当前位置: 首页>>代码示例>>C#>>正文


C# GUI.MyGuiControlMultilineText类代码示例

本文整理汇总了C#中Sandbox.Graphics.GUI.MyGuiControlMultilineText的典型用法代码示例。如果您正苦于以下问题:C# MyGuiControlMultilineText类的具体用法?C# MyGuiControlMultilineText怎么用?C# MyGuiControlMultilineText使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MyGuiControlMultilineText类属于Sandbox.Graphics.GUI命名空间,在下文中一共展示了MyGuiControlMultilineText类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ParseText

 //implementation without RegularExpressions
 public static void ParseText(string text, ref MyGuiControlMultilineText label)
 {
     try
     {
         var substrings = text.Split(']');
         foreach (var substring in substrings)
         {
             var textAndMarkup = substring.Split('[');
             if (textAndMarkup.Length == 2)
             {
                 label.AppendText(textAndMarkup[0]);
                 var indexOfSpace = textAndMarkup[1].IndexOf(' ');
                 if (indexOfSpace != -1) 
                 {
                     label.AppendLink(textAndMarkup[1].Substring(0, indexOfSpace), textAndMarkup[1].Substring(indexOfSpace + 1));
                 }
                 else
                 {
                     System.Diagnostics.Debug.Assert(false);
                     label.AppendText(textAndMarkup[1]);
                 }
             } else {
                 label.AppendText(substring);
             }
         }
     }
     catch
     {
     }
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:31,代码来源:MyWikiMarkupParser.cs

示例2: ParseMarkup

 private static void ParseMarkup(MyGuiControlMultilineText label, string markup)
 {
     var s = m_markupRegex.Match(markup);
     if (s.Value.Contains('|'))
     {
         var sub = s.Value.Substring(5);
         var split = sub.Split('|');
         var match = m_digitsRegex.Matches(split[1]);
         int width, height;
         if(int.TryParse(match[0].Value, out width) && int.TryParse(match[1].Value, out height))
             label.AppendImage(split[0], MyGuiManager.GetNormalizedSizeFromScreenSize(new VRageMath.Vector2(width, height)), Vector4.One);
     }
     else
         label.AppendLink(s.Value.Substring(0, s.Value.IndexOf(' ')), s.Value.Substring(s.Value.IndexOf(' ') + 1));
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:15,代码来源:MyWikiMarkupParser.cs

示例3: MyHudControlChat

        public MyHudControlChat(Vector2 position, Vector2 size)
        {
            m_chatMultilineControl = new MyGuiControlMultilineText(
                position: position,
                size: size,
                backgroundColor: null,
                font: MyFontEnum.White,
                textScale: 0.7f,
                textAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM,
                contents: null,
                drawScrollbar: false,
                textBoxAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM);
            //m_chatMultilineControl.BackgroundTexture = MyGuiConstants.TEXTURE_MESSAGEBOX_BACKGROUND_BLUE.Texture;
            m_chatMultilineControl.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM;

            Elements.Add(m_chatMultilineControl);
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:17,代码来源:MyHudControlChat.cs

示例4: Init

        public void Init(IMyGuiControlsParent controlsParent)
        {
            m_playerList = (MyGuiControlListbox)controlsParent.Controls.GetControlByName("PlayerListbox");
            m_factionList = (MyGuiControlListbox)controlsParent.Controls.GetControlByName("FactionListbox");

            m_chatHistory = (MyGuiControlMultilineText)controlsParent.Controls.GetControlByName("ChatHistory");
            m_chatbox = (MyGuiControlTextbox)controlsParent.Controls.GetControlByName("Chatbox");

            m_playerList.ItemsSelected += m_playerList_ItemsSelected;
            m_playerList.MultiSelect = false;

            m_factionList.ItemsSelected += m_factionList_ItemsSelected;
            m_factionList.MultiSelect = false;

            m_sendButton = (MyGuiControlButton)controlsParent.Controls.GetControlByName("SendButton");
            m_sendButton.ButtonClicked += m_sendButton_ButtonClicked;

            m_chatbox.TextChanged += m_chatbox_TextChanged;
            m_chatbox.EnterPressed += m_chatbox_EnterPressed;

            if (MySession.Static.LocalCharacter != null)
            {
                MySession.Static.ChatSystem.PlayerMessageReceived += MyChatSystem_PlayerMessageReceived;
                MySession.Static.ChatSystem.FactionMessageReceived += MyChatSystem_FactionMessageReceived;
                MySession.Static.ChatSystem.GlobalMessageReceived += MyChatSystem_GlobalMessageReceived;

