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C# Card.CopyFrom方法代码示例

本文整理汇总了C#中Sanguosha.Core.Cards.Card.CopyFrom方法的典型用法代码示例。如果您正苦于以下问题:C# Card.CopyFrom方法的具体用法?C# Card.CopyFrom怎么用?C# Card.CopyFrom使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sanguosha.Core.Cards.Card的用法示例。


在下文中一共展示了Card.CopyFrom方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Run

        public virtual void Run()
        {
            if (games.ContainsKey(Thread.CurrentThread))
            {
                throw new GameAlreadyStartedException();
            }
            else
            {
                games.Add(Thread.CurrentThread, this);
            }
            if (GameServer != null)
            {
                GameServer.Start();
                Trace.Assert(Settings != null);
                for (int i = 0; i < players.Count; i++)
                {
                    GameServer.SendObject(i, Settings);
                    GameServer.SendObject(i, i);
                    GameServer.Flush(i);
                }

            }

            availableCards = new List<CardHandler>();
            foreach (Card c in OriginalCardSet)
            {
                bool typeCheck = false;
                foreach (var type in availableCards)
                {
                    if (type.GetType().Name.Equals(c.Type.GetType().Name))
                    {
                        typeCheck = true;
                        break;
                    }
                }
                if (!typeCheck)
                {
                    availableCards.Add(c.Type);
                }
            }

            foreach (var card in OriginalCardSet)
            {
                //you are client. everything is unknown
                if (IsClient)
                {
                    unknownCard = new Card();
                    unknownCard.Id = Card.UnknownCardId;
                    unknownCard.Rank = 0;
                    unknownCard.Suit = SuitType.None;
                    if (card.Type is Heroes.HeroCardHandler)
                    {
                        unknownCard.Type = new Heroes.UnknownHeroCardHandler();
                        unknownCard.Id = Card.UnknownHeroId;
                    }
                    else if (card.Type is RoleCardHandler)
                    {
                        unknownCard.Id = Card.UnknownRoleId;
                        unknownCard.Type = card.Type;
                    }
                    else
                    {
                        unknownCard.Type = new UnknownCardHandler();
                    }
                }
                //you are server.
                else
                {
                    unknownCard = new Card();
                    unknownCard.CopyFrom(card);
                    if (unknownCard.Type is Heroes.HeroCardHandler)
                    {
                        unknownCard.Type = (Heroes.HeroCardHandler)(unknownCard.Type as Heroes.HeroCardHandler).Clone();
                    }
                }
                cardSet.Add(unknownCard);
            }

            foreach (var trig in triggersToRegister)
            {
                RegisterTrigger(trig.key, trig.trigger);
            }

            InitTriggers();
            try
            {
                NotificationProxy.NotifyGameStart();
                Emit(GameEvent.GameStart, new GameEventArgs());
            }
            catch (GameOverException)
            {

            }
            #if RELEASE
            catch (Exception e)
            {
                Trace.TraceError(e.StackTrace);
            }
            #endif
            if (GameServer != null)
//.........这里部分代码省略.........
开发者ID:pxoylngx,项目名称:sgs,代码行数:101,代码来源:Game.cs

示例2: _FindARoleCard

 private Card _FindARoleCard(Role role)
 {
     foreach (var card in allRoleCards)
     {
         if ((card.Type as RoleCardHandler).Role == role && !usedRoleCards.Contains(card))
         {
             var c = new Card();
             c.CopyFrom(card);
             c.Place = new DeckPlace(null, RoleGame.RoleDeckType);
             usedRoleCards.Add(card);
             return c;
         }
     }
     return null;
 }
开发者ID:pxoylngx,项目名称:sgs,代码行数:15,代码来源:RoleGame.cs

示例3: Run

        public virtual void Run()
        {
            if (games.ContainsKey(Thread.CurrentThread))
            {
                throw new GameAlreadyStartedException();
            }
            else
            {
                games.Add(Thread.CurrentThread, this);
            }
            if (GameServer != null)
            {
                GameServer.Ready();
            }

            availableCards = new List<CardHandler>();
            foreach (Card c in OriginalCardSet)
            {
                bool typeCheck = false;
                foreach (var type in availableCards)
                {
                    if (type.GetType().Name.Equals(c.Type.GetType().Name))
                    {
                        typeCheck = true;
                        break;
                    }
                }
                if (!typeCheck)
                {
                    availableCards.Add(c.Type);
                }
            }

            foreach (var card in OriginalCardSet)
            {
                //you are client. everything is unknown
                if (IsClient)
                {
                    unknownCard = new Card();
                    unknownCard.Id = Card.UnknownCardId;
                    unknownCard.Rank = 0;
                    unknownCard.Suit = SuitType.None;
                    if (card.Type is Heroes.HeroCardHandler)
                    {
                        unknownCard.Type = new Heroes.UnknownHeroCardHandler();
                    }
                    else
                    {
                        unknownCard.Type = new UnknownCardHandler();
                    }
                }
                //you are server.
                else
                {
                    unknownCard = new Card();
                    unknownCard.CopyFrom(card);
                }
                cardSet.Add(unknownCard);
            }

            foreach (var trig in triggersToRegister)
            {
                RegisterTrigger(trig.key, trig.trigger);
            }

            InitTriggers();
            try
            {
                Emit(GameEvent.GameStart, new GameEventArgs());
            }
            catch (GameOverException)
            {
                Trace.TraceError("Game is over");
            }
            #if RELEASE
            catch (Exception e)
            {
                Trace.TraceError(e.StackTrace);
            }
            #endif
            Trace.TraceError("Game exited normally");
        }
开发者ID:maplegh,项目名称:sgs,代码行数:82,代码来源:Game.cs


注:本文中的Sanguosha.Core.Cards.Card.CopyFrom方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。