				// Animation the merge
				for (int i = 0; i < 5; i++) {
					var teapot = GroundNode.FindChildNode ("Teapot" + i, true);

					teapot.Opacity = i == 0 ? 1.0f : 0.0f;
					teapot.Rotation = new SCNVector4 (0, 0, 1, 0);
					teapot.Position = new SCNVector3 (0, -5, teapot.Position.Z);
				}

				// Move the camera and the text
				presentationViewController.CameraHandle.Position = new SCNVector3 (presentationViewController.CameraHandle.Position.X, presentationViewController.CameraHandle.Position.Y - 3, presentationViewController.CameraHandle.Position.Z);
				TextManager.TextNode.Position = new SCNVector3 (TextManager.TextNode.Position.X, TextManager.TextNode.Position.Y - 3, TextManager.TextNode.Position.Z);

				SCNTransaction.Commit ();
				break;
			case 5:
				presentationViewController.ShowsNewInSceneKitBadge (false);

				SCNTransaction.Begin ();
				SCNTransaction.AnimationDuration = 3;
				// Change the lighting to remove the front light and rise the main light
				presentationViewController.UpdateLightingWithIntensities (new float[] { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.3f });
				presentationViewController.RiseMainLight (true);

				// Remove some text
				TextManager.FadeOutText (SlideTextManager.TextType.Title);
				TextManager.FadeOutText (SlideTextManager.TextType.Subtitle);
				TextManager.FadeOutText (SlideTextManager.TextType.Code);
				SCNTransaction.Commit ();

				// Retrieve the main teapot
				var maintTeapot = GroundNode.FindChildNode ("Teapot0", true);

//.........这里部分代码省略.........
开发者ID:hitchingsh,项目名称:mac-samples,代码行数:101,代码来源:SlideLOD.cs

示例2: WillOrderOut

		public override void WillOrderOut (PresentationViewController presentationViewController)
		{
			// Reset the camera and lights before leaving this slide
			SCNTransaction.Begin ();
			SCNTransaction.AnimationDuration = 2;
			presentationViewController.CameraNode.Camera.ZFar = 100.0f;
			SCNTransaction.Commit ();

			SCNTransaction.Begin ();
			SCNTransaction.AnimationDuration = 0.5f;
			presentationViewController.RiseMainLight (false);
			SCNTransaction.Commit ();
		}
开发者ID:hitchingsh,项目名称:mac-samples,代码行数:13,代码来源:SlideLOD.cs


注:本文中的SceneKitSessionWWDC2013.PresentationViewController.RiseMainLight方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。