                MySession.Static.ChatSystem.FactionHistoryDeleted += ChatSystem_FactionHistoryDeleted;
                MySession.Static.ChatSystem.PlayerHistoryDeleted += ChatSystem_PlayerHistoryDeleted;
            }

            MySession.Static.Players.PlayersChanged += Players_PlayersChanged;
            
            RefreshLists();

            m_chatbox.SetText(m_emptyText);
            m_sendButton.Enabled = false;

            if (MyMultiplayer.Static != null)
            {
                MyMultiplayer.Static.ChatMessageReceived += Multiplayer_ChatMessageReceived;
            }


            m_closed = false;
        }
开发者ID:rem02,项目名称:SpaceEngineers,代码行数:45,代码来源:MyTerminalChatController.cs

示例5: ParseText

 public static void ParseText(string text, ref MyGuiControlMultilineText label)
 {
     try
     {
         var texts = m_splitRegex.Split(text);
         var matches = m_splitRegex.Matches(text);
         for (int i = 0; i < matches.Count || i < texts.Count(); i++)
         {
             if (i < texts.Count())
                 label.AppendText(m_stringCache.Clear().Append(texts[i]));
             if (i < matches.Count)
                 ParseMarkup(label, matches[i].Value);
         }
     }
     catch
     {
     }
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:18,代码来源:MyWikiMarkupParser.cs

示例6: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);
            var layout = new MyLayoutTable(this);
            layout.SetColumnWidthsNormalized(50, 250, 150, 250, 50);
            layout.SetRowHeightsNormalized(50, 450, 30, 50);

            m_mainLabel = new MyGuiControlLabel(text: MyTexts.GetString(MySpaceTexts.GuiScenarioDescription), originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER);
            layout.AddWithSize(m_mainLabel, MyAlignH.Left, MyAlignV.Center, 0, 1, colSpan: 3);
            //BRIEFING:
            m_descriptionBox = new MyGuiControlMultilineText(
                position: new Vector2(0.0f, 0.0f),
                size: new Vector2(0.2f, 0.2f),
                textBoxAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                selectable: false);
            layout.AddWithSize(m_descriptionBox, MyAlignH.Left, MyAlignV.Top, 1, 1, rowSpan: 1, colSpan: 3);

            m_okButton = new MyGuiControlButton(text: MyTexts.Get(MyCommonTexts.Ok), visualStyle: MyGuiControlButtonStyleEnum.Rectangular, highlightType: MyGuiControlHighlightType.WHEN_ACTIVE,
                size: new Vector2(200, 48f) / MyGuiConstants.GUI_OPTIMAL_SIZE, onButtonClick: OnOkClicked);
            layout.AddWithSize(m_okButton, MyAlignH.Left, MyAlignV.Top, 2, 2);
        }
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:21,代码来源:MyGuiScreenBriefing.cs

示例7: Draw

        public void Draw(MyGuiControlMultilineText control)
        {
            if (Visible)
            {
                if (IsDirty)
                {
                    control.Clear();
                    control.AppendText(CameraName);
                    control.AppendLine();
                    control.AppendText(ShipName);

                    IsDirty = false;
                }
            }
            else
            {
                if (IsDirty)
                {
                    control.Clear();
                    IsDirty = false;
                }
            }
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:23,代码来源:MyHudCameraInfo.cs

示例8: AddMultilineText

        protected MyGuiControlMultilineText AddMultilineText(Vector2? size = null, Vector2? offset = null, float textScale = 1.0f, bool selectable = false)
        {
            Vector2 textboxSize = size ?? this.Size ?? new Vector2(0.5f, 0.5f);

            MyGuiControlMultilineText textbox = new MyGuiControlMultilineText(
                position: offset ?? Vector2.Zero,
                size: textboxSize,
                //backgroundColor: m_defaultColor,
                //textScale: this.m_scale * textScale,
                textAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                textBoxAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                selectable: selectable,
                font: MyFontEnum.Blue);

            //textbox.BackgroundTexture = MyGuiConstants.TEXTURE_NEWS_BACKGROUND;
            //textbox.TextSize = new Vector2(0.2f, 0.2f);
            return textbox;
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:18,代码来源:MyGuiScreenScenario.cs

示例9: CreateTextField

        protected void CreateTextField()
        {
            var textPosition = new Vector2(-0.325f, -0.175f) + m_offset;
            var textSize = new Vector2(0.175f, 0.175f);
            var padding = new Vector2(0.005f, 0f);

            var textBackgroundPanel = AddCompositePanel(MyGuiConstants.TEXTURE_RECTANGLE_DARK, textPosition, textSize, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP);

            m_textField = new MyGuiControlMultilineText();
            m_textField = AddMultilineText(offset: textPosition + padding, textScale: m_textScale, size: textSize - padding);

