本文整理汇总了C#中Sandbox.Game.Entities.MyEntity3DSoundEmitter.Update方法的典型用法代码示例。如果您正苦于以下问题:C# MyEntity3DSoundEmitter.Update方法的具体用法?C# MyEntity3DSoundEmitter.Update怎么用?C# MyEntity3DSoundEmitter.Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyEntity3DSoundEmitter
的用法示例。
在下文中一共展示了MyEntity3DSoundEmitter.Update方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EffectSoundEmitter
public EffectSoundEmitter(uint id, Vector3 position, MySoundPair sound)
{
ParticleSoundId = id;
Updated = true;
Emitter = new MyEntity3DSoundEmitter(null);
Emitter.SetPosition(position);
Emitter.PlaySound(sound);
if (Emitter.Sound != null)
OriginalVolume = Emitter.Sound.Volume;
else
OriginalVolume = 1f;
Emitter.Update();
}
示例2: EffectSoundEmitter
public EffectSoundEmitter(uint id, Vector3 position, MySoundPair sound)
{
ParticleSoundId = id;
Updated = true;
MyEntity entity = null;
if (MyFakes.ENABLE_NEW_SOUNDS && MySession.Static.Settings.RealisticSound)//snap emitter to closest block - used for realistic sounds
{
List<MyEntity> m_detectedObjects = new List<MyEntity>();
BoundingSphereD effectSphere = new BoundingSphereD(MySession.Static.LocalCharacter != null ? MySession.Static.LocalCharacter.PositionComp.GetPosition() : MySector.MainCamera.Position, 2f);
MyGamePruningStructure.GetAllEntitiesInSphere(ref effectSphere, m_detectedObjects);
float distBest = float.MaxValue;
float dist;
for (int i = 0; i < m_detectedObjects.Count; i++)
{
MyCubeBlock block = m_detectedObjects[i] as MyCubeBlock;
if (block != null)
{
dist = Vector3.DistanceSquared(MySession.Static.LocalCharacter.PositionComp.GetPosition(), block.PositionComp.GetPosition());
if (dist < distBest)
{
dist = distBest;
entity = block;
}
}
}
m_detectedObjects.Clear();
}
Emitter = new MyEntity3DSoundEmitter(entity);
Emitter.SetPosition(position);
if (sound == null)
sound = MySoundPair.Empty;
Emitter.PlaySound(sound);
if (Emitter.Sound != null)
OriginalVolume = Emitter.Sound.Volume;
else
OriginalVolume = 1f;
Emitter.Update();
SoundPair = sound;
}