            RefreshTextField();
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:13,代码来源:MyGuiDetailScreenScript.cs

示例10: SelectAll

 public void SelectAll(MyGuiControlMultilineText sender)
 {
     m_startIndex = 0;
     m_endIndex = sender.Text.Length;
     sender.CarriagePositionIndex = sender.Text.Length;
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:6,代码来源:MyGuiControlMultilineText.cs

示例11: ComputeLineDataFromString

 private MultilineData ComputeLineDataFromString(string value)
 {
     MultilineData ret;
     ret.data = value;
     
     MyGuiControlMultilineText textBox = new MyGuiControlMultilineText(size: new Vector2(QuestlogSize.X * 0.92f, 1), drawScrollbar: false);
     textBox.Visible = false;
     textBox.TextScale = 0.9f;
     textBox.AppendText(value);
     
     ret.lines = textBox.NumberOfRows;
     return ret;
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:13,代码来源:MyHudQuestlog.cs

示例12: Init

        public void Init(IMyGuiControlsParent controlsParent)
        {
            m_controlsParent = controlsParent;
            RefreshUserInfo();

            m_tableFactions = (MyGuiControlTable)controlsParent.Controls.GetControlByName("FactionsTable");
            m_tableFactions.SetColumnComparison(0, (a, b) => ((StringBuilder)a.UserData).CompareToIgnoreCase((StringBuilder)b.UserData));
            m_tableFactions.SetColumnComparison(1, (a, b) => ((StringBuilder)a.UserData).CompareToIgnoreCase((StringBuilder)b.UserData));
            m_tableFactions.ItemSelected += OnFactionsTableItemSelected;
            RefreshTableFactions();
            m_tableFactions.SortByColumn(1);

            m_buttonCreate      = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonCreate");
            m_buttonJoin        = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonJoin");
            m_buttonCancelJoin  = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonCancelJoin");
            m_buttonLeave       = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonLeave");
            m_buttonSendPeace   = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonSendPeace");
            m_buttonCancelPeace = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonCancelPeace");
            m_buttonAcceptPeace = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonAcceptPeace");
            m_buttonMakeEnemy   = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonEnemy");

            m_buttonCreate.ShowTooltipWhenDisabled = true;

            m_buttonCreate.TextEnum      = MySpaceTexts.TerminalTab_Factions_Create;
            m_buttonJoin.TextEnum        = MySpaceTexts.TerminalTab_Factions_Join;
            m_buttonCancelJoin.TextEnum  = MySpaceTexts.TerminalTab_Factions_CancelJoin;
            m_buttonLeave.TextEnum       = MySpaceTexts.TerminalTab_Factions_Leave;
            m_buttonSendPeace.TextEnum   = MySpaceTexts.TerminalTab_Factions_Friend;
            m_buttonCancelPeace.TextEnum = MySpaceTexts.TerminalTab_Factions_CancelPeaceRequest;
            m_buttonAcceptPeace.TextEnum = MySpaceTexts.TerminalTab_Factions_AcceptPeaceRequest;
            m_buttonMakeEnemy.TextEnum   = MySpaceTexts.TerminalTab_Factions_Enemy;


            m_buttonJoin.SetToolTip(MySpaceTexts.TerminalTab_Factions_JoinToolTip);
            m_buttonSendPeace.SetToolTip(MySpaceTexts.TerminalTab_Factions_FriendToolTip);

            m_buttonCreate.ButtonClicked      += OnCreateClicked;
            m_buttonJoin.ButtonClicked        += OnJoinClicked;
            m_buttonCancelJoin.ButtonClicked  += OnCancelJoinClicked;
            m_buttonLeave.ButtonClicked       += OnLeaveClicked;
            m_buttonSendPeace.ButtonClicked   += OnFriendClicked;
            m_buttonCancelPeace.ButtonClicked += OnCancelPeaceRequestClicked;
            m_buttonAcceptPeace.ButtonClicked += OnAcceptFriendClicked;
            m_buttonMakeEnemy.ButtonClicked   += OnEnemyClicked;

            // RIGHT SIDE
            m_labelFactionName      = (MyGuiControlLabel)controlsParent.Controls.GetControlByName("labelFactionName");
            m_labelFactionDesc      = (MyGuiControlLabel)controlsParent.Controls.GetControlByName("labelFactionDesc");
            m_labelFactionPriv      = (MyGuiControlLabel)controlsParent.Controls.GetControlByName("labelFactionPrivate");
            m_labelMembers          = (MyGuiControlLabel)controlsParent.Controls.GetControlByName("labelFactionMembers");
            m_labelAutoAcceptMember = (MyGuiControlLabel)controlsParent.Controls.GetControlByName("labelFactionMembersAcceptEveryone");
            m_labelAutoAcceptPeace  = (MyGuiControlLabel)controlsParent.Controls.GetControlByName("labelFactionMembersAcceptPeace");

            m_labelFactionDesc.Text      = MyTexts.Get(MySpaceTexts.TerminalTab_Factions_CreateFactionDescription).ToString();
            m_labelFactionPriv.Text      = MyTexts.Get(MySpaceTexts.TerminalTab_Factions_Private).ToString();
            m_labelMembers.Text          = MyTexts.Get(MySpaceTexts.TerminalTab_Factions_Members).ToString();
            m_labelAutoAcceptMember.Text = MyTexts.Get(MySpaceTexts.TerminalTab_Factions_AutoAccept).ToString();
            m_labelAutoAcceptPeace.Text  = MyTexts.Get(MySpaceTexts.TerminalTab_Factions_AutoAcceptRequest).ToString();

            m_labelAutoAcceptMember.SetToolTip(MySpaceTexts.TerminalTab_Factions_AutoAcceptToolTip);
            m_labelAutoAcceptPeace.SetToolTip(MySpaceTexts.TerminalTab_Factions_AutoAcceptRequestToolTip);

            m_textFactionDesc = (MyGuiControlMultilineText)controlsParent.Controls.GetControlByName("textFactionDesc");
            m_textFactionPriv = (MyGuiControlMultilineText)controlsParent.Controls.GetControlByName("textFactionPrivate");

            m_textFactionDesc.BackgroundTexture = MyGuiConstants.TEXTURE_HIGHLIGHT_DARK;
            m_textFactionPriv.BackgroundTexture = MyGuiConstants.TEXTURE_HIGHLIGHT_DARK;

            m_tableMembers = (MyGuiControlTable)controlsParent.Controls.GetControlByName("tableMembers");
            m_tableMembers.SetColumnComparison(1, (a, b) => ((int)((MyMemberComparerEnum)a.UserData)).CompareTo((int)((MyMemberComparerEnum)b.UserData)));
            m_tableMembers.ItemSelected += OnTableItemSelected;

            m_checkAutoAcceptMember = (MyGuiControlCheckbox)controlsParent.Controls.GetControlByName("checkFactionMembersAcceptEveryone");
            m_checkAutoAcceptPeace  = (MyGuiControlCheckbox)controlsParent.Controls.GetControlByName("checkFactionMembersAcceptPeace");

            m_checkAutoAcceptMember.SetToolTip(MySpaceTexts.TerminalTab_Factions_AutoAcceptToolTip);
            m_checkAutoAcceptPeace.SetToolTip(MySpaceTexts.TerminalTab_Factions_AutoAcceptRequestToolTip);

            m_checkAutoAcceptMember.IsCheckedChanged += OnAutoAcceptChanged;
            m_checkAutoAcceptPeace.IsCheckedChanged  += OnAutoAcceptChanged;

            m_buttonEdit       = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonEdit");
            m_buttonPromote    = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonPromote");
            m_buttonKick       = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonKick");
            m_buttonAcceptJoin = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonAcceptJoin");
            m_buttonDemote     = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonDemote");
            m_buttonAddNpc = (MyGuiControlButton)controlsParent.Controls.GetControlByName("buttonAddNpc");

            m_buttonEdit.TextEnum       = MyCommonTexts.Edit;
            m_buttonPromote.TextEnum    = MyCommonTexts.Promote;
            m_buttonKick.TextEnum       = MyCommonTexts.Kick;
            m_buttonAcceptJoin.TextEnum = MyCommonTexts.Accept;
            m_buttonDemote.TextEnum     = MyCommonTexts.Demote;
            m_buttonAddNpc.TextEnum = MySpaceTexts.AddNpcToFaction;
            m_buttonAddNpc.SetToolTip(MySpaceTexts.AddNpcToFactionHelp);

            m_buttonEdit.ButtonClicked       += OnCreateClicked;
            m_buttonPromote.ButtonClicked    += OnPromotePlayerClicked;
            m_buttonKick.ButtonClicked       += OnKickPlayerClicked;
            m_buttonAcceptJoin.ButtonClicked += OnAcceptJoinClicked;
//.........这里部分代码省略.........
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:101,代码来源:MyTerminalFactionController.cs

示例13: AddMultilineText

        protected virtual MyGuiControlMultilineText AddMultilineText(Vector2? size = null, Vector2? offset = null, float textScale = 1.0f, bool selectable = false, MyGuiDrawAlignEnum textAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, MyGuiDrawAlignEnum textBoxAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP)
        {
            Vector2 textboxSize = size ?? this.Size ?? new Vector2(1.2f, 0.5f);

            MyGuiControlMultilineText textbox = null;
            if (m_enableEdit)
            {
                textbox = new MyGuiControlMultilineEditableText(
                    position: textboxSize / 2.0f + (offset ?? Vector2.Zero),
                    size: textboxSize,
                    backgroundColor: Color.White.ToVector4(),
                    textAlign: textAlign,
                    textBoxAlign: textBoxAlign,
                    font: MyFontEnum.White);
            }
            else
            {
                textbox = new MyGuiControlMultilineText(
                    position: textboxSize / 2.0f + (offset ?? Vector2.Zero),
                    size: textboxSize,
                    backgroundColor: Color.White.ToVector4(),
                    textAlign: textAlign,
                    textBoxAlign: textBoxAlign,
                    selectable: m_enableEdit,
                    font: MyFontEnum.White);
            }

            Controls.Add(textbox);

            return textbox;
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:31,代码来源:MyGuiScreenText.cs

示例14: CreateFactionsPageControls


//.........这里部分代码省略.........
            {
                OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                Position = new Vector2(-0.05f, top),
                Size = new Vector2(0.5f, 0.69f),
                Name = "compositeFaction"
            };
            left += spacingH;
            top += spacingV;

            var factionNamePanel = new MyGuiControlPanel()
            {
                OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                Position = new Vector2(left, top),
                Size = new Vector2(factionComposite.Size.X - 0.012f, 0.035f),
                BackgroundTexture = MyGuiConstants.TEXTURE_HIGHLIGHT_DARK,
                Name = "panelFactionName"
            };

            var factionName = new MyGuiControlLabel(
                originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                position: new Vector2(left + spacingH, top),
                size: factionNamePanel.Size - new Vector2(0.01f, 0.01f)
            ) { Name = "labelFactionName" };
            top += factionsLabel.Size.Y + (2f * spacingV);
            var size = factionNamePanel.Size - new Vector2(0.14f, 0.01f);

            var factionDescLabel = new MyGuiControlLabel(
                originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                position: new Vector2(left, top),
                size: factionNamePanel.Size - new Vector2(0.01f, 0.01f)
            ) { Name = "labelFactionDesc" };
            top += factionDescLabel.Size.Y + spacingV;

            var factionDesc = new MyGuiControlMultilineText(
                textBoxAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                textAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                textScale: MyGuiConstants.TOOL_TIP_TEXT_SCALE,
                position: new Vector2(left, top),
                size: new Vector2(size.X, 0.08f)
            )
            {
                OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                Name = "textFactionDesc",
            };
            top += factionDesc.Size.Y + 2f * spacingV;

            var factionPrivateLabel = new MyGuiControlLabel(
                originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                position: new Vector2(left, top),
                size: factionNamePanel.Size - new Vector2(0.01f, 0.01f)
            ) { Name = "labelFactionPrivate" };
            top += factionPrivateLabel.Size.Y + spacingV;

            var factionPrivate = new MyGuiControlMultilineText(
                textBoxAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                textAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                textScale: MyGuiConstants.TOOL_TIP_TEXT_SCALE,
                position: new Vector2(left, top),
                size: new Vector2(size.X, 0.08f)
            )
            {
                OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                Name = "textFactionPrivate",
            };
            top += factionDesc.Size.Y + 0.0275f;
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:66,代码来源:MyGuiScreenTerminal.cs

示例15: PasteText

            public void PasteText(MyGuiControlMultilineText sender)
            {
                //First we erase the selection
                EraseText(sender);
                var prefix = sender.Text.ToString().Substring(0, sender.CarriagePositionIndex);
                var suffix = sender.Text.ToString().Substring(sender.CarriagePositionIndex);
                Thread myth;

                myth = new Thread(new System.Threading.ThreadStart(PasteFromClipboard));
                myth.ApartmentState = ApartmentState.STA;
                myth.Start();

                //We have to wait for the thread to end to make sure we got the text
                myth.Join();

                sender.Text = new StringBuilder(prefix).Append(Regex.Replace(ClipboardText, "\r\n", " \n")).Append(suffix);
                sender.CarriagePositionIndex = prefix.Length + ClipboardText.Length;
                Reset(sender);
            }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:19,代码来源:MyGuiControlMultilineText.cs


注:本文中的Sandbox.Graphics.GUI.MyGuiControlMultilineText类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。